Seth Alves
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aeadbda1e1
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adjust ground-to-fly logic
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2016-08-04 11:34:42 -07:00 |
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Seth Alves
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e1c7ced652
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increase GROUND_TO_AUTOFLY_THRESHOLD
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2016-08-04 09:54:26 -07:00 |
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Seth Alves
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78e59106b4
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adjust threshold for how far above the ground will cause the avatar to auto-fly
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2016-08-03 15:21:49 -07:00 |
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Ryan Downe Karpf
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91714aaca6
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Merge pull request #8258 from AlexanderOtavka/edit-model-ui
Edit model dialog improvements
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2016-07-22 17:11:52 -07:00 |
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Andrew Meadows
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22e7e150fc
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remove debug cruft
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2016-07-19 18:01:06 -07:00 |
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Seth Alves
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56726183f6
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clear internal bullet flag before switching entity to kinematic
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2016-07-19 16:45:57 -07:00 |
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Andrew Meadows
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72175ae09e
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fix warnings about implicit casts
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2016-07-09 22:55:55 -07:00 |
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Andrew Meadows
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207ddcea38
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wrap hull about each mesh part
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2016-07-09 22:25:28 -07:00 |
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Andrew Meadows
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97fc5ac3b8
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construct Bullet shapes for new shape types
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2016-07-06 10:51:28 -07:00 |
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Andrew Meadows
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e538625fe0
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fix warning about convex hull vertex count cap
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2016-06-28 16:35:32 -07:00 |
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Brad Hefta-Gaub
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da74114b32
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Merge pull request #8070 from AndrewMeadows/triangle-soup-4
support btBvhTriangleMeshShape for static mesh entities
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2016-06-23 12:17:32 -07:00 |
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Andrew Meadows
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4c9ec7ca43
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protect physics against bad entity properties
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2016-06-21 13:55:11 -07:00 |
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Andrew Meadows
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937bd0c1be
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SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH
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2016-06-21 13:54:21 -07:00 |
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Andrew Meadows
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31706a3909
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force activate kinmatic objects when necessary
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2016-06-21 10:38:44 -07:00 |
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Andrew Meadows
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a519b77ae7
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add SHAPE_TYPE_MESH and build mesh shapes
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2016-06-20 17:29:20 -07:00 |
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Andrew Meadows
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13bb174b8b
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small change to commented out debug code
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2016-06-20 17:29:20 -07:00 |
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Andrew Meadows
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d64729372a
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ShapeInfo name changes
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2016-06-20 17:29:20 -07:00 |
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Seth Alves
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eba518cb65
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try to make code that converts bullet-calculated values to parent-frame values more effecient
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2016-06-13 14:26:41 -07:00 |
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Seth Alves
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52245f25f2
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rework code that transforms global _server* values into parent-frame values
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2016-06-13 11:48:45 -07:00 |
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Seth Alves
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41c399897a
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remove some debug prints
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2016-06-10 12:08:13 -07:00 |
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Seth Alves
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e1ae2a193f
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EntityMotionState now uses parent-relative position and rotation and velocity when deciding if it needs to send an edit packet to the entity-server
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2016-06-10 11:49:15 -07:00 |
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Seth Alves
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5650ef9d52
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have code where physics guesses at server values also avoid doing simple simulation of children of avatars
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2016-06-09 14:35:17 -07:00 |
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Brad Hefta-Gaub
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3c5af56421
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Merge pull request #8010 from hyperlogic/feature/hmd-lean-recenter-property
Added MyAvatar.hmdLeanRecenterEnabled property
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2016-06-09 12:17:51 -07:00 |
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Anthony J. Thibault
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1aae22f5a5
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Optimized MyAvatar.getCharacterControllerEnabled()
Instead of doing a blocking queued invokeMethod, it just calls into CharacterController.isEnabled() which is now thread-safe.
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2016-06-09 09:35:19 -07:00 |
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Andrew Meadows
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3280a2b967
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fix indentation
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2016-06-03 10:47:54 -07:00 |
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Andrew Meadows
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f17330ea82
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diff method for capping convex hull point count
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2016-06-03 10:47:54 -07:00 |
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Atlante45
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3ca158265a
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Make sure getVelocityChange returns the velocityChange
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2016-06-02 16:44:13 -07:00 |
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Seth Alves
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f91a2403be
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merge from upstream
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2016-05-20 17:07:34 -07:00 |
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Brad Hefta-Gaub
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18613908df
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Merge pull request #7800 from sethalves/no-fly-zones
No fly zones
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2016-05-20 16:59:55 -07:00 |
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Andrew Meadows
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2e30f0916c
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remove debug logging and add some comments
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2016-05-20 15:07:47 -07:00 |
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Andrew Meadows
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83b8ef8131
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clean up stream formatting of vec3 and friends
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2016-05-20 09:41:26 -07:00 |
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Andrew Meadows
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5a826d696a
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cleanup after code review
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2016-05-20 09:41:26 -07:00 |
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Andrew Meadows
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9fae1a7edd
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tweak log format
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2016-05-20 09:41:26 -07:00 |
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Andrew Meadows
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7866fcf78c
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trim high-point convex hulls
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2016-05-20 09:41:26 -07:00 |
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Seth Alves
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74520f5c92
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Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
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2016-05-19 09:49:44 -07:00 |
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Seth Alves
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419c744bd4
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Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
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2016-05-19 09:49:18 -07:00 |
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Andrew Meadows
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9786c0bfd3
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remove warning about signed/unsigned conversion
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2016-05-17 15:34:09 -07:00 |
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Andrew Meadows
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aab26c5089
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disable DEBUG_STATE_CHANGE
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2016-05-17 15:14:36 -07:00 |
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Andrew Meadows
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2f39968a03
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remove debug cruft
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2016-05-17 14:32:20 -07:00 |
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Andrew Meadows
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e4cb6e2b87
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order-independent CharacterController motors
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2016-05-17 14:02:49 -07:00 |
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Andrew Meadows
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1749bfbc58
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transition to InAir state when not thrusting up
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2016-05-17 14:02:47 -07:00 |
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Andrew Meadows
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9b7bf97891
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enable vertical thrust while walking
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2016-05-17 14:02:46 -07:00 |
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Seth Alves
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c9c619916c
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Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
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2016-05-11 19:37:57 -07:00 |
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Seth Alves
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ac506dc4b7
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where needed, copy clientOnly into properties before calling queueEditEntityMessage
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2016-05-11 12:46:16 -07:00 |
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Seth Alves
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144715f00c
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don't make changes to other avatar's avatarEntities
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2016-05-10 16:05:40 -07:00 |
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Seth Alves
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f90b9ec65d
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Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
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2016-05-10 12:08:45 -07:00 |
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Seth Alves
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4c1f815870
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Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
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2016-05-10 10:09:40 -07:00 |
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Seth Alves
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b761ecf44f
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merge from upstream
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2016-05-10 08:18:45 -07:00 |
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Andrew Meadows
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ffc3123467
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Merge pull request #7658 from sethalves/grab-fixes
Grab fixes
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2016-05-09 15:30:37 -07:00 |
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Brad Hefta-Gaub
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2c0204b0d6
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Merge pull request #7821 from Atlante45/fix/collision-sound
Fix avatar/entity collision sound
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2016-05-09 14:24:19 -07:00 |
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