SamGondelman
564578aac6
parabola aabox fixes, refactoring some intersection math
2018-07-19 14:54:49 -07:00
SamGondelman
845ddda695
parabola-overlay and -avatar intersection, handle case where acceleration == 0
2018-07-17 12:41:03 -07:00
SamGondelman
ca5ce888f4
parabola triangle intersection
2018-07-09 18:11:57 -07:00
SamGondelman
fcc523fbef
parabola sphere intersection
2018-07-09 15:15:36 -07:00
SamGondelman
bbe9a0005d
parabola vs. web and text
2018-07-05 17:02:55 -07:00
SamGondelman
7130b5aa7f
fixing findRayIntersection bugs
2018-07-05 10:27:12 -07:00
SamGondelman
90091d11e4
parabola picks, started implementing math
2018-07-03 09:47:31 -07:00
humbletim
a146b778f7
support additional .extraInfo for ray intersections
2017-12-21 12:35:13 -05:00
Olivier Prat
6cf689a385
First draft version of tighter shadow frustum
2017-10-26 12:42:36 +02:00
Anthony J. Thibault
ae98974d79
improve 14-dop generation for avatar joint collision
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Also added debug rendering functionality.
2017-08-10 15:52:51 -07:00
Anthony J. Thibault
9f6641ed10
Shoulder puck calibration work in progress
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* AnimInverseKinematics: debug draw for secondary targets
* AnimInverseKienmatics: better clean up of ik target debug draw
* GeometryUtil: added findPlaneFromPoints()
* ViveControllerManager: external dependency on eigen
* ViveControllerManager: record history of left/right hand controllers
* ViveControllerManager: use history to determine user shoulder location for better calibration
* ViveControllerManager: pass defaultToReferenceMat by const ref to calibrate functions.
* CMake: added external depenency to eigen linear algebra library.
2017-07-24 17:22:48 -07:00
Howard Stearns
3d62900daf
When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
2017-06-03 16:49:16 -07:00
Seth Alves
88c850afa2
voxel-paint paints with capsules rather than spheres
2017-02-26 12:56:17 -08:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Anthony Thibault
10c5da5728
Smooth transition of hands from in-body to out-of-body modes.
2016-09-24 14:28:56 -07:00
Anthony J. Thibault
f4c4b3474b
capsule projection and distance tests now work for non-vertical capsules
2016-09-23 16:55:38 -07:00
Anthony J. Thibault
baee5180c1
Moved outOfBody detection into MyAvatar::FollowHelper
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in preparation for different follow behavior for in-body and out-of-body.
2016-09-12 11:52:27 -07:00
Anthony J. Thibault
1be434342b
Work In Progress snapshot
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* Added new PointerEvent type.
* Mouse events are still sent from Application to EntityTreeRenderer, however, EntityTreeRenderer converts them to PointerEvents
* All outgoing signals from EntityTreeRenderer use PointerEvents instead of MouseEvents
* Associated JavaScript entity methods will receive PointerEvents instead of MouseEvents
* Events from handControllerGrab.js to entities are currently broken.
2016-08-12 17:11:59 -07:00
Anthony J. Thibault
d9063b199e
GeometryUtils: coneSphereAngle test
2016-04-26 13:31:06 -07:00
Brad Hefta-Gaub
430cbcca7e
first cut at adding surface normals to ray intersection
2015-09-27 21:57:50 -07:00
Andrew Meadows
f9a4b82edd
add swing-twist decomposition util with unit-tests
2015-08-10 14:47:15 -07:00
Ryan Huffman
14ec9b431e
Update findRayRectangleIntersection to set out variable distance
2015-02-25 10:26:44 -08:00
Ryan Huffman
03b10b6cb0
Add findRayRectangleIntersection
2015-02-24 17:00:30 -08:00
ZappoMan
d698594899
use common findRayTriangleIntersection
2014-12-06 19:39:02 -08:00
ZappoMan
a6b86da47a
basics of triangle picking working for models
2014-12-05 11:31:27 -08:00
Stephen Birarda
ae4b8348a2
fix header include guards via regex
2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38
initial regex replacement of headers
2014-04-08 17:30:36 -07:00
Andrew Meadows
f08e639cb2
fixes for avatar paddle-hands, plus some hackery for demo
2014-01-17 11:22:50 -08:00
Andrew Meadows
9847ab3bfd
Adding findSphereDiskPenetration() method for hand paddle experiment.
2014-01-14 16:23:35 -08:00
Andrew Meadows
c61f071ab7
merge of latest upstream work in preparation for pull request #1500
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Conflicts:
libraries/particles/src/ParticleCollisionSystem.cpp
2014-01-10 17:03:45 -08:00
Andrzej Kapolka
aa9fc290a5
Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior.
2014-01-03 16:46:11 -08:00
Andrew Meadows
ea88f00ce5
Name changes, formatting, and comments for readability.
2014-01-03 16:01:31 -08:00
Andrew Meadows
930d9957f3
Changed argument names in collision methods for improved readability.
2014-01-02 16:09:41 -08:00
Andrzej Kapolka
ecff3a0542
Basic sphere/capsule-cone penetration test.
2013-12-05 15:36:34 -08:00
ZappoMan
9faef65ccc
first cut at splitting out octree base classes
2013-12-03 17:32:02 -08:00