David Back
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c294dd4ac7
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fix path and name
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2018-06-06 12:32:47 -07:00 |
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David Back
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afd4b5a8ab
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update default avatar to fix non-flat feet
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2018-06-06 11:48:04 -07:00 |
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Stephen Birarda
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198dbf83c3
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fix name in mannequin FST
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2017-10-09 10:33:34 -07:00 |
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Stephen Birarda
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429e037534
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fix path to mannequin FBX from FST
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2017-10-09 10:33:34 -07:00 |
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Stephen Birarda
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72b23a0fbb
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update default avatar to be better with oculus grab triggers
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2017-10-09 10:33:34 -07:00 |
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Stephen Birarda
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8bc7ce6357
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put back defaultAvatar_full.fst mode to 644
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2017-06-09 13:55:57 -07:00 |
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Stephen Birarda
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0b05774059
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change default avatar to new baked mannequin
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2017-06-01 17:12:29 -07:00 |
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Ryan Huffman
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8b6dd2a835
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Change default avatar to ball and stick avatar
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2017-04-04 09:39:06 -07:00 |
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Stephen Birarda
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132d9c3486
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replace the default avatar with the being of light
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2016-04-22 13:48:30 -07:00 |
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Howard Stearns
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086afc47b1
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Avatar animations on by default. (Using the now old animation machinery.)
Default robot avatar consistent with the animations.
Don't require all the bones to be present.
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2015-09-04 14:24:37 -07:00 |
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David Rowe
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f943dc8492
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Use single file robot model as fallback for full avatar models
Fixes having only a skeleton with no head if an invalid full model file
is configured.
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2015-07-29 19:34:05 -07:00 |
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