Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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Andrew Meadows
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bcf2cc8074
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use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
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2016-05-05 18:28:27 -07:00 |
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Zach Pomerantz
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d516e9da78
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Only run AO in DEFAULT_RENDER_MODE
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2016-02-12 09:01:54 -08:00 |
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Zach Pomerantz
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4354eae129
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Fix type, gaussion->gaussian
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2016-01-26 18:09:18 -08:00 |
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Zach Pomerantz
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5009e8702e
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Cleanup new render settings
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2016-01-26 15:58:50 -08:00 |
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Zach Pomerantz
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e73902899b
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Explicitly emit dirty for AO/Debug
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2016-01-25 15:18:12 -08:00 |
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Zach Pomerantz
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f3265db298
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Gut RenderContext
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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772aedde91
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Add Job::Config to AmbientOcclusion
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2016-01-25 12:14:58 -08:00 |
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samcake
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b5aa5fcb46
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more clean up
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2016-01-21 17:36:53 -08:00 |
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samcake
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402809fe2f
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FIxing coding standards
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2016-01-21 16:44:35 -08:00 |
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samcake
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16573357d8
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FIxing the AO results at the border of the frame by guarding the fetch out of the frame
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2016-01-21 15:50:38 -08:00 |
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samcake
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8d1ab01018
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exposing one more parameter
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2016-01-20 18:32:44 -08:00 |
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samcake
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07c630bcda
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And cleaning again hopping to have the pr build
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2016-01-20 11:44:01 -08:00 |
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samcake
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379c882834
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Debugging the darkness and pointing out bugs
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2016-01-20 02:03:09 -08:00 |
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samcake
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c5c51f2af2
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Make sure the resolution level for ao is correct
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2016-01-19 18:57:03 -08:00 |
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samcake
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584d50b594
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
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samcake
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6f93fb3114
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
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samcake
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39f1649cdf
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refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
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2016-01-16 22:16:07 -08:00 |
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samcake
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483c28dc2d
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Adding gpu timer feature to actually the GPU cost of rendering
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2016-01-15 19:00:18 -08:00 |
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samcake
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2494623bc7
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Cleaning the code for review
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2016-01-15 10:55:43 -08:00 |
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samcake
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ae18bb8ef7
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FIxed the stereo rendering
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2016-01-14 19:23:29 -08:00 |
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samcake
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577666da6e
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Merging upstream master
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2016-01-14 15:10:54 -08:00 |
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samcake
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0285d48de3
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Exposing many more controls of the AO in order to adjust the effect
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2016-01-13 18:57:47 -08:00 |
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Atlante45
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205c14eb43
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Remove unused headers
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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12f9091dc1
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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samcake
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89d2d102f6
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exposing the ditheringEnable field
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2016-01-12 18:51:30 -08:00 |
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samcake
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7e2cf741c0
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Clen up, exposingthe level of obscurance
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2016-01-06 13:16:16 -04:00 |
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samcake
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2486d94b03
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A working prototype of ao...
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2016-01-04 14:36:46 -04:00 |
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samcake
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52f3c7e2cb
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Introducing the sl files and the blurring stages
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2016-01-02 11:27:50 -04:00 |
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samcake
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50b3610bce
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Working on the ao
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2015-12-24 14:48:01 -08:00 |
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samcake
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cf14f9a249
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Implementing the SAO effect in progress
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2015-12-24 11:47:04 -08:00 |
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samcake
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dbc4506cee
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Working on AO
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2015-12-23 17:27:20 -08:00 |
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samcake
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0668fbc9e4
|
starting on ao
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2015-12-22 18:39:44 -08:00 |
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Zach Pomerantz
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cdcb2d565d
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Use new RenderContext accessors for rendering
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2015-12-18 10:34:39 -08:00 |
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samcake
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119cc733b5
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Merging with master
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2015-12-04 17:17:33 -08:00 |
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samcake
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d593b824e9
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Introducing a true Primary Framebuffer and a different Deferred Framebuffer
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2015-12-03 17:26:54 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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Brad Hefta-Gaub
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85b2322acc
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
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Brad Hefta-Gaub
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9a0e5b9870
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address Sam's concerns
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2015-09-23 17:37:48 -07:00 |
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ZappoMan
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65a079cb53
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fix mac build
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2015-09-23 16:48:34 -07:00 |
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Brad Hefta-Gaub
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ef25876c9a
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implement vector caching for gpu::Batch
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2015-09-23 14:46:47 -07:00 |
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Andrew Meadows
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614fad0811
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remove warnings from linux build
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2015-08-27 19:12:25 -07:00 |
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Brad Hefta-Gaub
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fe44442ffe
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Merge pull request #5577 from vastcharade/horizAmbOcclPerf
Horiz amb occl performance updates
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2015-08-22 12:39:51 -07:00 |
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Brad Davis
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76f236adf6
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New stereo rendering implementation
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2015-08-21 00:29:24 -07:00 |
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Christopher Root
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81ea8e8874
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Updating some comments and removing unnecessary code
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2015-08-15 14:27:08 -07:00 |
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Christopher Root
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708190bfd6
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horiz amb occl performance upgrades
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2015-08-15 14:10:25 -07:00 |
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Sam Gateau
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d84e2d31ea
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Merge with master
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2015-07-30 11:20:00 -07:00 |
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Niraj Venkat
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291e0e21ae
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HBAO final implementation
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2015-07-29 18:47:27 -07:00 |
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Andrew Meadows
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77a12eb50e
|
compile on linux with GLEW
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2015-07-28 17:53:01 -07:00 |
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