Seth Alves
6f86b266cb
support writing of vertex colors
2017-07-23 08:04:34 -07:00
Seth Alves
5e04e84953
make OBJ reader able to handle files where some vertices have colors and others don't
2017-07-22 11:57:51 -07:00
trent
559e2e0ebb
Fixing formatting issues; renamed ::getVec3Vec3 to ::getVertex.
2017-07-20 13:09:17 -04:00
trent
ff3e9263ef
Stupid tabs.
2017-07-20 11:40:42 -04:00
trent
d71b0802a7
Added vertex color support to OBJReader.h|cpp.
2017-07-20 11:38:42 -04:00
Seth Alves
794495c197
make ResourceManager be owned by DependencyManager
2017-06-28 14:18:14 -07:00
Stephen Birarda
d2bea94768
simplify fileOnUrl to always look right beside FBX
2017-06-09 15:52:21 -07:00
Atlante45
ea870881ee
Log warning when we detect a connection loop
2017-05-25 12:48:21 -07:00
Atlante45
babae456d2
Fix infinite loop in fbx reader
2017-05-25 10:42:33 -07:00
Seth Alves
48c78584c3
fix a bug that could cause OBJ models with external mtl references to hang the loading thread
2017-05-09 11:09:39 -07:00
Ryan Huffman
074a11306c
Add support for atp and file urls in OBJReader
2017-05-01 13:22:02 -07:00
Ryan Huffman
8463fffc8c
Merge pull request #10185 from highfidelity/revert-10116-bug/rel-ext-textures
...
Revert "fix relative/absolute path handling for external FBX textures"
2017-04-10 15:30:40 -07:00
Stephen Birarda
e86db26224
Revert "fix relative/absolute path handling for external FBX textures"
2017-04-10 14:31:02 -07:00
Seth Alves
8d00f0ab8f
allow obj reader to either combine meshes or keep parts separate
2017-04-07 15:59:01 -07:00
Chris Collins
4e9e3cccea
Merge pull request #10116 from birarda/bug/rel-ext-textures
...
fix relative/absolute path handling for external FBX textures
2017-04-06 15:58:02 -07:00
Stephen Birarda
e4021c168e
add special handling for abs drive letter paths from windows
2017-04-05 16:52:22 -07:00
Stephen Birarda
70eada0f76
replace backslashes in parsed fbx relative filepaths
2017-04-04 15:01:18 -07:00
Stephen Birarda
137e73cf21
check absolute path before relative path
2017-04-04 14:42:03 -07:00
Stephen Birarda
0a7100e2d8
pass URLs to readFBX, not just URL path
2017-04-04 14:34:10 -07:00
Stephen Birarda
4e07a6a865
add new logic for absolute texture paths in FBX
2017-04-04 14:02:00 -07:00
Stephen Birarda
b9783d768e
remove fileOnUrl since it is no longer used
2017-04-04 11:08:30 -07:00
trent
362ffba117
Fixes to OBJReader.cpp style inconsistencies.
2017-04-03 21:54:19 -04:00
trent
5cc87ccc4a
Fixed warning for subtly-stupid unused variable.
2017-04-03 19:38:34 -04:00
Stephen Birarda
d4112f0e36
use full relative filepath for texture caching/referencing
2017-04-03 14:57:02 -07:00
trent
bec46747dd
Merge branch 'master' of https://github.com/highfidelity/hifi into 21240
2017-04-03 16:46:36 -04:00
trent
2991332652
Rewrote the OBJ reader (again) to use FBXMeshPart instead of separate meshes. Works now! Multi-material support win.
2017-04-03 16:46:22 -04:00
trent
e9035a1efb
More fixes for the OBJ reader. The data seems to be fine. The rendering seems not so fine.
2017-03-30 19:10:15 -04:00
trent
c5bb419bd1
Fixed OBJ reader crash, did not fix OBJ reader not working properly.
2017-03-30 18:16:55 -04:00
trent
864184a107
wip OBJ loader rewrite; wip because it crashes.
2017-03-30 17:11:40 -04:00
trent
5bf3da9a7f
Restoring hifi version of the OBJ files to get rid of my debug nonsense.
