Commit graph

92 commits

Author SHA1 Message Date
Brad Davis
7e93747acf Working on reprojection 2016-08-12 22:28:22 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
Brad Hefta-Gaub
125aa6b337 make zlib and pcm codecs not actually allocate encoder/decoders 2016-07-11 14:21:32 -07:00
Brad Hefta-Gaub
ba6bb24595 rework plugins to allow different decoder/encoder instances per streams 2016-07-10 16:49:03 -07:00
Brad Hefta-Gaub
d7bffc3eab first cut at negotiating codecs 2016-06-23 17:14:41 -07:00
Brad Hefta-Gaub
be37921845 first cut at codec plugins 2016-06-23 10:42:02 -07:00
howard-stearns
67f76db7e4 Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui 2016-06-22 15:58:53 -07:00
Ryan Huffman
a7f30ced29 Fix infinite recursion in PluginManager 2016-06-21 21:39:40 -07:00
Ryan Huffman
70be7b3273 Merge branch 'master' of https://github.com/highfidelity/hifi into feat/user-actions 2016-06-21 16:39:25 -07:00
Ryan Huffman
da71fcb57f Update connected device detection implementation 2016-06-21 16:37:58 -07:00
howard-stearns
8421931c56 Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui 2016-06-21 14:47:45 -07:00
Ryan Huffman
6c2c7f1eec Fix connected_device user activity event 2016-06-21 13:28:40 -07:00
Brad Hefta-Gaub
160a5de271 CR feedback 2016-06-21 12:49:42 -07:00
Brad Hefta-Gaub
c322317878 rework plugins to not depend on PluginContainer unless they want to 2016-06-21 12:07:05 -07:00
Bradley Austin Davis
5bc8b53d1b Merge remote-tracking branch 'upstream/master' into vive-ui 2016-06-17 10:56:53 -07:00
Bradley Austin Davis
60035486d3 Build fix 2016-06-15 10:48:48 -07:00
Bradley Austin Davis
0b0977f362 Support keyboard suppresion, control suppresion while in keyboard mode 2016-06-15 10:48:48 -07:00
Atlante45
5560ba9a4c Quit application when SteamVR requests it 2016-06-14 16:29:50 -07:00
Brad Davis
9640727f51 Hand laser rendering support in HMD plugins. 2016-06-13 13:04:11 -07:00
Atlante45
399517fcbd Activate Inputs after menus are setup 2016-06-06 13:28:36 -07:00
Atlante45
24bbb8db3f Remove input plugin menu dependency 2016-06-06 13:28:36 -07:00
Atlante45
992fa63932 Allow ordered list of preferred plugins 2016-06-06 13:28:36 -07:00
Atlante45
932838b1e3 Setup preferred display plugin 2016-06-06 13:28:36 -07:00
Atlante45
d8493f960a Add command line option to enable/disable plugins 2016-06-06 13:28:36 -07:00
Brad Davis
ac5912df01 Fix crash on shutdown of SteamVR 2016-05-27 13:40:47 -07:00
Brad Davis
07562f72af Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
Zach Pomerantz
65e81077cb Merge branch 'master' of github.com:highfidelity/hifi into perf/idle-event 2016-05-13 16:24:42 -07:00
Brad Hefta-Gaub
d656f61c64 Merge pull request #7759 from jherico/app_plugin_type
Don't expose raw pointer to the display plugin
2016-05-11 14:49:22 -07:00
Zach Pomerantz
2d4fd783bd Rename Paint/Idle events to Present 2016-05-10 16:09:04 -07:00
Zach Pomerantz
dd6a4dd091 Make getPaintDelayUsecs threadsafe 2016-05-10 16:06:33 -07:00
Zach Pomerantz
783be53125 Trigger Idle from present Paint 2016-05-10 14:39:23 -07:00
Zach Pomerantz
c3f41cdd89 Add PAINT_DELAY_DEBUG log 2016-05-10 14:39:23 -07:00
Brad Davis
335841bf0f Fix plugin loading on OSX 2016-05-08 23:35:18 -07:00
Brad Davis
c54d0bc993 Don't expose raw pointer to the display plugin 2016-05-08 10:35:31 -07:00
Brad Hefta-Gaub
4ab7b660d4 fix a bunch of bugs in qml window placement 2016-04-25 20:19:54 -07:00
Brad Hefta-Gaub
8f3d48190a switch to QRect instead of vec4 2016-04-16 16:59:47 -07:00
Brad Hefta-Gaub
c7f58dc17c first cut at exposing recommend overlay rectangle 2016-04-14 20:47:31 -07:00
Brad Davis
df8ad57185 Fix FPS counter 2016-04-11 00:25:16 -07:00
Brad Davis
b53968fd64 Add automatic switching the Oculus headphones and mic when activating the plugin 2016-03-31 10:33:11 -07:00
Brad Davis
f569cbf70e Add debugging output, fix timewarp 2016-03-30 10:40:32 -07:00
Zach Pomerantz
931cad34d1 Check plugin activation success 2016-03-28 12:05:58 -07:00
Anthony J. Thibault
960ffd9c9e DisplayPlugins: updateHeadPose() no longer returns a value.
Also, moved updateHeadPose so that the overlay and the main rendering use the same headPose.
Which should also be the same place the latencyMarker for the ovr_GetTrackingState is set.
2016-03-18 15:16:58 -07:00
Anthony J. Thibault
d218ca4960 openvr: fix for crash on exit
Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin.  This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.

This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:

* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Bradley Austin Davis
7045680bc7 Reduce crashes on switching display plugins 2016-03-17 10:13:52 -07:00
Brad Davis
87c9961aa8 Expose a property in display plugins to determine if the device is visble to the user 2016-03-10 17:19:32 -08:00
Brad Davis
d428f3b96f Working on crash bugs 2016-03-09 14:00:05 -08:00
Brad Davis
28103cf5ef Migrate composition of the overlay and pointer to the present thread 2016-03-07 17:14:41 -08:00
Brad Davis
56fc9ea301 Remove distortion on HMD previews, both mono and stereo 2016-02-15 21:46:29 -08:00
Andrew Meadows
6baf181453 Merge pull request #7093 from hyperlogic/tony/input-poses-in-avatar-space
Controller Pose values are relative to Avatar.
2016-02-12 17:13:36 -08:00
Brad Davis
908e153c36 Don't drop to half the vsync rate when we can't keep up 2016-02-12 15:57:27 -08:00