Commit graph

374 commits

Author SHA1 Message Date
Andrzej Kapolka
91942e6188 Reduce the size of the smoothing step. 2014-10-03 17:17:22 -07:00
Andrzej Kapolka
3d88463569 Blend between cube face textures. 2014-10-03 17:05:14 -07:00
Sam Gateau
738369e21f Replacing glutSolidSphere by a cached Geometry
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)

- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using  fOuterRadius
2014-10-03 16:55:58 -07:00
Andrzej Kapolka
bf1c7b17fe Fix for texture coordinate generation. 2014-10-02 18:09:47 -07:00
Stephen Birarda
5b2b0c47c0 Merge pull request #3483 from stojce/20061
Code Review for Job #20061
2014-09-26 14:24:44 -07:00
stojce
039deb8b42 added go button active state icon 2014-09-24 23:26:34 +02:00
stojce
c14bf84af8 layout fix 2014-09-24 00:14:00 +02:00
Andrzej Kapolka
16cfaa6ea5 Use cubic texture coordinate generation for the dual contour surfaces. 2014-09-23 13:28:00 -07:00
Andrzej Kapolka
646c0dc48f Working on translucent model bits. 2014-09-19 15:31:46 -07:00
Andrzej Kapolka
446c2193ff Limit what we render for deferred point/spot lights based on the light's
radius.
2014-09-19 12:18:00 -07:00
Andrzej Kapolka
b9ae005e53 Working on the actual deferred lights. 2014-09-18 16:12:46 -07:00
Andrzej Kapolka
7580a1da89 Glow fix for simple shader. 2014-09-15 17:33:07 -07:00
Andrzej Kapolka
580d591dc4 Working on getting glow to work with deferred lighting. 2014-09-15 17:11:36 -07:00
Andrzej Kapolka
0f3a020b5d Working on getting particles/entities to work with deferred lighting;
normalize normals from buffer.
2014-09-15 16:07:48 -07:00
Andrzej Kapolka
e3a1341be1 Don't include the color on the skin. 2014-09-15 12:52:35 -07:00
Andrzej Kapolka
b3b82ba56c I think we need to include the color. 2014-09-15 12:49:51 -07:00
Andrzej Kapolka
70c8c146bc Fix for specular issue on Nvidia, try passing along material colors. 2014-09-15 12:44:25 -07:00
Andrzej Kapolka
4475759461 Revert the normal-based ambient occlusion; I wasn't crazy about the look of
it.  Will perhaps revisit later.
2014-09-15 11:52:44 -07:00
Andrzej Kapolka
48adbdfbd2 Shadow fix. 2014-09-12 19:05:49 -07:00
Andrzej Kapolka
24b193b5dc Alpha testing bits. 2014-09-12 18:11:46 -07:00
Andrzej Kapolka
42c8701b26 Don't use gl_Color for skin. 2014-09-12 17:36:58 -07:00
Andrzej Kapolka
72f38900bb Fix for blending on models. 2014-09-12 17:31:03 -07:00
Andrzej Kapolka
53933fc9c6 Working on deferred lighting for models. 2014-09-12 17:09:07 -07:00
Andrzej Kapolka
7074d96c04 Working on support for specular components in deferred lights. 2014-09-12 14:11:56 -07:00
Andrzej Kapolka
f954e4d7ea Fix for deferred lighting on voxels. 2014-09-11 19:06:29 -07:00
Andrzej Kapolka
e6f37544fd Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
stojce
3339b92a49 Merge branch 'master' of https://github.com/highfidelity/hifi into 19964 2014-09-05 07:45:55 +02:00
Andrzej Kapolka
21f3f2b90e Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
stojce
b527966db8 Merge branch 'master' of https://github.com/highfidelity/hifi into 19964
Conflicts:
	interface/ui/preferencesDialog.ui
2014-08-29 08:46:02 +02:00
Andrzej Kapolka
2dfabdfe64 Support for scaling splat textures in S and T, use mipmaps for them. 2014-08-22 16:43:09 -07:00
stojce
7e250bc899 Remove custom styling 2014-08-23 00:16:25 +02:00
Andrzej Kapolka
72500630b0 Basic splatting. 2014-08-20 19:26:06 -07:00
Andrzej Kapolka
416d9bac2e Working on texture rendering. 2014-08-20 14:48:02 -07:00
Andrzej Kapolka
668f6d3cfd Support for shadows on heightmaps. 2014-08-15 16:13:47 -07:00
Andrzej Kapolka
2c0f8ff57e Working on rejiggering the heightfield tiles. 2014-08-12 10:56:15 -07:00
Andrzej Kapolka
b7b1b018ee No need to use a texture for the cursor; we can just use a fragment shader. 2014-08-08 11:24:57 -07:00
Andrzej Kapolka
0fc34a47aa Show heightfield cursor. 2014-08-07 18:19:58 -07:00
Andrzej Kapolka
4696832ec6 Compute heightfield normals from adjacent values in vertex shader. 2014-08-05 15:13:50 -07:00
Andrzej Kapolka
c3c2265ddd Hide the unset (black) bits. 2014-07-30 18:14:11 -07:00
Andrzej Kapolka
6824479762 Progress on rendering heightfield buffers. 2014-07-29 16:06:35 -07:00
Andrzej Kapolka
aeee369286 Working on heightfield implementation. 2014-07-28 19:10:59 -07:00
Andrzej Kapolka
bbd977777a Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels 2014-07-22 19:24:02 -07:00
Andrzej Kapolka
4f87524821 Switched back to using uniforms for light parameters, as using the fixed
function state killed my frame rate.  Also cleaned up some of the location
tracking.
