SamGondelman
83fba2ee41
shutdown when oculus display lost
2018-10-30 11:23:36 -07:00
SamGondelman
799db33b34
reenable entitlements check
2018-10-29 17:22:45 -07:00
David Rowe
11b85e30db
Merge branch 'master' into M17217-a
2018-08-04 09:44:39 +12:00
David Rowe
41c4ecd465
Add HMD play area to API; Oculus and Vive
2018-08-01 15:20:51 +12:00
David Rowe
a3e677e64f
Code review
2018-07-20 08:32:21 +12:00
David Rowe
5e624246a8
Fix HMD.mountedChanged() API signal
2018-07-19 13:00:57 +12:00
Bradley Austin Davis
e38059797d
Update Oculus integration
2018-06-06 17:27:30 -07:00
Brad Davis
72526781d9
Additional work on splash screen
2018-05-04 16:40:05 -07:00
Atlante45
8ebb3e52d8
Misc bug fixes
2018-02-02 13:10:49 -08:00
Brad Davis
acb95d1355
GLAD polish
2018-01-14 00:10:05 -08:00
Anthony J. Thibault
f314ba38df
Oculus: fix for lighting changes as avatar scale changes
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The code was incorrectly NOT using the near and far clip distances when computing
the culling projection matrix. This projection matrix is used by the lighting system
to for deferred lighting, if it does not match actual projection used for
rendering into the g-buffer, the lighting will be incorrect.
2017-09-18 14:38:03 -07:00
Anthony J. Thibault
7e2b2960ed
Fix for lighting as IPD scale changes.
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(cherry picked from commit a260aaaae8
)
2017-09-18 12:15:32 -07:00
Anthony J. Thibault
2f850826f2
Allow override of near/far clip planes in Oculus and OpenVR plugins
2017-09-06 11:02:44 -07:00
SamGondelman
bd942ec406
merge from master
2017-08-04 12:17:54 -07:00
Chris Collins
4684b388c7
Merge pull request #10987 from SamGondelman/hmd59Crash2
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Fix crash when putting on HMD for Qt 5.9
2017-07-28 07:41:07 -07:00
SamGondelman
3c8b964cc9
replace setHandLasers with drawHUDLayer overlay property
2017-07-24 18:16:40 -07:00
NeetBhagat
c3621d7c32
Resolved two issues:
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1) While in HMD mode -> open Tablet -> Click Desktop. Desktop mode will be on.
2) Menu sync problem while switching modes.
2017-06-06 22:31:14 +05:30
volansystech
0920dbc1a8
Resolve the comments of @ZappoMan.
2017-05-29 15:53:33 +05:30
volansystech
1f24e38585
Initial Commit: Switching from Desktop mode to HMD [Oculus Rift] mode automatically when the user wear Oculus Rift.
2017-05-25 14:56:06 +05:30
Brad Davis
e58623bcc0
Working on test/trace script interface
2016-12-22 11:46:40 -08:00
Atlante45
7b0b777051
Honor reorient and quit request from OVR
2016-12-07 17:29:54 -08:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
Anthony J. Thibault
7ab76984ad
Fix crash when switching to desktop mode from oculus HMD mode
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Removed internalPresent in oculus uncustomizeContext. It had no ill effects.
2016-10-10 16:54:08 -07:00
Anthony J. Thibault
ec801cb9d8
Addressed feedback from code review.
2016-10-07 17:46:46 -07:00
Bradley Austin Davis
d0912c6063
Threaded Oculus support
2016-08-12 22:18:38 -07:00
Bradley Austin Davis
6ad1008a56
Allow explicit overlay alpha from scripts
2016-06-15 17:24:32 -07:00
Bradley Austin Davis
f3c47acbb2
Fix offset when UI transform is not identity
2016-06-14 09:49:25 -07:00
Bradley Austin Davis
6707f889b8
Fixing laser offset, support laser in Oculus
2016-06-13 17:33:18 -07:00
Bradley Austin Davis
62051ad297
Working on touch
2016-06-13 14:40:15 -07:00
Brad Davis
9640727f51
Hand laser rendering support in HMD plugins.
2016-06-13 13:04:11 -07:00
Brad Davis
ac5912df01
Fix crash on shutdown of SteamVR
2016-05-27 13:40:47 -07:00
Anthony J. Thibault
097b16aadc
Fix for sensor reset on oculus.
2016-05-23 15:40:29 -07:00
Brad Davis
3325c58ceb
Vive timewarp implementation
2016-04-12 16:44:15 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Davis
d056c41e25
Update to latest Oculus SDK, add input device support
2016-03-30 10:40:28 -07:00
Zach Pomerantz
931cad34d1
Check plugin activation success
2016-03-28 12:05:58 -07:00
Zach Pomerantz
776893a5ab
Improve logging for oculus errors
2016-03-28 11:22:56 -07:00
Zach Pomerantz
64ced6ee04
Add comment explaining bare glGetError
2016-03-22 12:04:24 -07:00
Anthony Thibault
5b2a050df7
display-plugins: Pulled getHeadPose into common base class.
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* Moved getHeadPose and _headPoseCache out of each derived class and into HmdDisplayPlugin.
* updated comment in application.
2016-03-20 14:08:35 -07:00
Anthony J. Thibault
960ffd9c9e
DisplayPlugins: updateHeadPose() no longer returns a value.
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Also, moved updateHeadPose so that the overlay and the main rendering use the same headPose.
Which should also be the same place the latencyMarker for the ovr_GetTrackingState is set.
2016-03-18 15:16:58 -07:00
Anthony J. Thibault
d218ca4960
openvr: fix for crash on exit
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Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin. This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.
This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:
* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Bradley Austin Davis
7045680bc7
Reduce crashes on switching display plugins
2016-03-17 10:13:52 -07:00
Bradley Austin Davis
384351067e
Don't crash when the Rift is turned off
2016-03-16 20:16:28 -07:00
Brad Davis
166a419e90
Oculus update
2016-03-08 11:20:53 -08:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
Brad Davis
56fc9ea301
Remove distortion on HMD previews, both mono and stereo
2016-02-15 21:46:29 -08:00
Anthony J. Thibault
c8e6aee3e7
OpenVr: fix for conflict between openvr and oculus display plugins
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* Call vr::VR_Shutdown() when ref-count goes to zero. The ref-count
is ncessary because the vr::IVRSystem poitner is shared between the
the openvr input and display plugins.
* OpenVR plugins options will display in the menu if vr::VR_IsHmdPresent() is true.
This is faster then initializing all of openvr and less likely to conflict with the
oculus display plugin.
2016-02-10 16:28:03 -08:00
Brad Davis
e58f99c989
Ensure Oculus session is valid before base class activation
2016-01-11 13:07:02 -08:00
Bradley Austin Davis
1644bda908
Migrate to latest Oculus SDK (0.8)
2015-12-09 17:32:11 -08:00
Brad Davis
60aa93c38c
Fixing menu items in display plugins
2015-12-04 10:28:19 -08:00