Brad Davis
|
884ee1a68b
|
Disable debug HMD plugin, ensure we release resources each frame
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2016-08-12 22:28:45 -07:00 |
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Bradley Austin Davis
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d2fd7f88fd
|
Enabling OSX Oculus plugin
|
2016-08-12 22:28:43 -07:00 |
|
Brad Davis
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b12332b517
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Add preview window toggle, fix cursor in HMD
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2016-08-12 22:28:42 -07:00 |
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Brad Davis
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619158b6f2
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Remove glfinish
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2016-08-12 22:28:38 -07:00 |
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Brad Davis
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9cd1d69f1e
|
Restoring preview and removing excessive GL state sync
|
2016-08-12 22:28:37 -07:00 |
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Brad Davis
|
9f4fb0e8bd
|
Stop messing about with the context, leave it bound on the render thread
|
2016-08-12 22:28:35 -07:00 |
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Brad Davis
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841d27ad20
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Temporarily disable on-screen mirror and conform present batch to conventions
|
2016-08-12 22:28:34 -07:00 |
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Brad Davis
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0396694715
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Fix initial state of view correction, plus overkill
|
2016-08-12 22:28:33 -07:00 |
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Brad Davis
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29ff401506
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Fix resizing of window in 2D mode
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2016-08-12 22:28:31 -07:00 |
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Brad Davis
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d8b0fee934
|
Fixing color balance, enabling vive controllers
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2016-08-12 22:28:30 -07:00 |
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Brad Davis
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901e2da828
|
Hand lasers
|
2016-08-12 22:28:29 -07:00 |
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Brad Davis
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b10e2020a7
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Don't crash on plugin switch
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2016-08-12 22:28:29 -07:00 |
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Brad Davis
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c2509e9492
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Working on draw crash bug, adding render thread trash handling
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2016-08-12 22:28:27 -07:00 |
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Brad Davis
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09ddad0fe0
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HMD compositing and buffer debugging
|
2016-08-12 22:28:26 -07:00 |
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Brad Davis
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2340afc48e
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Updating object transform code
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2016-08-12 22:28:25 -07:00 |
|
Brad Davis
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64ece05f40
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Move compositing framebuffer to main GL plugin
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2016-08-12 22:28:25 -07:00 |
|
Brad Davis
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adcfd55cc0
|
Batch replay reprojection
|
2016-08-12 22:28:23 -07:00 |
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Brad Davis
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7e93747acf
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Working on reprojection
|
2016-08-12 22:28:22 -07:00 |
|
Bradley Austin Davis
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cab1843eff
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Buffers on the render thread need special treatment
|
2016-08-12 22:18:40 -07:00 |
|
Bradley Austin Davis
|
274321de8a
|
First pass at threaded rendering
|
2016-08-12 22:18:36 -07:00 |
|
Brad Davis
|
85b0440e32
|
Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now
|
2016-07-23 11:06:33 -07:00 |
|
Brad Davis
|
317dee1b23
|
Fix decoration inflation
|
2016-07-15 16:15:53 -07:00 |
|
Brad Davis
|
6242816f68
|
Adding glow to hand lasers
|
2016-07-12 10:10:01 -07:00 |
|
Brad Davis
|
0efc684992
|
Add glow to the termination point of UI pointers
|
2016-07-12 10:10:00 -07:00 |
|
Brad Hefta-Gaub
|
abcd1e0062
|
Merge pull request #8164 from SamGondelman/macHMDPreview
Added Mac preview image if VSync is enabled
|
2016-07-07 09:01:40 -07:00 |
|
SamGondelman
|
d05a27e0e6
|
embed image locally
|
2016-07-06 17:27:53 -07:00 |
|
Brad Hefta-Gaub
|
372f8245e6
|
Merge pull request #8162 from SamGondelman/snapshotFix
Snapshot takes picture of HMD window instead of preview
|
2016-07-05 09:25:59 -07:00 |
|
SamGondelman
|
057fc8adce
|
endable blending
|
2016-06-30 10:25:49 -07:00 |
|
SamGondelman
|
be102ba926
|
remove unused variable
|
2016-06-30 10:05:57 -07:00 |
|
SamGondelman
|
40d584021a
|
replace old code completely, removed unnecessary blit
|
2016-06-29 18:09:46 -07:00 |
|
SamGondelman
|
335ed667bb
|
dk2 snapshot takes picture of HMD window
|
2016-06-29 16:05:17 -07:00 |
|
SamGondelman
|
15d09bb4fa
|
cleanup, fixed texture corruption bug
|
2016-06-29 13:33:33 -07:00 |
|
SamGondelman
|
af2a0ed924
|
preserve preview aspect ratio, fix device pixel ratio scaling
|
2016-06-29 11:02:43 -07:00 |
|
Brad Davis
|
21d2c977a3
|
Remove roll from cursor in HMD
|
2016-06-28 18:30:07 -07:00 |
|
SamGondelman
|
a741ae5069
|
moved _firstPreview after download
|
2016-06-28 17:43:15 -07:00 |
|
SamGondelman
|
55c5d53640
|
fixed signal
|
2016-06-28 16:58:42 -07:00 |
|
SamGondelman
|
a82930cb7a
|
cleanup
|
2016-06-28 15:59:58 -07:00 |
|
SamGondelman
|
12b5cccfc7
|
merge from master
|
2016-06-28 14:05:43 -07:00 |
|
SamGondelman
|
8f0d966810
|
working on enabling preview image
|
2016-06-28 13:53:57 -07:00 |
|
SamGondelman
|
0bfe3ea817
|
added support for disabling vsync on macs, but doesn't work with the rift
|
2016-06-27 11:34:44 -07:00 |
|
Sam Gondelman
|
3c809ef40c
|
Merge pull request #8123 from AlexanderOtavka/first-person-hmd
Automatically enter first person when in HMD mode
|
2016-06-24 15:58:38 -07:00 |
|
Zander Otavka
|
d45694836f
|
Add signal for display mode change in HMD
|
2016-06-24 11:57:12 -07:00 |
|
howard-stearns
|
581d87d653
|
feedback re magic numbers and variable name.
|
2016-06-22 16:40:10 -07:00 |
|
howard-stearns
|
e4dbb5e61a
|
Make mouse reticle be perpendicular to head.
|
2016-06-22 09:57:38 -07:00 |
|
howard-stearns
|
8421931c56
|
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
|
2016-06-21 14:47:45 -07:00 |
|
Brad Hefta-Gaub
|
160a5de271
|
CR feedback
|
2016-06-21 12:49:42 -07:00 |
|
Brad Hefta-Gaub
|
c322317878
|
rework plugins to not depend on PluginContainer unless they want to
|
2016-06-21 12:07:05 -07:00 |
|
Anthony J. Thibault
|
e04d86a75a
|
Change rendering of reticle when in HMD mode
Properly take the overlay model matrix into account.
Reticle depth is now relative to the eye, not relative to the overlay sphere.
|
2016-06-17 12:10:26 -07:00 |
|
Bradley Austin Davis
|
6ad1008a56
|
Allow explicit overlay alpha from scripts
|
2016-06-15 17:24:32 -07:00 |
|
Bradley Austin Davis
|
f3c47acbb2
|
Fix offset when UI transform is not identity
|
2016-06-14 09:49:25 -07:00 |
|