2014-07-22 18:03:13 -07:00
Andrzej Kapolka
be028c2b01 Fixes for local lights. 2014-07-22 14:13:51 -07:00
Andrzej Kapolka
0ddd3e650c More point bits (trying a different tack). 2014-07-21 19:00:13 -07:00
TonyPeng
ef4b95c6e0 Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays. 2014-07-09 12:05:34 -07:00
TonyPeng
94e81da557 Added local lights to avatar. Added haze to voxel. 2014-07-08 09:44:28 -07:00
Chris Oates
2d9a42c07a Merge branch 'master' of https://github.com/highfidelity/hifi 2014-07-02 13:12:37 -07:00
Chris Oates
e903b1659a Implemented Improved Perlin Noise in existing "textured voxels" option.
TextureCache.cpp: modified so that permutation texture contains known permutation of 0..255 rather than random set of values. Does not noticeably affect visuals.
perlin_modulate.frag: implementation of improved noise, per 2002 SIGGRAPH paper, including "turbulence" summation.
2014-07-02 13:09:16 -07:00
barnold1953
1af2996cf2 Properly use body orientation for Oculus camera 2014-06-27 09:53:31 -07:00
barnold1953
67c5281205 Fixed CMake for oculus. Gave Oculus its own camera for minimum latency. 2014-06-26 17:10:53 -07:00
barnold1953
6fcfde1100 Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK 2014-06-26 11:27:47 -07:00
barnold1953
61b20b2be0 Working 3.2 Oculus SDK 2014-06-26 09:56:19 -07:00
Ryan Huffman
7a08ac76d2 Merge branch 'master' of git://github.com/highfidelity/hifi into 19644
Conflicts:
	interface/src/Menu.cpp
	interface/ui/preferencesDialog.ui
2014-06-17 20:27:16 -07:00
barnold1953
c593117ac5 New reticle for sixense and oculus mouse movement 2014-06-13 15:03:09 -07:00
Ryan Huffman
355fe01490 Merge branch 'master' of git://github.com/highfidelity/hifi into 19644
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/ui/PreferencesDialog.cpp
	interface/src/ui/RunningScriptsWidget.cpp
	interface/ui/preferencesDialog.ui
	interface/ui/runningScriptsWidget.ui
2014-06-11 13:30:47 -07:00
Andrzej Kapolka
67921c474e Merge branch 'master' of https://github.com/highfidelity/hifi into cascade 2014-05-29 17:09:09 -07:00
Andrzej Kapolka
391902f79b Cascaded shadow maps for models. 2014-05-29 15:30:40 -07:00
Andrzej Kapolka
09231f01f3 Retain "simple" shadows, supply cascaded as option. 2014-05-29 12:48:41 -07:00
AndrewMeadows
21f045ebe0 Merge pull request #2939 from huffman/19648
Code Review for Job #19648
2014-05-29 08:53:31 -07:00
Andrzej Kapolka
ff77644caa Progress on selecting cascades. 2014-05-28 18:35:30 -07:00
Andrzej Kapolka
c3f6cab199 Working on cascading shadow maps. 2014-05-28 15:20:09 -07:00
Andrzej Kapolka
7c12417653 Use multisampling on the shadow maps for the voxels, too. 2014-05-27 17:26:19 -07:00
Ryan Huffman
44c5e56a4b Update JSConsole colors 2014-05-27 14:09:53 -07:00
Andrzej Kapolka
e22d239d4d What the heck; let's try using some multisampling on the shadow maps. 2014-05-27 12:30:45 -07:00
Ryan Huffman
4a0a9f8a36 Update console style 2014-05-27 08:57:29 -07:00
Ryan Huffman
9af0269151 Update console style 2014-05-27 08:05:56 -07:00
Andrzej Kapolka
67e3454a86 Missed a few files. 2014-05-23 16:37:12 -07:00
Andrzej Kapolka
0baf757c0d Basic support for shadows on models. 2014-05-23 16:35:51 -07:00
Andrzej Kapolka
bfd00f1b15 Use local viewer model for specular. 2014-05-23 10:57:14 -07:00
Ryan Huffman
4115e0fab2 Merge branch 'master' of git://github.com/highfidelity/hifi into 19644
Conflicts:
	interface/src/Application.cpp
	interface/ui/preferencesDialog.ui
2014-05-21 13:42:37 -07:00
Andrzej Kapolka
4f4b4c08bb Restore specular lighting--but, per the OpenGL spec, shut off specular
contribution if the surface isn't facing the light.
