Anthony J. Thibault
82b1cba81d
equip improvements
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Allow the user to equip an object while near or far grabbing it from the other hand.
2016-06-30 13:58:44 -07:00
Anthony J. Thibault
6072487c9c
Equip-points attachments work
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Also made handControllerGrab.js eslint clean.
2016-06-29 17:28:53 -07:00
Anthony J. Thibault
43d4dba4c0
iterate over hotspots not entities.
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This makes it possible to render multiple hotspots per entity.
Also, it will use the same logic to decide how to deal with overlapping entity
equip hotspots.
2016-06-29 13:53:07 -07:00
Anthony J. Thibault
1b98c73473
WIP, equip-points work but they don't use the proper attach point.
2016-06-29 13:53:06 -07:00
Anthony J. Thibault
b042210637
Addition of equipHotspots
2016-06-29 13:53:06 -07:00
Anthony J. Thibault
41fcfb45ca
Merge branch 'vive-ui' into bug-fix/grab-visualization-improvements
2016-06-24 13:28:00 -07:00
howard-stearns
6a1dd235c9
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into vive-ui
2016-06-24 12:49:54 -07:00
Anthony J. Thibault
8bf72f28da
Fix for grab script search ray length
2016-06-24 12:06:02 -07:00
Anthony J. Thibault
7bd553c09c
near grab logic to uses sphere vs entity box
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instead of sphere vs sphere. Adjusted debug drawing accordingly.
2016-06-23 17:03:15 -07:00
howard-stearns
f8391f0062
fix reticle bugs
2016-06-23 16:51:15 -07:00
Anthony J. Thibault
eabb8d08c0
Merge branch 'vive-ui' into feature/equip-hotspots
2016-06-23 15:42:55 -07:00
Anthony J. Thibault
fc42a3aef5
Grab script hotspot work
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* Updated grab/equip logic to use sphere vs sphere tests, instead of sphere vs entity bounding box.
* Added debug flag for visualizing grab spheres.
* hotspot overlays are now updated as the objects they are attached to move.
* You can now use the search beam to near grab large objects, as well as the sphere sphere test.
* Optimized EntityPropertyCache to make a single call to Entities.getEntityProperties instead of three.
* Moved grab script options from the "Developer > Hands" menu to the "Developer > Grab Script" menu.
2016-06-23 15:36:47 -07:00
howard-stearns
581d87d653
feedback re magic numbers and variable name.
2016-06-22 16:40:10 -07:00
Anthony J. Thibault
2a82dddc2b
Draw attach points as if they were equip-hotspots
2016-06-21 17:36:36 -07:00
howard-stearns
223f9bda2e
gratuitous change to force things.
2016-06-21 17:03:49 -07:00
Howard Stearns
7e88772e85
Merge pull request #8106 from howard-stearns/triggering-change
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triggering change
2016-06-21 13:51:12 -07:00
Anthony J. Thibault
972c292857
Fix for equip-hotspot being visible for whiteboard markers
2016-06-21 11:59:11 -07:00
Anthony J. Thibault
2ed88bca6d
Bug fix for bow and arrow.
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* before this change the releaseEquip message was not getting sent to the bow,
which it would use to re-enable the grab script via the 'Hifi-Hand-Disabler' msg.
2016-06-20 17:24:36 -07:00
howard-stearns
bfb697bc77
No hysteresis.
2016-06-20 17:04:23 -07:00
Anthony J. Thibault
8817bbea09
reduce log spam
2016-06-20 15:53:33 -07:00
Anthony J. Thibault
e5159ad213
Added "Developer > Hands > Drop Without Shake" menu option
2016-06-20 14:50:15 -07:00
Anthony J. Thibault
408f65100b
Bug fix for dropping near-grabbed entities via thump press.
