Andrew Meadows
084ba8abc0
Merge pull request #5874 from howard-stearns/AndrewMeadows-ik-repairs-003
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cleanup IK implementation plusplus
2015-09-22 14:51:41 -07:00
ericrius1
5546a04f4d
Added flashlight to master script
2015-09-22 13:48:10 -07:00
Seth Alves
e7999fa7f5
Merge pull request #5876 from ZappoMan/fixWarning
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remove dead code and fix warning
2015-09-22 13:33:17 -07:00
ericrius1
135b34d82a
Merge branch 'master' into toybox
2015-09-22 13:32:08 -07:00
ericrius1
a28cf5ce8b
updated grab script
2015-09-22 13:29:16 -07:00
ericrius1
a0bf7b6529
doll animation fixes
2015-09-22 13:20:17 -07:00
ericrius1
6298dcb2fc
attempt fix for doll animation
2015-09-22 13:03:44 -07:00
Eric Levin
00e0523872
Merge pull request #5851 from imgntn/flashlight_updates_1
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Flashlight updates
2015-09-22 13:01:26 -07:00
ericrius1
d273852bf9
New wand script
2015-09-22 12:56:01 -07:00
James Pollack
561b4ca8e1
Remove update loop refs, remove unload method
2015-09-22 12:52:24 -07:00
ericrius1
a266e8d65a
updated reset script to use new wand script
2015-09-22 12:49:45 -07:00
James Pollack
e5c42c76a2
Remove update loop refs
2015-09-22 12:41:00 -07:00
ericrius1
2557b32e1a
Updated switch model to be fbx
2015-09-22 12:40:09 -07:00
James Pollack
0ad238a508
Enlarge flashlight
2015-09-22 12:39:48 -07:00
Brad Hefta-Gaub
5bb908f081
remove dead code and fix warning
2015-09-22 12:34:47 -07:00
David Rowe
fed5e8e573
Don't run Script Editor scripts from the cache
2015-09-22 11:35:34 -07:00
Andrew Meadows
7060befd1c
Merge pull request #5862 from howard-stearns/user-specified-animation-graph
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user-specified animation graph
2015-09-22 10:48:28 -07:00
Eric Levin
37efb80945
Update BUILD_WIN.md
2015-09-22 10:19:01 -07:00
Philip Rosedale
c09ac51d75
Merge pull request #5871 from ctrlaltdavid/20688
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DO NOT MERGE - QA for 20688 - Fix 3rd person HMD view
2015-09-22 10:17:28 -07:00
Howard Stearns
7e52d38870
Don't include the root rot, because it seems that this is already accounted for in the head params.
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Restore the hmd conditional on setting head position. This had been removed when failing to pin it cause lean.
I believe that lean was being caused by coordinate system issues that are now addressed by the above and Andrew's big cleanup.
2015-09-22 10:12:59 -07:00
Howard Stearns
8f1dde69cc
Always keep targets, even when both position and rotation are unset. (Get from underpose.)
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Filtering these was necessary before when the underpose coordinate was wrong, but now that we have that working, there shouldn't be any need to filter.
2015-09-22 10:10:29 -07:00
ericrius1
b704ebd934
modified dice starting position
2015-09-22 09:55:24 -07:00
ericrius1
98faf3d712
Added light switch sound
2015-09-22 09:53:22 -07:00
Thijs Wenker
f38bb77d0a
less calls to QHash
2015-09-22 18:48:46 +02:00
Howard Stearns
0ccf2346fa
Merge branch 'ik-repairs-003' of https://github.com/AndrewMeadows/hifi into AndrewMeadows-ik-repairs-003
2015-09-22 09:45:22 -07:00
Thijs Wenker
90b89cbb45
Merge branch 'master' of https://github.com/worklist/hifi into 20655
2015-09-22 18:44:25 +02:00
ericrius1
703545bac3
Modified lightSwitch entity to use new incoming grab API
2015-09-22 09:34:54 -07:00
Brad Hefta-Gaub
0072b6d7d0
Merge pull request #5681 from samcake/orange
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NetworkGeometry and FBXReader refactoring for splliting Material from Mesh
2015-09-22 09:27:11 -07:00
ericrius1
e984afa1dd
Merge branch 'master' into toybox
2015-09-22 08:56:39 -07:00
ericrius1
68bee8228b
abstracted toggle logic to work with mouse click as well
2015-09-22 08:53:46 -07:00
samcake
80e5581639
fixing review comments
2015-09-21 22:51:14 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
David Rowe
30dc07b621
Code tidying
2015-09-21 21:22:36 -07:00
David Rowe
0f85c28098
Fix HMD 3rd person view
2015-09-21 21:08:13 -07:00
BOB LONG
a23a90bf5f
Code simplification
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Simplify the code a bit as suggested:
1) Use unsigned int instead of signed int, so we can avoid checking the
negative case
2) Merge two lines into a single line so we can inline the
implementation
Correct the js sample file header.
testing done:
- Build locally
- Pass -1 as index from js and the code still can correctly handle the
input.
2015-09-21 19:11:13 -07:00
samcake
91b9940fe9
Merging and a fix for the diffuse map floating around
2015-09-21 18:09:25 -07:00
Andrew Meadows
3869887610
splitting AnimNode implementation into two files
2015-09-21 17:53:59 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
James B. Pollack
bf22d5a942
dont delete wand at cleanup from createWand.js
2015-09-21 17:43:05 -07:00
James B. Pollack
f8d743aff0
Update to use new grab methods, only specifically request properties that we are actually using
2015-09-21 17:38:49 -07:00
James B. Pollack
92152b250a
Merge remote-tracking branch 'highfidelity/master' into bubblewand_hotfix_2
2015-09-21 17:37:23 -07:00
Andrew Meadows
e6776ef5eb
split AnimIK::evaluate() into sub-functions
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also IK targets now in model-frame instead of root-frame
2015-09-21 17:29:39 -07:00
Brad Davis
7b5cbbf758
Merge pull request #5868 from ctrlaltdavid/20687
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Fix HMD fullscreen mirror view
2015-09-21 17:07:31 -07:00
James B. Pollack
81358b7f14
wand changes
2015-09-21 17:01:31 -07:00
samcake
21f53f1bbd
debugging the lighting issue on the craps table
2015-09-21 16:57:55 -07:00
Brad Hefta-Gaub
ea141aae92
Merge pull request #5865 from jherico/bart
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Instancing work, second pass
2015-09-21 16:51:08 -07:00
Brad Davis
483884196c
Merge pull request #5866 from ZappoMan/mergeQuadsAndTriangles
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merge model part quads and triangles together to reduce the number of draw calls
2015-09-21 16:48:29 -07:00
James B. Pollack
2cb875e40d
Merge remote-tracking branch 'highfidelity/master' into bubblewand_hotfix_2
2015-09-21 16:45:37 -07:00
James B. Pollack
cd6ad306ac
start transitioning to new grab methods
2015-09-21 16:45:23 -07:00
Brad Davis
8f3c2af55e
Merge pull request #5863 from ZappoMan/fixParticleEffect
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fix a couple of properties
2015-09-21 16:43:12 -07:00