Commit graph

11 commits

Author SHA1 Message Date
David Back
c294dd4ac7 fix path and name 2018-06-06 12:32:47 -07:00
David Back
afd4b5a8ab update default avatar to fix non-flat feet 2018-06-06 11:48:04 -07:00
Stephen Birarda
198dbf83c3 fix name in mannequin FST 2017-10-09 10:33:34 -07:00
Stephen Birarda
429e037534 fix path to mannequin FBX from FST 2017-10-09 10:33:34 -07:00
Stephen Birarda
72b23a0fbb update default avatar to be better with oculus grab triggers 2017-10-09 10:33:34 -07:00
Stephen Birarda
8bc7ce6357 put back defaultAvatar_full.fst mode to 644 2017-06-09 13:55:57 -07:00
Stephen Birarda
0b05774059 change default avatar to new baked mannequin 2017-06-01 17:12:29 -07:00
Ryan Huffman
8b6dd2a835 Change default avatar to ball and stick avatar 2017-04-04 09:39:06 -07:00
Stephen Birarda
132d9c3486 replace the default avatar with the being of light 2016-04-22 13:48:30 -07:00
Howard Stearns
086afc47b1 Avatar animations on by default. (Using the now old animation machinery.)
Default robot avatar consistent with the animations.
Don't require all the bones to be present.
2015-09-04 14:24:37 -07:00
David Rowe
f943dc8492 Use single file robot model as fallback for full avatar models
Fixes having only a skeleton with no head if an invalid full model file
is configured.
2015-07-29 19:34:05 -07:00