2017-03-30 16:14:42 -04:00
Seth Alves
36ad3af48e
attempt to avoid a hang on shutdown
2017-03-30 11:35:24 -07:00
trent
ada7664749
Merge branch 'master' of https://github.com/highfidelity/hifi into origin/21240
2017-03-28 18:43:30 -04:00
trent
2d0fac794e
Committing this work-in-progress loader as an example of how not to do this.
2017-03-28 18:41:38 -04:00
Seth Alves
7641677902
Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2
2017-03-28 10:14:49 -07:00
Andrew Meadows
ff2f4da4b2
final changes as per samcake
2017-03-27 15:19:28 -07:00
Andrew Meadows
60bc76e1c4
store cluster indices and weights in uint16_t
2017-03-27 14:40:31 -07:00
Andrew Meadows
60874e6041
remove unused cruft
2017-03-27 14:40:31 -07:00
Seth Alves
2682586c38
some clean-ups and a bug fix in PolyVox to mesh code
2017-03-27 06:50:06 -07:00
Seth Alves
642cf57976
obj-writer now outputs normals
2017-03-24 12:49:58 -07:00
Brad Davis
85c80f3be8
Merge remote-tracking branch 'upstream/master' into smarter_textures
...
Conflicts:
libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
Chris Collins
05c40d2930
Merge pull request #9933 from mittens/hotfix/obj-texture-fix
...
Fixed the texture assignment for the OBJ loader
2017-03-22 13:19:01 -07:00
Brad Davis
a3828ce45c
Fixing comment
2017-03-21 13:42:24 -07:00
Atlante45
73dd2abdaf
Delete old sitting points code
2017-03-20 17:29:44 -07:00
Brad Davis
e482eac437
Merge remote-tracking branch 'upstream/master' into smarter_textures
2017-03-20 16:22:13 -07:00
Seth Alves
b945d9c4cb
fix a bug that caused obj models with no material to randomly use the materials of other things in the view
2017-03-18 14:34:19 -07:00
trent
f1e81c34a3
Fixed the texture assignment for the OBJ loader (it wasn't doing anything with the spceular texture)
2017-03-17 14:34:17 -04:00
Brad Davis
813e3a1bca
Fix issue with scaling prior to KTX serialization
2017-03-17 08:05:52 -07:00
Seth Alves
0e8d62c11e
delete dead code
2017-03-16 15:24:39 -07:00
Seth Alves
7afe091c52
quiet warnings
2017-03-14 19:47:30 -07:00
Seth Alves
0785172398
quiet warnings
2017-03-14 19:01:13 -07:00
Seth Alves
08ad56d254
quiet warnings
2017-03-14 18:05:53 -07:00
Seth Alves
40b87171a9
quiet warnings
2017-03-14 17:49:39 -07:00
Seth Alves
5b28f3a3c4
cleanups
2017-03-14 10:08:34 -07:00
Seth Alves
4a1be69be4
writeOBJToString
2017-03-14 07:11:38 -07:00
Seth Alves
e8a9ff867d
merge from upstream
2017-03-13 17:57:01 -07:00
ZappoMan
32add6635d
checkpoint on reducing raypicking recalcs
2017-03-04 23:33:17 -08:00
samcake
c62108c3c8
Resolve merging conflict
2017-02-09 09:49:59 -08:00
Seth Alves
2ec4f118fd
Merge pull request #9639 from hyperlogic/feature/tablet-pal
...
Ported PAL to tablet
2017-02-08 21:17:38 -08:00
Anthony J. Thibault
e25ad0f332
Fix debug assert in FBXReader.