2016-06-20 13:34:05 -07:00
Anthony J. Thibault
8792812884
Change raw for loop to Array.prototype.forEach instead
2016-06-20 13:26:41 -07:00
howard-stearns
cd1780efef
brush clearing
2016-06-20 13:21:06 -07:00
Anthony J. Thibault
359483d9ba
coding standard fix
2016-06-20 11:43:42 -07:00
Anthony J. Thibault
a14bbe4e68
Remove /* style multi-line comments
2016-06-20 11:40:59 -07:00
Anthony J. Thibault
35276c3893
Use Array.prototype.filter instead of my hand rolled filter function
2016-06-20 11:30:40 -07:00
Anthony J. Thibault
7ccbc9e6eb
Primary thumb press can be used to drop an equipped object
2016-06-20 11:22:56 -07:00
Anthony J. Thibault
14efd5dc12
Disable WANT_DEBUG_STATE
2016-06-20 10:44:09 -07:00
Anthony J. Thibault
1759132377
Use trigger to both grab and equip objects
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* Removed entry into HOLD state via secondary aka grip buttons.
* Changed equip logic to prioritize equip over near over far grabs.
* Added drop gesture, upside down controller + slight shake + trigger press
* Bug fix for near grab snapping to an incorrect offset after a far grab (this bug is present in master)
2016-06-20 10:39:07 -07:00
howard-stearns
74a3db4e1c
When setting Reticle.depth, don't assume that we're in the center of the
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HUD.
2016-06-17 11:14:56 -07:00
Howard Stearns
faa2624ca7
Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
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Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
Howard Stearns
0915d1287f
Merge pull request #8079 from howard-stearns/no-laser-without-trigger
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No laser without trigger
2016-06-15 16:06:56 -07:00
howard-stearns
6f671b7cde
see comment.
2016-06-15 15:17:34 -07:00
howard-stearns
1e3b20b66d
Explicit check enumerated states instead of relying on order, per
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feedback.
2016-06-15 15:06:36 -07:00
howard-stearns
2c7642a367
Do not make ReticleClick when we enter an overlay with the trigger
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pressed.
2016-06-15 12:28:42 -07:00
howard-stearns
6366ca7508
Go red for full trigger.
2016-06-15 11:08:59 -07:00
Howard Stearns
b9754c8564
continue grabbing through overlays
2016-06-14 20:17:52 -07:00
Howard Stearns
ae65790bf3
no laser (or mouse cursor) from hand controllers unless trigger squeezed
2016-06-14 18:07:08 -07:00
Anthony J. Thibault
071584597d
Merge branch 'vive-ui' into feature/grab-script-preliminaries
2016-06-14 15:33:38 -07:00
Anthony J. Thibault
67aac09033
Set state debug flag to false
2016-06-14 14:59:29 -07:00
howard-stearns
5759c2d29d
final
2016-06-14 11:28:44 -07:00
Anthony J. Thibault
cb51d00c1d
Removed CONTINUE_FAR_TRIGGER and CONTINUE_NEAR_TRIGGER
2016-06-13 19:08:33 -07:00
Anthony J. Thibault
28b6cc2777
handControllerGrab.js is now eslint clean.
2016-06-13 18:54:21 -07:00
howard-stearns
dfd03d5e61
Prepare for working laser. But at this point, we still show the laser AND
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the Reticle.
2016-06-13 17:15:51 -07:00
howard-stearns
526fc7d062
Make handControllerGrab independent of whether we're using laser or
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Reticle.
2016-06-13 17:13:10 -07:00
howard-stearns
0366c891cc
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into use-system-pointer
2016-06-13 17:06:43 -07:00
Anthony J. Thibault
b01eb0439d
removed sticky thumb equip states.
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* removed STATE_WAITING_FOR_EQUIP_THUMB_RELEASE and waitingForEquipThumbRelease
* removed STATE_EQUIP
* removed STATE_WAITING_FOR_RELEASE_THUMB_RELEASE and waitingForReleaseThumbRelease
* removed 'Hifi-Object-Manipulation' 'loaded' support and checkNewlyLoaded method.
2016-06-13 16:49:38 -07:00
Anthony J. Thibault
fe65df350b
Combined the release and off states.
2016-06-13 15:05:34 -07:00
Anthony J. Thibault
bd3326d2fc
Collapse continueNearGrabbing and nearGrabbing into a single state.
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* Moved the update logic from STATE_NEAR_GRABBING, STATE_HOLD & STATE_EQUIP into the entryMethods
for those states.
* Removed STATE_CONTINUE_NEAR_GRABBING, STATE_CONTINUE_HOLD & STATE_CONTINUE_EQUIP states
This functionality has been moved into the updateMethod for their respective states.
This *should* be a pure re-factor no functionality was changed.
2016-06-13 14:40:30 -07:00