Sam Gateau
|
859c99b9de
|
Fix bug in the cache of GLBackend::TransformStage
|
2014-11-12 18:15:35 -08:00 |
|
Sam Gateau
|
8fb04af59d
|
defined the ViewTransform as the matrix transforming from eye space to world space (the opposite of before this commit) since it seems a better design
|
2014-11-12 16:40:45 -08:00 |
|
Sam Gateau
|
7fa4ea7527
|
commented on the else branch in the update TRansform stack doing nothing
|
2014-11-12 15:04:52 -08:00 |
|
Sam Gateau
|
f634b1c5cb
|
avoid for a new Transform for identity gpu::Batch::setTransformModel when rendering model part which are blend shapes AND fix a bug in GLBackend when the ModelTransform is NULL then let's use the ViewTransform only
|
2014-11-12 01:03:53 -08:00 |
|
Sam Gateau
|
b716a512c6
|
Stable version of the Transform and usage for Model rendering with soimilar performances and same accuracy level
|
2014-11-12 00:26:44 -08:00 |
|
Sam Gateau
|
668c5e298d
|
clean up the Transform class and the rendering path in Model.cpp
|
2014-11-11 16:39:00 -08:00 |
|
Sam Gateau
|
ad51416c28
|
move the transform class files to the Shared library, still problem with negative scale composition
|
2014-11-11 09:54:35 -08:00 |
|
Andrzej Kapolka
|
6445b3aa5d
|
Linux warnings fixes.
|
2014-11-07 15:59:16 -08:00 |
|
Sam Gateau
|
e1a9830d9a
|
mirror doesn't work with the new transform stack
|
2014-11-07 09:58:32 -08:00 |
|
Sam Gateau
|
555360e470
|
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
|
2014-11-06 14:04:03 -08:00 |
|
Sam Gateau
|
bed524716d
|
Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisions
|
2014-11-06 14:01:43 -08:00 |
|
Sam Gateau
|
67535a386c
|
first take at the Transform encapsulating a transform matrix
|
2014-11-06 09:55:34 -08:00 |
|
Sam Gateau
|
a344d46871
|
fix std::bitset method
|
2014-11-04 18:05:04 -08:00 |
|
Sam Gateau
|
1eb49d3763
|
fixing template bracket issues
|
2014-11-04 17:54:54 -08:00 |
|
Sam Gateau
|
99eb46f218
|
Removed any checkGLError so they do not show
|
2014-11-04 17:10:17 -08:00 |
|
Sam Gateau
|
441d09a460
|
debugiing the mysterious glError coming from glFrustum
|
2014-11-04 16:42:58 -08:00 |
|
Sam Gateau
|
4afa0b4188
|
more GL error checking
|
2014-11-04 15:52:25 -08:00 |
|
Sam Gateau
|
c842060dc5
|
fix names for stream and Batch interface
|
2014-11-04 14:51:57 -08:00 |
|
Sam Gateau
|
ed067791f2
|
Fixing format for skin attributes float need to be NFloat
|
2014-11-03 14:29:11 -08:00 |
|
Sam Gateau
|
48769928c5
|
Trying to fix the skinning issue
|
2014-11-03 13:20:12 -08:00 |
|
Sam Gateau
|
fba1526389
|
Migrating the model rendering code to use the new gpu api for input buffers and stream format
|
2014-11-03 09:56:14 -08:00 |
|
Sam Gateau
|
2390559969
|
INtroducing the stream format and the Stream and making it work for the model mesh
|
2014-10-31 10:02:26 -07:00 |
|
Sam Gateau
|
a67b3778c3
|
fixing name for GLBuffer (instead of the BufferObject) and removing uneeded code
|
2014-10-29 10:53:50 -07:00 |
|
Sam Gateau
|
639497003d
|
Trying to fix the type unkwon issues and other #include problems on linux vs windows
|
2014-10-28 16:57:47 -07:00 |
|
Sam Gateau
|
2a5442e099
|
Introducing the COntext and the Backend object and the specialized GLBackend for the real OpenGL backend to the graphics api
|
2014-10-28 14:43:15 -07:00 |
|