2017-02-08 18:56:58 -08:00
Brad Hefta-Gaub
07cf87749f
Merge branch 'master' of https://github.com/highfidelity/hifi into betterBots
2017-02-08 13:41:33 -08:00
Brad Hefta-Gaub
eedfc4fd38
fix various bot related bugs
2017-02-08 12:35:00 -08:00
samcake
2975f73fc9
merging
2017-02-07 13:13:21 -08:00
Andrew Meadows
8b1f569132
tweak max texture resolution thresholds
2017-02-06 12:13:31 -08:00
samcake
feb36b8dbf
Merge branch 'purple' of https://github.com/samcake/hifi into blue
2017-02-06 11:56:45 -08:00
Andrew Meadows
8b2c720e29
sliding texture caps for models
2017-02-06 11:53:37 -08:00
Andrew Meadows
d65cbbb455
name change: maxSize to maxNumPixels
2017-02-06 11:53:37 -08:00
Andrew Meadows
b3ae6f9aec
cap size of textures from FBX files
2017-02-06 11:53:37 -08:00
Andrew Meadows
24b1f3ddbc
cleanup whitespace
2017-02-06 11:53:37 -08:00
samcake
e8cdee71ed
avoid assertion on mac
2017-02-03 22:49:41 -08:00
Andrew Meadows
56911bdf1b
sliding texture caps for models
2017-02-03 11:14:40 -08:00
Andrew Meadows
2f8823d103
name change: maxSize to maxNumPixels
2017-02-02 14:09:47 -08:00
Andrew Meadows
64dbfd0819
cap size of textures from FBX files
2017-02-02 13:38:08 -08:00
Andrew Meadows
b4cef787d9
cleanup whitespace
2017-02-02 13:38:08 -08:00
Seth Alves
91e542a7a7
ModelScriptingInterface::meshToOBJ takes a list of MeshProxys instead of just one
2017-01-31 21:26:49 -08:00
Seth Alves
bb3155ee61
obj file is now produced in /tmp
2017-01-31 14:29:42 -08:00
Seth Alves
541692c5ca
start on scripting interface to allow saving polyvox meshes to obj files
2017-01-28 15:38:18 -08:00
Seth Alves
6bace4f451
merge from upstream
2017-01-17 09:29:30 -08:00
Brad Davis
67ce5040ec
Fix bug in FBX parse changes
2017-01-16 10:09:47 -08:00
Brad Davis
29b160d685
Reduce temp qvariant creation and qvariant conversion
2017-01-12 16:17:03 -08:00
Brad Davis
2383592678
Improve FBX parsing performance by bulk loading of arrays
2017-01-12 16:17:02 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Anthony J. Thibault
68b103b46b
Fix for missing fields in static initializer.
2016-12-01 15:21:49 -08:00
Anthony J. Thibault
e96676fea4
Support for the 3ds Max object offset feature
...
FBXReader now supports the GeometricTranslation, GeometricRotation and GeometricScaling FBX fields.
These offsets are applied directly to the mesh vertices, as they are never animated and the rest of our
rendering and animation system would have difficulty supporting them otherwise.
2016-11-30 18:28:55 -08:00
Seth Alves
43536e0046
in C, order of argument evaluation isn't defined
2016-10-28 15:48:54 -07:00
Anthony J. Thibault
1c6fbc08bf
Speculative fix for crash in FBXReader.cpp
...
I could not reproduce the issue, however looking at the stack trace shows that
the crash is due to indexing past the end of the FBXNode::properties QVariantList.
Guard against this from happening by checking the property length first.
2016-10-17 13:22:17 -07:00
Seth Alves
4470338663
catagorize some qDebugs
2016-09-14 21:39:45 -07:00
SamGondelman
9d447d4dcc
enabled qnetworkrequest redirects everywhere I could find them
2016-09-06 17:35:06 -07:00
Brad Hefta-Gaub
7397b884e7
support for fbx2016 format
2016-08-30 09:07:39 -07:00
Brad Davis
4c150efc11
Categorize some debug logging in FBX parsing
2016-08-11 12:09:56 -07:00
samcake
3ab56062d4
Address some warnings and syntax issues
2016-07-14 12:06:02 -07:00
samcake
307243da8b
cleaning compilation warnings and tuning the FBX material mapping pass
2016-07-13 11:04:53 -07:00
Brad Hefta-Gaub
e32929dce2
added support for material map in FST file
2016-07-11 17:40:07 -07:00
samcake
a619a142ed
Friday night build, working on getting the LUT generated on the GPU
2016-06-24 17:48:40 -07:00
samcake
3ec14fd746
MErging and still trying to understand the curvature isssue
2016-06-22 18:06:55 -07:00
samcake
0c882832bf
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
2016-06-20 17:58:35 -07:00
Brad Hefta-Gaub
262e0262fc
Merge pull request #7889 from samcake/color
...
add support for ambient occlusion texture and lightmap texture for fbx exported from Blender
2016-06-08 17:38:45 -07:00
samcake
25eb569433
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2016-06-02 10:38:40 -07:00
Anthony J. Thibault
0035774eb2
Fix for models exported from Daz3D.
