Commit graph

11515 commits

Author SHA1 Message Date
Anthony J. Thibault
80d3ae68c2 Removed redundant ends with ‘fbx’ check. 2015-08-21 22:11:53 -07:00
Anthony J. Thibault
5e31d423b9 Removed some debugging statements 2015-08-21 16:55:08 -07:00
Anthony J. Thibault
b7009b4631 Fix for animation resources
The problem was that the invokeMethod between the AnimationReader thread
and the main thread was failing, because FBXGeometry* wasn't a registered meta type.

So, I ended up normalizing the AnimationReader class to be more like GeometryReader,
in that it uses singles and slots to communicate success and failure, rather then
invokeMethod.
2015-08-21 16:09:06 -07:00
Brad Davis
f6f189c4b8 Merge pull request #5609 from murillodigital/master
Better handling of socket binding
2015-08-21 00:22:19 -07:00
Brad Davis
c3991dbb8c Merge pull request #5622 from hyperlogic/ajt/network-geometry-refactor
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
2015-08-20 23:57:16 -07:00
Brad Davis
8c7711168c Merge pull request #5603 from sethalves/linux-memory-debugger
memory debugging on linux
2015-08-20 19:19:24 -07:00
Anthony J. Thibault
1b3d7fabc8 ResourceCache, NetworkGeometry and Model refactoring and optimizations.
* Removed validation logic from Resource class, Qt does this internally and is more
  standards compliant.  This should result in more accurate caching and faster resource
  fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.

* NetworkGeometry now uses multiple Resource objects to download
  the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
  have to poll it to determine when loading is complete (except for textures *sigh*)

Some functionality was removed

* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.

* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
  This can result in a pop when switching avatars, and there's no longer a default
  if avatar loading fails.
2015-08-20 18:59:51 -07:00
Stephen Birarda
e93b360908 expose options property to AI script interface 2015-08-20 12:12:43 -07:00
Seth Alves
c25082d86f use -fsanitize=address in all code rather than just the top-level links 2015-08-20 10:14:16 -07:00
Leonardo Murillo
129761c002 making qtimer interval a const 2015-08-20 08:10:19 -06:00
Leonardo Murillo
2c23dab2e7 More specific logging 2015-08-20 08:03:37 -06:00
Leonardo Murillo
f87f3eb033 Typo 2015-08-20 08:02:45 -06:00
Leonardo Murillo
2b26f302fd Better handling of socket binding 2015-08-20 08:01:33 -06:00
Brad Davis
002aea3333 Add fullscreen menu item to 2D display plugin 2015-08-20 00:30:44 -07:00
ZappoMan
6a7f367e5f fix throttled rendering for the 2D display plugin 2015-08-19 21:11:48 -07:00
Andrew Meadows
5a442bdb30 Merge pull request #5555 from ZappoMan/centerOrigin
Make domains 8x larger (2x in each dimension), with origin at center of buildable space
2015-08-19 15:59:04 -07:00
Stephen Birarda
c8fbb64bbf fix AvatarHashMap read due to COW 2015-08-19 14:36:16 -07:00
Stephen Birarda
6860f3d126 add readWithoutCopy for clarity in Packet read 2015-08-19 14:32:26 -07:00
Stephen Birarda
42a7262707 Merge pull request #5565 from murillodigital/node-version
DO NOT MERGE - Node versioning
2015-08-19 13:32:48 -07:00
ZappoMan
92ae3e758c restore DEFAULT_FAR_CLIP to 16km 2015-08-19 12:28:07 -07:00
ZappoMan
684ee3bdd0 Merge branch 'master' of https://github.com/highfidelity/hifi into centerOrigin 2015-08-19 11:20:15 -07:00
Seth Alves
537b690d60 Merge pull request #5566 from howard-stearns/recapitate
Get rid of separate head/body avatar
2015-08-19 10:46:05 -07:00
Andrew Meadows
990dce6795 Merge pull request #5578 from sethalves/polyvox
Polyvox improvements
2015-08-19 10:31:13 -07:00
Howard Stearns
0a8c1846e9 This assert causes dev builds to fail when starting interface. 2015-08-19 10:24:31 -07:00
Brad Davis
aba7bebf6e Revert "Updating to the new version of the sixense library" 2015-08-19 09:44:51 -07:00
Brad Davis
86e21c91ba Case issues again 2015-08-18 18:56:00 -07:00
Brad Davis
eba446e7f6 Updating to the new version of the sixense library 2015-08-18 18:55:59 -07:00
Seth Alves
2dc2757eca code review 2015-08-18 13:03:54 -07:00
Andrew Meadows
9ee49c3e1e Merge pull request #5551 from sethalves/quiet-compiler
Quiet compiler
2015-08-18 09:54:29 -07:00
ZappoMan
5715042102 Merge branch 'master' of https://github.com/highfidelity/hifi into centerOrigin 2015-08-17 21:53:45 -07:00
Brad Davis
5d65937120 Merge pull request #5583 from ZappoMan/clickToFocusWebEntity
make web entity focus click based
2015-08-17 16:57:39 -07:00
Philip Rosedale
01108bdf6b Merge pull request #5573 from howard-stearns/sync-eyes-and-vectors
Synchronize eye joint and debugging vectors
2015-08-17 16:56:01 -07:00
ZappoMan
ae9ccb79ed cleanup debugging and dead code 2015-08-17 15:58:51 -07:00
ZappoMan
b7d9dc444b more work on clicking focus 2015-08-17 13:06:32 -07:00
Seth Alves
1c8030472a back out the more controversial changes 2015-08-17 12:40:56 -07:00
ZappoMan
014bf661fa bump packet version 2015-08-17 11:18:25 -07:00
Seth Alves
1a71c3cc04 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-08-17 10:17:58 -07:00
Seth Alves
af11e97daa fix broken optimisation for skipping internal voxels when making collision hull 2015-08-17 08:49:00 -07:00
Brad Davis
db4d98ccb5 Polyvox shader fix 2015-08-16 23:21:45 -07:00
Seth Alves
1ee773a532 don't include interrior voxels in cubic collision hull 2015-08-16 14:11:37 -07:00
Seth Alves
c60a8e7dfc minecraft style voxel editing largely works 2015-08-16 12:52:55 -07:00
Seth Alves
a57278ba3c ray-picks against cubic-voxels seem right, now 2015-08-16 11:51:04 -07:00
Seth Alves
4ffb5c9716 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-08-16 11:05:03 -07:00
Seth Alves
0230d9397c attempt to find exact ray intersection with cubic polyvox -- not working right, yet. 2015-08-16 11:04:52 -07:00
Seth Alves
b129c2a933 in edged mode, make sure border voxels are zeroed out. expose some more voxel matrix math to javascript 2015-08-16 09:36:54 -07:00
Seth Alves
558f68c150 increase max polyvox dimension from 32 to 128. don't recompress compressed data unless something changed../../libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp 2015-08-15 16:53:47 -07:00
Seth Alves
c6530c4cec fix newly created polyvox collision-hull bug 2015-08-15 16:16:27 -07:00
Seth Alves
5ecdbaa19d have functions that change polyvox voxes return true if they changed anything, else false. added voxelCoordsToWorldCoords and worldCoordsToVoxelCoords 2015-08-15 15:18:25 -07:00
Seth Alves
09a9deabdb compute polyvox collision hull differently for marching-cube surfaces 2015-08-15 12:55:24 -07:00
Seth Alves
79a7755cdb add SURFACE_EDGED_MARCHING_CUBES polyvox surface extraction style 2015-08-15 12:18:36 -07:00