Andrzej Kapolka
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213b4e6ee6
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Removed testing code.
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2014-09-16 17:53:40 -07:00 |
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Andrzej Kapolka
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fbd1efad81
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Allow specifying material opacity.
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2014-09-16 17:52:39 -07:00 |
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ZappoMan
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7db2930d91
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remove calls to calculateRotatedExtents() use Extents.rotate() instead
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2014-09-11 12:33:38 -07:00 |
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ZappoMan
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f88970f8fe
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moved Extents to shared
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2014-09-11 12:32:47 -07:00 |
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ZappoMan
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e6fc9d68ff
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add getUnscaledMeshExtents to FBXGeometry
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2014-09-09 17:51:35 -07:00 |
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ZappoMan
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1e6b49899a
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allow FBXReader to parse new format SVO files
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2014-09-05 15:12:41 -07:00 |
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Andrew Meadows
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3ebd8c1969
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use dispatchTable for shape-vs-shape collisions
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2014-08-21 16:40:25 -07:00 |
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Stephen Birarda
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31488e72fe
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repairs for interface build to succeed
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2014-08-08 13:17:53 -07:00 |
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barnold1953
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aba031a125
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Proper blendshape JS api.
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2014-07-23 16:25:45 -07:00 |
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Andrew Meadows
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b21bac25a1
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bug fix for broken seams in models
don't hijack the "weight" variable because it's used elsewhere
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2014-07-21 13:41:41 -07:00 |
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Andrew Meadows
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58e31abf60
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improved collision shapes for fingers
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2014-07-17 14:31:16 -07:00 |
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Andrew Meadows
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53ee5f2340
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minor cleanup around measurements of joint radius
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2014-07-17 12:42:18 -07:00 |
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Atlante45
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c660986480
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Merge branch 'master' of https://github.com/highfidelity/hifi into sit_on_a_model
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2014-06-25 10:49:51 -07:00 |
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Atlante45
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9a6f144da9
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Added sitting points metadata for fst
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2014-06-24 18:21:57 -07:00 |
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Andrew Meadows
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d892a9c00f
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fixed warning about possible uninitialized variable.
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2014-06-23 14:07:31 -07:00 |
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Andrzej Kapolka
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a1e208ae3d
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Simplification. If the normal is zero, then the cross product will also be
zero, so we can just have the one check and postpone normalization until
afterwards.
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2014-06-09 11:03:50 -07:00 |
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Andrzej Kapolka
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6eac0ee2ae
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Avoid crash on zero-length normals.
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2014-06-09 10:58:56 -07:00 |
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ZappoMan
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8ec14568fe
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support ray picking against the AABB for the rotated model extents
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2014-05-27 13:39:32 -07:00 |
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ZappoMan
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9188b9ac59
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add meshExtents to sub meshes
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2014-05-23 09:56:09 -07:00 |
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Andrzej Kapolka
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906e082215
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If there are no animation frames in the model, treat its default position as
a single frame.
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2014-05-21 13:56:20 -07:00 |
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Brad Hefta-Gaub
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b4759e02f4
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Merge pull request #2888 from Barnold1953/master
Windows audio and mesh crash
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2014-05-21 11:01:48 -07:00 |
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barnold1953
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661de7c62b
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Fixed poor coding standard
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2014-05-20 17:46:52 -07:00 |
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barnold1953
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eccf99c175
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Stopped windows crash when FBXMeshPart::triangleIndices.size() is not
divisible by three. There is probably an issue in extractMesh()
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2014-05-20 16:20:29 -07:00 |
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ZappoMan
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1278470a91
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properly handle FSTs that have translations and rotations
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2014-05-20 13:31:08 -07:00 |
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Andrzej Kapolka
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e415006526
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Fixed index of out bounds error, issue with head not being tracked in
PrioVR.
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2014-05-15 18:22:57 -07:00 |
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Philip Rosedale
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186f7766fc
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Merge pull request #2856 from ZappoMan/modelserver
Animation Support in Models
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2014-05-14 15:03:49 -07:00 |
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Andrzej Kapolka
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bca5636f9b
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Looks like "reflection" can be used as a synonym for "specular."
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2014-05-13 15:05:00 -07:00 |
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Andrzej Kapolka
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0321821b55
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More work on PrioVR integration.
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2014-05-13 11:38:24 -07:00 |
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ZappoMan
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106c8bffd8
|
first cut at animations in models
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2014-05-09 16:08:06 -07:00 |
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Andrzej Kapolka
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03faff359f
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Fix for certain models with textures not parented to materials.
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2014-05-07 14:48:25 -07:00 |
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Andrzej Kapolka
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d0537e7ead
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Specular map support.
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2014-05-06 17:32:10 -07:00 |
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Andrzej Kapolka
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353b9879b8
|
Fix for exports from Sketchup.
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2014-05-06 15:15:42 -07:00 |
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Andrzej Kapolka
|
9e6b29951d
|
Whoops!
|
2014-05-02 19:14:40 -07:00 |
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Andrzej Kapolka
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9959d8d73f
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OK, this time for sure.
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2014-05-02 19:06:44 -07:00 |
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Andrzej Kapolka
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8ec03979da
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OK, one more try.
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2014-05-02 18:14:17 -07:00 |
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Andrzej Kapolka
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3e8b5c8714
|
Let's try that again.
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2014-05-02 18:03:54 -07:00 |
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Andrzej Kapolka
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0c8b3eaf1a
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Yet another check.
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2014-05-02 17:56:23 -07:00 |
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Andrzej Kapolka
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a1eeef3feb
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Out-of-bounds check.
|
2014-05-02 17:52:52 -07:00 |
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Andrzej Kapolka
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c08dfc90c3
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Add a hack to fix normals on Makehuman exports.
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2014-05-02 17:46:11 -07:00 |
|
Andrzej Kapolka
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4c49d00683
|
Scale adjustment for Makehuman models.
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2014-05-02 17:01:07 -07:00 |
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Andrzej Kapolka
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0b2f272abe
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Fix (well, partial fix) for ASCII FBX files exported from Makehuman.
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2014-05-02 16:26:44 -07:00 |
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Andrzej Kapolka
|
71231268a5
|
Better head heights for headless skeletons.
|
2014-05-02 14:28:12 -07:00 |
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Andrzej Kapolka
|
44ae29d06e
|
Temporary hack for models from Mixamo Fuse until I can figure out the exact
problem.
|
2014-05-01 20:54:09 -07:00 |
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Andrzej Kapolka
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6caa928e64
|
More work on avatar customization.
|
2014-05-01 16:12:20 -07:00 |
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Andrzej Kapolka
|
66e0cbf6ad
|
Working on FBX uploads (i.e., without FST).
|
2014-04-30 18:34:43 -07:00 |
|
Andrew Meadows
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54153a70a3
|
merge upstream/master into andrew/inertia
|
2014-04-18 11:30:26 -07:00 |
|
Andrzej Kapolka
|
197127fbde
|
Added ability to read FBX textures embedded in FBX files.
|
2014-04-17 15:42:23 -07:00 |
|
Andrzej Kapolka
|
6251b6b819
|
Merge fix.
|
2014-04-17 13:55:16 -07:00 |
|
Andrzej Kapolka
|
0f69bbe23f
|
More work on animation loading.
|
2014-04-16 20:39:55 -07:00 |
|
Andrzej Kapolka
|
8cbad1bf54
|
More work on animation loading.
|
2014-04-15 19:37:28 -07:00 |
|
Andrzej Kapolka
|
a2dc58f7f9
|
Moved FBX code to its own library so that we can use it for bots.
|
2014-04-14 17:15:58 -07:00 |
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