...
The way post rotations were being applied was incorrect.
I guess we've never tried a model that used the Maya Rotate Axis property before...
2016-06-02 10:07:09 -07:00
Seth Alves
40e862cf9e
quiet gcc 5 warnings
2016-05-21 16:53:01 -07:00
samcake
c1fa096e78
adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map
2016-05-16 15:42:48 -07:00
samcake
5050456c32
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2016-05-16 11:20:14 -07:00
Brad Hefta-Gaub
b1d86c8881
Merge pull request #7898 from samcake/red
...
Fix broken rendering for simple metallic material
2016-05-13 17:22:36 -07:00
samcake
cdb9cb6519
Fixing the metallic simple material rendering black from obj
2016-05-13 16:33:14 -07:00
Brad Hefta-Gaub
c443138dd2
Merge pull request #7869 from zzmp/fix/fbx-access
...
Check vector access in fbx reader
2016-05-13 15:29:24 -07:00
samcake
815dcfd90e
Merge branch 'red' of https://github.com/samcake/hifi into color
2016-05-13 11:01:52 -07:00
samcake
f569169662
Trying to support ambient occlusion map from blender
2016-05-13 11:01:15 -07:00
Zach Pomerantz
8db1f296de
Check vector access in fbx reader
2016-05-11 15:17:59 -07:00
samcake
80c80091e4
Cleaning up code
2016-05-11 11:12:39 -07:00
samcake
e40a795a27
Trying to clean up for pr
2016-05-10 19:25:22 -07:00
samcake
a8347cac6e
Getting the unlit to work from the pipeline, and found the isLinear for texture bug!
2016-05-06 18:36:55 -07:00
samcake
2d573963bb
Introducing the unlit material
2016-05-04 18:50:52 -07:00
samcake
3c80767ec3
Adding the shadingMOdel read from the fbx material
2016-05-03 18:43:20 -07:00
Brad Hefta-Gaub
c962cfbda3
Merge pull request #7712 from zzmp/guard/obj-access
...
Guard OBJ at operators
2016-04-22 13:43:59 -07:00
Zach Pomerantz
62f1e8d129
Fix checked_at in OBJReader to use ref
2016-04-21 10:02:35 -07:00
Zach Pomerantz
d28b12ec3c
Guard OBJ at operators
2016-04-20 13:04:45 -07:00
Zach Pomerantz
948af75f8a
Transfer loaded resources with smart ptrs to avoid shutdown deadlock
2016-04-20 13:00:35 -07:00
Brad Davis
4f373937f9
Additional performance markers
2016-04-03 20:41:34 -07:00
howard-stearns
51a4154ae7
Check results of qUncompress, and catch fbx reader throws in utility
...
programs.
2016-03-30 16:56:39 -07:00
samcake
34633c2f19
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-22 16:51:32 -07:00
samcake
3274df9923
Fixing the missing field for blender translucent map
2016-03-22 16:18:51 -07:00
Seth Alves
47fb85eaeb
be more defensive in FBXGeometry::convexHullContains
2016-03-22 11:24:12 -07:00
Brad Hefta-Gaub
afa6e6e30a
Merge pull request #7414 from zzmp/fix/leaking-reply
...
Delete used QNetworkReply
2016-03-21 16:06:45 -07:00
Zach Pomerantz
40aabe7fae
Delete used QNetworkReply
2016-03-21 13:30:01 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
...
This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Andrew Meadows
d7d428d1b2
Merge pull request #7387 from ZappoMan/fixBlenderCrash
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Fix ModelBlender crash
2016-03-21 09:14:11 -07:00
howard-stearns
b9a3e130cb
Safer early-bail for fetch of subresources of .obj models.