2014-05-19 12:29:49 -07:00
Kai Ludwig
51965fd283 changed
float specular = max(0.0, dot(normalize(gl_LightSource[0].position + vec4(0.0, 0.0, 1.0, 0.0)), normalizedNormal));
to
    float specular = max(0.0, dot(gl_LightSource[0].position, normalizedNormal));

Calculation for specular value has to be done like in all other shaders with the unmodified unnormalized lightsource position. Otherwise the specular effect will have weird behaviour.
2014-05-16 15:44:07 +02:00
Ryan Huffman
cfb1e5ac4e Merge branch 'master' of git://github.com/highfidelity/hifi into 19644
Conflicts:
	interface/ui/runningScriptsWidget.ui
2014-05-14 17:33:47 -07:00
Ryan Huffman
38a5b5b8d1 Add ScriptsLocation settings value 2014-05-14 00:28:11 -07:00
Stojce Slavkovski
7ffb700564 fixed mention sounds dir for deployment 2014-05-12 20:55:24 +02:00
Andrzej Kapolka
d0537e7ead Specular map support. 2014-05-06 17:32:10 -07:00
Ryan Huffman
f4cb17ba4a Merge remote-tracking branch 'upstream/master' into 19640 2014-05-06 16:18:25 -07:00
Ryan Huffman
911b8cd623 Update welcome screen 2014-05-06 16:17:40 -07:00
Stojce Slavkovski
4d8e1b5bd4 repled audio files 2014-05-02 23:52:12 +02:00
Stojce Slavkovski
d6b7dac649 Merge branch 'master' of https://github.com/worklist/hifi into 19597 2014-05-01 01:41:11 +02:00
Ryan Huffman
edcff0b67f Merge remote-tracking branch 'upstream/master' into RunningScripts
Conflicts:
	interface/src/Application.cpp
	interface/src/ui/FramelessDialog.cpp
	interface/src/ui/FramelessDialog.h
2014-04-29 16:28:36 -07:00
Stojce Slavkovski
ca2c8d2fff Merge branch 'master' of https://github.com/worklist/hifi into 19597 2014-04-29 22:31:47 +02:00
Clément Brisset
02d527baae Merge pull request #2740 from stojce/19617
Code Review for Job #19617
2014-04-29 11:29:12 -07:00
Stojce Slavkovski
d24b55871f Merge branch 'master' of https://github.com/worklist/hifi into 19597 2014-04-29 19:05:16 +02:00
Stojce Slavkovski
9f070406ed missing 'extra debugging' check icon; fix font 2014-04-29 00:02:24 +02:00
Ryan Huffman
46d4a31f01 Update login images 2014-04-28 13:16:06 -07:00
Ryan Huffman
23397a4b10 Add LoginDialog 2014-04-28 08:55:03 -07:00
Stojce Slavkovski
5c7fb3eca5 Add chat mention notifications 2014-04-26 22:19:33 +02:00
Ryan Huffman
792ab7e17e Update icon for Load Script button 2014-04-25 15:57:10 -07:00
Ryan Huffman
c65d5f08ca Merge remote-tracking branch 'upstream/master' into 19554-2 2014-04-23 10:54:51 -07:00
Ryan Huffman
9bea70ac54 Revert "Add emoticons to chat"
This reverts commit 3c9b6264a8.
2014-04-23 10:49:22 -07:00
Thijs Wenker
c016d6557e - few Adjustments in Application class for Script editor
- Shortkey for script editor (Alt+S)
- highlighter: bold true/false , single line comments
- Run scripts from the editor works
- More icons from Maximillian, Thanks
- Run on the fly checkbox, works if the script is running.
- Load/save features
2014-04-21 05:25:28 +02:00
Ryan Huffman
3c9b6264a8 Add emoticons to chat 2014-04-17 19:51:25 -07:00
Ryan Huffman
2de9848a37 Merge remote-tracking branch 'upstream/master' into 19554-2 2014-04-16 14:42:20 -07:00
Ryan Huffman
4afea2d228 Remove chat window docking 2014-04-16 09:55:12 -07:00
Thijs Wenker
8e6130091d Merge branch 'master' of https://github.com/highfidelity/hifi into 19561 2014-04-16 11:28:46 +02:00
Stojce Slavkovski
1a3e6595c5 Allow users to set the destination of Snapshots 2014-04-15 19:36:02 +02:00
Thijs Wenker
1634e574d7 Merge branch 'master' of https://github.com/highfidelity/hifi into 19561 2014-04-15 00:40:48 +02:00