Commit graph

70 commits

Author SHA1 Message Date
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
samcake
ba7590712a BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore 2016-07-11 18:33:57 -07:00
Andrew Meadows
bcf2cc8074 use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Zach Pomerantz
d516e9da78 Only run AO in DEFAULT_RENDER_MODE 2016-02-12 09:01:54 -08:00
Zach Pomerantz
4354eae129 Fix type, gaussion->gaussian 2016-01-26 18:09:18 -08:00
Zach Pomerantz
5009e8702e Cleanup new render settings 2016-01-26 15:58:50 -08:00
Zach Pomerantz
e73902899b Explicitly emit dirty for AO/Debug 2016-01-25 15:18:12 -08:00
Zach Pomerantz
f3265db298 Gut RenderContext 2016-01-25 12:14:58 -08:00
Zach Pomerantz
772aedde91 Add Job::Config to AmbientOcclusion 2016-01-25 12:14:58 -08:00
samcake
b5aa5fcb46 more clean up 2016-01-21 17:36:53 -08:00
samcake
402809fe2f FIxing coding standards 2016-01-21 16:44:35 -08:00
samcake
16573357d8 FIxing the AO results at the border of the frame by guarding the fetch out of the frame 2016-01-21 15:50:38 -08:00
samcake
8d1ab01018 exposing one more parameter 2016-01-20 18:32:44 -08:00
samcake
07c630bcda And cleaning again hopping to have the pr build 2016-01-20 11:44:01 -08:00
samcake
379c882834 Debugging the darkness and pointing out bugs 2016-01-20 02:03:09 -08:00
samcake
c5c51f2af2 Make sure the resolution level for ao is correct 2016-01-19 18:57:03 -08:00
samcake
584d50b594 Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
samcake
6f93fb3114 Can now process the AO at lower resolution in orer to gsave performances 2016-01-19 12:12:51 -08:00
samcake
39f1649cdf refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing 2016-01-16 22:16:07 -08:00
samcake
483c28dc2d Adding gpu timer feature to actually the GPU cost of rendering 2016-01-15 19:00:18 -08:00
samcake
2494623bc7 Cleaning the code for review 2016-01-15 10:55:43 -08:00
samcake
ae18bb8ef7 FIxed the stereo rendering 2016-01-14 19:23:29 -08:00
samcake
577666da6e Merging upstream master 2016-01-14 15:10:54 -08:00
samcake
0285d48de3 Exposing many more controls of the AO in order to adjust the effect 2016-01-13 18:57:47 -08:00
Atlante45
205c14eb43 Remove unused headers 2016-01-13 11:47:43 -08:00
Atlante45
12f9091dc1 Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
samcake
89d2d102f6 exposing the ditheringEnable field 2016-01-12 18:51:30 -08:00
samcake
7e2cf741c0 Clen up, exposingthe level of obscurance 2016-01-06 13:16:16 -04:00
samcake
2486d94b03 A working prototype of ao... 2016-01-04 14:36:46 -04:00
samcake
52f3c7e2cb Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
samcake
50b3610bce Working on the ao 2015-12-24 14:48:01 -08:00
samcake
cf14f9a249 Implementing the SAO effect in progress 2015-12-24 11:47:04 -08:00
samcake
dbc4506cee Working on AO 2015-12-23 17:27:20 -08:00
samcake
0668fbc9e4 starting on ao 2015-12-22 18:39:44 -08:00
Zach Pomerantz
cdcb2d565d Use new RenderContext accessors for rendering 2015-12-18 10:34:39 -08:00
samcake
119cc733b5 Merging with master 2015-12-04 17:17:33 -08:00
samcake
d593b824e9 Introducing a true Primary Framebuffer and a different Deferred Framebuffer 2015-12-03 17:26:54 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Brad Hefta-Gaub
85b2322acc more work on batch optimzation 2015-09-24 17:11:14 -07:00
Brad Hefta-Gaub
9a0e5b9870 address Sam's concerns 2015-09-23 17:37:48 -07:00
ZappoMan
65a079cb53 fix mac build 2015-09-23 16:48:34 -07:00
Brad Hefta-Gaub
ef25876c9a implement vector caching for gpu::Batch 2015-09-23 14:46:47 -07:00
Andrew Meadows
614fad0811 remove warnings from linux build 2015-08-27 19:12:25 -07:00
Brad Hefta-Gaub
fe44442ffe Merge pull request #5577 from vastcharade/horizAmbOcclPerf
Horiz amb occl performance updates
2015-08-22 12:39:51 -07:00
Brad Davis
76f236adf6 New stereo rendering implementation 2015-08-21 00:29:24 -07:00
Christopher Root
81ea8e8874 Updating some comments and removing unnecessary code 2015-08-15 14:27:08 -07:00
Christopher Root
708190bfd6 horiz amb occl performance upgrades 2015-08-15 14:10:25 -07:00
Sam Gateau
d84e2d31ea Merge with master 2015-07-30 11:20:00 -07:00
Niraj Venkat
291e0e21ae HBAO final implementation 2015-07-29 18:47:27 -07:00
Andrew Meadows
77a12eb50e compile on linux with GLEW 2015-07-28 17:53:01 -07:00