2016-03-18 15:02:30 -07:00
Brad Hefta-Gaub
2ef5b3727e
Merge branch 'master' of https://github.com/highfidelity/hifi into fixBlenderCrash
2016-03-18 14:04:45 -07:00
Brad Hefta-Gaub
7483b8546b
remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it
2016-03-17 17:05:35 -07:00
Brad Hefta-Gaub
a6ecfd789c
Merge pull request #7381 from sethalves/fix-crashes-1
...
fix FBXGeometry::convexHullContains crash
2016-03-17 16:00:58 -07:00
Seth Alves
87dbec8974
add comment
2016-03-17 14:43:00 -07:00
Seth Alves
cea97aa317
fix FBXGeometry::convexHullContains crash
2016-03-17 10:55:24 -07:00
Howard Stearns
e25c547cb7
whitespace
2016-03-16 09:50:05 -07:00
Howard Stearns
798a225573
Hack to suppress the attempted loading of .mtllib files if the url has a query part that includes "hifiusemat".
2016-03-15 21:11:54 -07:00
Howard Stearns
76b5b6aeeb
clean
2016-03-15 20:31:57 -07:00
Howard Stearns
c9f6b15ac5
checkpoint after lazy mtllib reading
2016-03-15 18:35:59 -07:00
howard-stearns
6161aab0c1
checkpoint
2016-03-15 17:05:01 -07:00
Brad Davis
d428f3b96f
Working on crash bugs
2016-03-09 14:00:05 -08:00
samcake
f82bd441a9
IMproving th ecomment
2016-03-09 10:34:49 -08:00
samcake
bb9957b7f1
using comments from review
2016-03-08 18:45:20 -08:00
samcake
afbec33f36
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-08 16:12:21 -08:00
Zach Pomerantz
77958e2a48
Change FBXReader impl to recognize inlined tex
2016-03-08 12:23:23 -08:00
samcake
5299b06e83
Reintroducing the use of the DiffuseFactor so both Bender and MAya looks closer to Hifi
2016-03-08 11:26:16 -08:00
samcake
3a810152fb
Trying to consolidate the FBX reader for Blender /maya
2016-03-07 18:30:22 -08:00
samcake
9fb318570b
Ajusting the pure Ambient SH lighting pass and more review issues
2016-03-01 12:24:44 -08:00
samcake
5401149713
Cleaning the tlist of textures in the NetworkTexture and in FBXMaterial
2016-02-26 12:10:13 -08:00
samcake
96fb9c4466
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
2016-02-25 14:13:35 -08:00
samcake
a0d7ce145e
Adding support for emissive and occlusion maps, on to pr land
2016-02-24 17:30:29 -08:00
samcake
2f5800a4cc
IMproving the shading model and the loading, added the roughness, needt to clean up
2016-02-23 18:31:38 -08:00
samcake
9d0803e6b8
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-23 09:33:54 -08:00
Brad Davis
4169e9be9d
Don't deadlock objreader on shutdown
2016-02-22 14:24:31 -08:00
samcake
903824809c
trying to have better support for the materials
2016-02-18 18:33:32 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
samcake
d7edc8c2ba
Adding more fields ready for the PBR stingray materials
2016-02-17 16:06:30 -08:00
samcake
2ed7f997e3
A few changes in the material call back
2016-02-17 10:44:15 -08:00
samcake
b03f639e2c
Renaming and rearranging the material fields to support PBR fbx materials
2016-02-16 17:20:23 -08:00
samcake
0ad7bacf02
Changing diffuse to albedo and breaking everything...
2016-02-15 21:50:10 -08:00
samcake
f98f8d5bbb
Revert "Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque"
2016-01-22 11:51:02 -08:00
ericrius1
0ffcf437e9
Fix for transparent textures not being rendered with opacity
2016-01-20 16:22:49 -08:00
ericrius1
eb5a950f85
texture opacity potential fix
2016-01-20 15:08:39 -08:00
Zach Pomerantz
3280894e29
Load texture by convention with .obj
2015-12-15 19:30:15 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Anthony J. Thibault
8f46b8a765
Added USE_PRE_ROT_FROM_ANIM option to AnimClip
...
This will allow us in the future to pull preRotations from
animations instead of the model skeleton. It is disabled
by default because our current animations preRotations are
not correct for the left hand.
