Andrew Meadows
afec2a9771
fix whitespace
2015-10-28 09:42:55 -07:00
Andrew Meadows
c9cd336400
fix for bad contacts after changing avatar models
2015-10-27 15:01:48 -07:00
Andrew Meadows
43aac813da
more prep for shifting avatar during HMD motion
2015-10-27 13:15:38 -07:00
Andrew Meadows
a1f1e50431
split CharacterController btw phys and interface
2015-10-27 13:15:38 -07:00
Seth Alves
4c64da9ce5
try to avoid negative roll-over when moving to or from server time
2015-10-27 10:27:32 -07:00
Seth Alves
0dff037f56
fuck you, const!
2015-10-26 13:55:07 -07:00
Seth Alves
8d0aaed41a
fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
2015-10-26 13:50:21 -07:00
Ryan Huffman
837430329b
Fix collision start/end in single physics simulation to be lost
2015-10-26 13:02:17 -07:00
Seth Alves
f3c61a823e
try harder to get children flags right when something moves. added worldToLocal methods
2015-10-23 16:58:09 -07:00
Ryan Huffman
001400908d
Add automatic CCD activation to the physics engine
2015-10-23 13:37:49 -07:00
Seth Alves
6f30a3c178
new method -- ObjectMotionState::getBodyLinearVelocityGTSigma
2015-10-19 13:56:30 -07:00
Seth Alves
113321184d
if model RegistrationPoint doesn't match entityItem's, update it
2015-10-19 12:21:26 -07:00
Seth Alves
ac99005602
reverting a change to try to see sticking problem again
2015-10-19 12:13:08 -07:00
Seth Alves
f96e9eb1e8
fuck you, const!
2015-10-19 12:04:55 -07:00
Seth Alves
46e5bf0435
take entity-server clock-skew into account when handling action expiration times
2015-10-19 11:59:03 -07:00
Seth Alves
2bdcb256d8
try another way of fixing held object snagging at slow velocity
2015-10-19 10:26:37 -07:00
Seth Alves
26dcaeb056
try another way of fixing held object snagging at slow velocity
2015-10-19 10:10:43 -07:00
Seth Alves
fbe3cb9511
try another way of fixing held object snagging at slow velocity
2015-10-19 09:56:51 -07:00
Seth Alves
742e48b0c8
try another way of fixing held object snagging at slow velocity
2015-10-19 09:48:34 -07:00
Seth Alves
b18bb1e076
Merge pull request #6084 from AndrewMeadows/physics-cleanup
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move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Seth Alves
64c5cde2d2
further unmangle branch split
2015-10-15 10:33:58 -07:00
Seth Alves
e571cb7ca4
more lock adjustments
2015-10-15 10:22:25 -07:00
Andrew Meadows
fa17b77d70
move DIRTY_FLAGS out of EntityItem namespace
2015-10-15 09:34:09 -07:00
Seth Alves
d72152da87
more locking
2015-10-14 13:01:56 -07:00
Seth Alves
07a4dc3a7f
more lock fixing
2015-10-14 12:49:06 -07:00
Seth Alves
fa2bf2b2d9
tighten up locking in actions
2015-10-14 11:43:03 -07:00
Seth Alves
742cc0f511
rename a function
2015-10-14 06:17:55 -07:00
Seth Alves
fcbb107bc0
tweak
2015-10-13 14:13:53 -07:00
Seth Alves
8b72f6e7c6
tweak
2015-10-13 13:50:43 -07:00
Seth Alves
54eac099b9
tweak
2015-10-13 12:52:53 -07:00
Seth Alves
83780296de
don't send physical property updates if there's an action on the object
2015-10-13 12:12:57 -07:00
Brad Davis
6f5f6450df
Cleanup CMake files
2015-10-11 00:01:03 -07:00
Atlante45
bcd148cb87
Construct entity properties at definition
2015-10-09 12:23:19 -07:00
Andrew Meadows
76264ae704
fix formatting
2015-10-07 14:17:21 -07:00
Howard Stearns
8153ad7f44
Merge pull request #5967 from AndrewMeadows/collision-group-hack
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allow physical objects to be set collisionless
2015-10-02 16:08:52 -07:00
Andrew Meadows
09ac01a5e7
remove cruft from old verlet avatar simulation
2015-10-01 13:44:50 -07:00
Andrew Meadows
ef7e908675
allow dynamic objects to be set collisionless
2015-10-01 08:56:04 -07:00
Seth Alves
b34ea6ded4
store action lifetime as an expires integer
2015-09-30 13:46:23 -07:00
Seth Alves
7c6846c260
add lifetime and tag arguments to actions
2015-09-30 13:09:41 -07:00
Seth Alves
e65ef93663
Merge pull request #5778 from jherico/homer
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Fixing some entity race condition crashes
2015-09-11 17:54:53 -07:00
Howard Stearns
4ffe2d0747
Merge pull request #5786 from AndrewMeadows/ik-with-constraints
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inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Brad Davis
9b81842850
Merge branch 'master' into homer
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Conflicts:
assignment-client/src/octree/OctreeSendThread.cpp
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/EntityTreeElement.h
libraries/entities/src/EntityTreeHeadlessViewer.cpp
libraries/entities/src/RecurseOctreeToMapOperator.cpp
libraries/octree/src/Octree.h
libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Brad Davis
e458eb7ae9
Merge pull request #5734 from sethalves/octree-shared-pointers
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octree uses shared pointers
2015-09-11 16:00:04 -07:00
Andrew Meadows
334fdeefd5
remove old incorrect comment
2015-09-11 13:22:11 -07:00
Brad Davis
2a15726aaf
More PR comments
2015-09-10 22:29:40 -07:00
Brad Davis
aa989c3687
Fixing some entity race condition crashes
2015-09-10 20:53:17 -07:00
Seth Alves
31fcd55d47
octree uses shared pointers
2015-09-08 11:59:48 -07:00
Howard Stearns
0065c64b31
Snapshot of no-judder, before cleanup.
