Zach Fox
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79b6dc3f78
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Remove one more instance of FramebufferCache
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2017-06-13 15:26:07 -07:00 |
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Zach Fox
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52ea7e7994
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Rendering improvements based on spectator-camera changes
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2017-06-13 15:19:29 -07:00 |
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samcake
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bac66ee4c7
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
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Sam Cake
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f9aa400b95
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Refining the stencil configuration and triggering only in hmd mode
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2017-06-02 00:22:38 -07:00 |
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samcake
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9c1e99fe3f
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Removing cruft and organizing the stencil config
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2017-06-01 13:06:22 -07:00 |
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Atlante45
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ad16a935e9
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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dd73cb7b8e
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Use a magic number gpu::Texture::SINGLE_MIP instead of 1
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2017-03-30 23:46:37 -07:00 |
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samcake
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b6504bba56
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Moving the num mips per texture to the creator so it s immutable and simpler
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2017-03-29 17:58:56 -07:00 |
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Bradley Austin Davis
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7fb7aa87eb
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
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Brad Davis
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2705ee7030
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
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Brad Davis
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28771cbda9
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Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
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Brad Davis
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82db3d5d55
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Disable support for framebuffer resizing
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2016-09-23 12:04:57 -07:00 |
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Brad Davis
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0953027ef3
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Identify pre-generated textures
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2016-09-23 12:04:56 -07:00 |
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Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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Andrew Meadows
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bcf2cc8074
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use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
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2016-05-05 18:28:27 -07:00 |
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samcake
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7653fa2c37
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Fixing the resize of framebuffer to avoid reassigning the render buffer every frame
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2016-04-13 10:56:29 -07:00 |
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Zach Pomerantz
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f3265db298
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Gut RenderContext
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2016-01-25 12:14:58 -08:00 |
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samcake
|
9f87089c05
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Fixing the Anitialising breaking the transparent rendering
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2016-01-22 18:25:26 -08:00 |
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Atlante45
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205c14eb43
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Remove unused headers
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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12f9091dc1
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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Zach Pomerantz
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cdcb2d565d
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Use new RenderContext accessors for rendering
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2015-12-18 10:34:39 -08:00 |
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samcake
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119cc733b5
|
Merging with master
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2015-12-04 17:17:33 -08:00 |
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samcake
|
d593b824e9
|
Introducing a true Primary Framebuffer and a different Deferred Framebuffer
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2015-12-03 17:26:54 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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Brad Hefta-Gaub
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85b2322acc
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
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Brad Hefta-Gaub
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9a0e5b9870
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address Sam's concerns
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2015-09-23 17:37:48 -07:00 |
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ZappoMan
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65a079cb53
|
fix mac build
|
2015-09-23 16:48:34 -07:00 |
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Brad Hefta-Gaub
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ef25876c9a
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implement vector caching for gpu::Batch
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2015-09-23 14:46:47 -07:00 |
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Seth Alves
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49ee251238
|
quiet compiler
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2015-09-12 09:59:25 -07:00 |
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Raffi Bedikian
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6b2897ca8f
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Fix AA bugs with display plugins and mini-mirror
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2015-09-03 23:11:53 -07:00 |
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Raffi Bedikian
|
2d95d1c236
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
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Raffi Bedikian
|
ff2a58b3eb
|
Add FXAA effect class, modeled after AO effect
|
2015-08-30 20:49:03 -07:00 |
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