2015-11-23 15:58:18 -08:00
Andrew Meadows
5c6df734c5
initialize vector of vec3's
2015-11-18 10:47:53 -08:00
Andrew Meadows
ae88057ad9
remove dangling whitespace
2015-11-18 10:24:10 -08:00
Andrew Meadows
ee751ed1b9
use kDop volume of avatar mesh parts for capsule
2015-11-18 09:22:40 -08:00
Anthony J. Thibault
7367f2a28c
FBXReader: remove debugging logs
2015-10-28 17:55:06 -07:00
Anthony J. Thibault
5acb088c46
FBXReader: More deterministic loading behavior
...
This makes iteration over meshes and connections between them deterministic.
[QHash](http://doc.qt.io/qt-5/qhash.html#details ) and QMultiHash do not guarantee consistent iteration order.
This is problematic for the FBXReader because it could result in different behavior each time a model was loaded.
Specifically, This was causing a bug with some avatars that contained multiple-bind poses.
The bind pose returned to the application from the FBXReader would be different on different runs.
This PR doesn't add support for multiple-bind poses, but it does make the choice of which
bind pose is chosen deterministic.
This non-determinism was the cause of the Mery avatar having "bug-eyes" 1/12 times.
2015-10-28 16:57:27 -07:00
Anthony J. Thibault
62c89eaf7d
Joint rotation fix for FBX files exported from Blender.
...
This isn't a great fix. But it will at least allow people to export avatars from Blender.
2015-10-19 13:49:13 -07:00
Seth Alves
3db148f3dc
fix obj model meshes
2015-10-08 11:13:52 -07:00
samcake
dd2aa36a11
FIx the shiny objects by actually using the specular map as it should be...
2015-10-06 23:10:03 -07:00
samcake
1788b7b019
Fix the bug created by the previous fix
2015-10-06 10:53:38 -07:00
samcake
429d82e650
Fixing review comments
2015-10-06 09:54:37 -07:00
samcake
1799322c67
Fix typos introduce in previous commit about the Quad to triangle indexing and remove dead code in model.cpp
2015-10-04 18:46:35 -07:00
samcake
55f5ab3732
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-04 18:31:56 -07:00
samcake
48416262a1
Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced
2015-10-04 18:31:19 -07:00
samcake
edaa8f998a
Migrating to the new mesh for rendering and having problems with multi part mesh
2015-10-02 18:12:16 -07:00
samcake
edb485cb0f
working on getting the Model payload to use model::Mesh
2015-10-02 12:24:41 -07:00
Anthony J. Thibault
fc7b6dee84
Merge branch 'master' into transmit-joint-translation
2015-10-02 11:40:33 -07:00
samcake
b8ea83099a
Debuggging
2015-10-01 21:13:22 -07:00
samcake
4478ca79ca
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-01 19:55:14 -07:00
Seth Alves
44e4f4dc63
merge from upstraem
2015-10-01 14:55:56 -07:00
Anthony J. Thibault
8bfd38ce7c
FBXReader: When the animation has no animation curve use the joint's default position.
2015-10-01 14:15:02 -07:00
Seth Alves
d0a1e206ca
Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translation
2015-09-29 13:55:13 -07:00
samcake
840f92bd06
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-09-29 10:54:09 -07:00
samcake
a9f6c93a2c
merging
2015-09-29 10:53:56 -07:00
samcake
103e1c76b3
Member initialization respecting the standard
2015-09-29 09:26:29 -07:00
samcake
1e9c19d535
Clean the Material FBX code and how we use the factor components for diffuse and specular
2015-09-28 17:46:48 -07:00
samcake
2a487a79a3
Getting something done today
2015-09-28 17:24:31 -07:00
Seth Alves
a8b135b5ca
fix material colors for OBJ models
2015-09-28 17:02:00 -07:00
Seth Alves
8f02ffb76a
git rid of if branch with same code in either branch
2015-09-28 15:32:53 -07:00
samcake
95ea874d43
Minor fixes to the way the specular color is interpreted
2015-09-28 12:43:15 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
Seth Alves
27688fa55b
get obj models to be visible again. textures don't work
2015-09-23 14:46:57 -07:00
samcake
d7d332acd4
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
...
t :wq
2015-09-23 09:51:31 -07:00
samcake
518f5fe17c
Starting to clean the mesh part of the RenderItem....
2015-09-22 18:21:36 -07:00
Brad Hefta-Gaub
e99ad75a28
more warnings fixes
2015-09-22 18:01:39 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00