2015-09-07 09:57:05 -07:00
Howard Stearns
d3106de7c1
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-04 14:32:58 -07:00
Brad Hefta-Gaub
21afafd4e6
fix hold action with zero offsetLength
2015-09-04 14:07:12 -07:00
Howard Stearns
8cf71f285d
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-01 16:03:40 -07:00
Seth Alves
92b5fe3457
fix thinko -- if the changes didn't happen, put them back on the list and don't clear their dirty flags
2015-08-28 10:31:28 -07:00
Howard Stearns
8e3d8cd31c
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-08-26 16:08:42 -07:00
Howard Stearns
475331a97d
Sprinkle locks everywhere.
2015-08-26 16:08:07 -07:00
Seth Alves
696e34b996
Merge branch 'linux-memory-debugger' of github.com:sethalves/hifi into polyvox
2015-08-26 11:11:41 -07:00
Seth Alves
695ffa29c7
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
2015-08-26 11:09:59 -07:00
Seth Alves
caafea6e3b
allow compound collision shapes with less than 2 sub-shapes
2015-08-25 11:46:34 -07:00
Seth Alves
dc31c7e233
back out previous attempt at theading polyvox code. lay groundwork for threading that can be reasoned about
2015-08-23 08:14:05 -07:00
Seth Alves
6db0442fda
allow for asynchronous building of collision shape
2015-08-21 10:48:26 -07:00
Seth Alves
c25082d86f
use -fsanitize=address in all code rather than just the top-level links
2015-08-20 10:14:16 -07:00
Andrew Meadows
9ee49c3e1e
Merge pull request #5551 from sethalves/quiet-compiler
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Quiet compiler
2015-08-18 09:54:29 -07:00
Seth Alves
b25f6df7af
quiet compiler
2015-08-11 10:22:56 -07:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
Andrew Meadows
bf3ff8daea
fix crash for convex hull of co-planar points
2015-07-22 15:06:10 -07:00
Brad Davis
5744200f64
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/MyAvatar.h
2015-07-20 19:21:02 -07:00
Stephen Birarda
8b5026a817
cleanup some warnings
2015-07-15 11:20:55 -07:00
Anthony J. Thibault
aa66691a73
Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers
2015-07-14 12:37:09 -07:00
Anthony J. Thibault
dbc18ce51f
merge with plugins
2015-07-14 12:30:47 -07:00
Stephen Birarda
821c16cbc4
resolve conflicts on merge with uptream/master
2015-07-14 09:52:20 -07:00
Anthony J. Thibault
158c1c6aa8
Removed some debugging prints and drawing
2015-07-13 20:41:19 -07:00
Seth Alves
848e5bcebf
this code can be called for hold actions if they end up in an svo save. revert a line from a previous commit
2015-07-12 13:43:21 -07:00
Andrew Meadows
9ce9c541de
fix activation of object when action changes
2015-07-10 18:45:40 -07:00
Andrew Meadows
294c1ba367
always serialize ACTION_TYPE_SPRING
2015-07-10 12:25:11 -07:00
Andrew Meadows
56f00a526d
cleanup of ObjectActionSpring
2015-07-10 12:25:11 -07:00
Andrew Meadows
90ae1fea8b
handle case where action params are missing
2015-07-10 12:25:11 -07:00
Seth Alves
85f206d49d
if an action is updating its own arguments, cause updates to go out over network
2015-07-09 14:13:01 -07:00
Stephen Birarda
1b4e333c49
Merge pull request #3 from birarda/atp
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initial networking API changes for new protocol
2015-07-09 16:51:37 -04:00
Andrew Meadows
55207a8fb1
enforce coding standards
2015-07-09 11:59:28 -07:00
Andrew Meadows
ccf14b2e50
fix syntax error typo
2015-07-09 11:43:57 -07:00
Andrew Meadows
612e9649d8
fix update logic of ObjectActionOffset
2015-07-09 11:35:54 -07:00
Andrew Meadows
46bca30698
MotionState reports zero velocity for slow objects
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This reduces the number of updates for an Entity that is effectively
at rest due to a balance between some spring action and gravity, but
nevertheless has a slight non-zero velocity at the end of each
simulation step.
