Commit graph

19 commits

Author SHA1 Message Date
samcake
0c882832bf Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now) 2016-06-20 17:58:35 -07:00
samcake
c1fa096e78 adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map 2016-05-16 15:42:48 -07:00
samcake
e40a795a27 Trying to clean up for pr 2016-05-10 19:25:22 -07:00
samcake
227ddb12a6 Trying to clen up the way the opacity final value comes to the fragment shader 2016-03-21 12:14:59 -07:00
samcake
a0d7ce145e Adding support for emissive and occlusion maps, on to pr land 2016-02-24 17:30:29 -08:00
samcake
2f5800a4cc IMproving the shading model and the loading, added the roughness, needt to clean up 2016-02-23 18:31:38 -08:00
samcake
9cb8bd0808 Adding one more feature for NULL_VAR in scribe function parameters and unifying the MAterialTexture shader code 2016-02-23 02:41:26 -08:00
samcake
00782b0e76 GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures 2016-02-22 18:19:36 -08:00
samcake
39a7852979 MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders 2016-02-19 18:43:07 -08:00
samcake
b88501784c Making progress toward the PBR material 2016-02-17 18:47:52 -08:00
samcake
0ad7bacf02 Changing diffuse to albedo and breaking everything... 2016-02-15 21:50:10 -08:00
Bradley Austin Davis
c454bc96a0 Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
Brad Davis
d4b9a739f5 Still working on GL update 2015-06-23 09:49:10 -07:00
samcake
e560687371 fixing the shader not compiling 2015-05-01 00:14:23 -07:00
Sam Gateau
ad9129b552 Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
Sam Gateau
e2e61c64b1 Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
Sam Gateau
7be1f41659 using the Material class 2015-01-14 10:22:27 -08:00
Sam Gateau
d9efafac7e updating the model fragment shaders to use DeferredBUfferWrite 2015-01-13 14:11:38 -08:00
Sam Gateau
a022e94814 Adding the shader files 2014-12-30 12:38:36 -08:00