2015-07-09 11:34:27 -07:00
Stephen Birarda
da3502eb6c
resolve conflicts on merge with upstream/master
2015-07-08 18:41:48 -07:00
Andrew Meadows
58c32dbf20
remove whitespace from end of lines
2015-07-08 11:30:04 -07:00
Stephen Birarda
74940a2132
replace lingering PacketTypes in old format
2015-07-08 10:18:13 -07:00
Andrew Meadows
a0a1b01ea9
coalesce dupe action data members: _id and _type
2015-07-07 17:50:08 -07:00
Andrew Meadows
e9df8cacc7
make some arguments const, cleanup some #includes
2015-07-07 17:50:08 -07:00
Andrew Meadows
77bd7b2821
some ObjectAction methods should be const
2015-07-07 17:50:08 -07:00
Sam Gondelman
f69b755166
merge with hifi/plugins
2015-07-06 17:41:45 -07:00
Anthony J. Thibault
f0d8916d8a
First crack at room scale tracking from vive HMD.
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* modifed openvr plugin to return different eye pose matrices.
* avatar position and physics body now follow the head.
* orientation also follows head direction
2015-07-02 09:47:08 -07:00
Seth Alves
e8a6acd65b
responses to code review
2015-07-01 10:42:04 -07:00
Seth Alves
5e2f7204b4
responses to code review
2015-07-01 10:29:42 -07:00
Seth Alves
a356cbf620
remove commented code
2015-07-01 07:33:46 -07:00
Seth Alves
6e7973f5b9
coding-standard / code-review
2015-06-30 19:28:22 -07:00
Seth Alves
505332c367
include action data among physics initiated network updates from interface to entity-server
2015-06-30 10:19:03 -07:00
Seth Alves
c3747ab8aa
initialize some variables
2015-06-29 19:40:57 -07:00
Seth Alves
88fc74374b
if a hold action is edited by a local script, mark it as 'mine'. if it's not 'mine', let the spring action handle the wire protocol
2015-06-29 19:27:10 -07:00
Seth Alves
fbede0a23f
guard against feeding bullet a NaN
2015-06-29 15:54:24 -07:00
Seth Alves
c539d9f233
allow for removal and readdition of an action in one time-slice without asserting
2015-06-29 12:22:06 -07:00
Seth Alves
1d122060a6
merge andrew's sim-ownership branch
2015-06-29 09:50:38 -07:00
Seth Alves
0970f010a4
provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are
2015-06-27 13:31:00 -07:00
Seth Alves
c0c1116c69
attempt some clean-ups in edge/unexpected situations
2015-06-27 11:09:28 -07:00
Seth Alves
30be515a94
remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entity
2015-06-27 08:53:27 -07:00
Andrew Meadows
4d4b97fe59
add priority promotion to reduce volunteer races
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also fix priority inheritance from chained collisions
2015-06-26 22:30:06 -07:00
Andrew Meadows
e18506c77f
promote volunteer priority
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also remove some cruft
change uint8_t to be quint8
2015-06-26 22:00:43 -07:00
Andrew Meadows
d6c69e8fe6
pack terse update parameters near each other
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also don't constantly resend ownership data
2015-06-26 22:00:43 -07:00
Andrew Meadows
40f6ecd936
fix crash for dereference null pointer
2015-06-26 21:58:40 -07:00
Andrew Meadows
44d3074561
remove debug code
2015-06-26 21:58:03 -07:00
Andrew Meadows
12fc18092b
SimulationOwner as one property
2015-06-26 21:58:03 -07:00
Andrew Meadows
cf74dbe1dc
partial progress toward sim ownership negotiations
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works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
a33c350385
improved forcing of simulator ownership bid
2015-06-26 21:57:04 -07:00
Andrew Meadows
8510110324
increase sim priority when flagged for ownership
2015-06-26 21:57:04 -07:00
Andrew Meadows
2579247c34
claim ownership faster for scripted manipulations
2015-06-26 21:57:04 -07:00
Andrew Meadows
7c793c6397
accept simulation release from entity-server
2015-06-26 21:57:04 -07:00
Andrew Meadows
d0ac3e4514
more work on simulator priority
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scripts that edit terse update data try to assert priority
physics simulation tries to assert "volunteer" priority
max priority rules are applied in entity server
2015-06-26 21:57:04 -07:00
Seth Alves
1326791502
add sanity check to PhysicalEntitySimulation::addAction
2015-06-26 16:55:16 -07:00
Seth Alves
31a3ca641d
clean up left-over action if it's re-added
2015-06-26 16:54:46 -07:00
Seth Alves
c95db5672a
include argument-packing version in serialized argument data
2015-06-26 10:01:45 -07:00
Seth Alves
f5f1d0829c
Merge branch 'physics-lock-entity-tree' of github.com:sethalves/hifi into actions-over-wire
2015-06-26 07:20:51 -07:00
Seth Alves
015498a6e0
move function up so this builds in non-debug mode
2015-06-26 07:20:22 -07:00
Seth Alves
2682c4720d
fix alt-branch of ifdef
2015-06-26 07:04:10 -07:00
Seth Alves
a0d77c061c
lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does
2015-06-26 07:00:28 -07:00
Seth Alves
4849e2922e
quiet valgrind
2015-06-22 14:21:25 -07:00
Seth Alves
55975fd611
don't add an action of we're about to remove it
2015-06-22 13:11:42 -07:00
Seth Alves
c14276145d
lock when reading or writing _actionsToAdd or _actionsToRemove
2015-06-22 07:19:40 -07:00
Seth Alves
5381e6e9bb
entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion
2015-06-19 16:20:07 -07:00
Seth Alves
32cf669d8b
moving toward sending actions over wire
2015-06-18 17:51:41 -07:00
Philip Rosedale
2f080a8e29
Merge pull request #5147 from sethalves/more-actions
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offset action
2015-06-18 17:35:50 -07:00
Seth Alves
5e80868fe0
Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire
2015-06-18 16:31:07 -07:00
Seth Alves
3c90c851e9
start on code to de/serialize actions
2015-06-18 15:01:34 -07:00
Philip Rosedale
61a2196a30
Reduce error tolerances for ballistic prediction that trigger updating the server
2015-06-18 13:21:37 -07:00
Seth Alves
15f156fcd2
Merge branch 'fix-build' of github.com:sethalves/hifi into actions-over-wire
2015-06-17 15:18:39 -07:00
Seth Alves
fbfa73af2d
Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire
2015-06-17 15:18:17 -07:00
Seth Alves
68df6b662d
fix ifdefs around asserts
2015-06-17 15:03:09 -07:00
Seth Alves
44bb220130
fix debug build
2015-06-17 14:54:13 -07:00
ZappoMan
f2ba91383c
fix some warnings
2015-06-17 14:26:36 -07:00
Seth Alves
85564199c6
git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point
2015-06-17 11:22:10 -07:00
Seth Alves
4216308b9b
Merge branch 'master' of github.com:highfidelity/hifi into actions
2015-06-10 19:05:25 -07:00
Seth Alves
45c7cd4929
respond to code review, add a simple hold-a-stick script
2015-06-10 18:48:51 -07:00
Seth Alves
eccf4eb8a8
hold action works
2015-06-10 17:05:49 -07:00
Andrew Meadows
8d41960cc3
reset simulation bid counters on object activation
2015-06-10 12:40:14 -07:00
Seth Alves
3dcc6c9b8c
make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.
2015-06-10 12:04:44 -07:00
Seth Alves
b1a209b9db
pull some common code out of subclasses and into ObjectAction
2015-06-09 16:17:48 -07:00
Seth Alves
23dab530f9
fix some glitchy behavior during rotation
2015-06-09 14:11:01 -07:00
Seth Alves
ccb2f17b33
grab.js rotation sort-of works now
2015-06-09 11:21:13 -07:00
Seth Alves
14a45e8349
convert grab.js to use spring action. rotation doesn't work right, yet
2015-06-08 18:25:58 -07:00
Seth Alves
b3bc9c3ef0
first attempt at getting spring-action to handle rotation
2015-06-08 17:10:13 -07:00
Seth Alves
1e858d8bc5
start on spring action
2015-06-08 14:16:03 -07:00
Seth Alves
b425cc6491
merge from upstream
2015-06-05 11:56:33 -07:00
Seth Alves
b0480af040
Merge pull request #5053 from AndrewMeadows/isothermal
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fix crash during bogus reconnect on login
2015-06-05 11:38:23 -07:00
Seth Alves
28c034698f
Merge branch 'master' of github.com:highfidelity/hifi into actions
2015-06-05 10:41:20 -07:00