Commit graph

271 commits

Author SHA1 Message Date
Brad Davis
884ee1a68b Disable debug HMD plugin, ensure we release resources each frame 2016-08-12 22:28:45 -07:00
Bradley Austin Davis
d2fd7f88fd Enabling OSX Oculus plugin 2016-08-12 22:28:43 -07:00
Brad Davis
b12332b517 Add preview window toggle, fix cursor in HMD 2016-08-12 22:28:42 -07:00
Brad Davis
619158b6f2 Remove glfinish 2016-08-12 22:28:38 -07:00
Brad Davis
9cd1d69f1e Restoring preview and removing excessive GL state sync 2016-08-12 22:28:37 -07:00
Brad Davis
9f4fb0e8bd Stop messing about with the context, leave it bound on the render thread 2016-08-12 22:28:35 -07:00
Brad Davis
841d27ad20 Temporarily disable on-screen mirror and conform present batch to conventions 2016-08-12 22:28:34 -07:00
Brad Davis
0396694715 Fix initial state of view correction, plus overkill 2016-08-12 22:28:33 -07:00
Brad Davis
29ff401506 Fix resizing of window in 2D mode 2016-08-12 22:28:31 -07:00
Brad Davis
d8b0fee934 Fixing color balance, enabling vive controllers 2016-08-12 22:28:30 -07:00
Brad Davis
901e2da828 Hand lasers 2016-08-12 22:28:29 -07:00
Brad Davis
b10e2020a7 Don't crash on plugin switch 2016-08-12 22:28:29 -07:00
Brad Davis
c2509e9492 Working on draw crash bug, adding render thread trash handling 2016-08-12 22:28:27 -07:00
Brad Davis
09ddad0fe0 HMD compositing and buffer debugging 2016-08-12 22:28:26 -07:00
Brad Davis
2340afc48e Updating object transform code 2016-08-12 22:28:25 -07:00
Brad Davis
64ece05f40 Move compositing framebuffer to main GL plugin 2016-08-12 22:28:25 -07:00
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf Working on reprojection 2016-08-12 22:28:22 -07:00
Bradley Austin Davis
cab1843eff Buffers on the render thread need special treatment 2016-08-12 22:18:40 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
Brad Davis
85b0440e32 Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now 2016-07-23 11:06:33 -07:00
Brad Davis
317dee1b23 Fix decoration inflation 2016-07-15 16:15:53 -07:00
Brad Davis
6242816f68 Adding glow to hand lasers 2016-07-12 10:10:01 -07:00
Brad Davis
0efc684992 Add glow to the termination point of UI pointers 2016-07-12 10:10:00 -07:00
Brad Hefta-Gaub
abcd1e0062 Merge pull request #8164 from SamGondelman/macHMDPreview
Added Mac preview image if VSync is enabled
2016-07-07 09:01:40 -07:00
SamGondelman
d05a27e0e6 embed image locally 2016-07-06 17:27:53 -07:00
Brad Hefta-Gaub
372f8245e6 Merge pull request #8162 from SamGondelman/snapshotFix
Snapshot takes picture of HMD window instead of preview
2016-07-05 09:25:59 -07:00
SamGondelman
057fc8adce endable blending 2016-06-30 10:25:49 -07:00
SamGondelman
be102ba926 remove unused variable 2016-06-30 10:05:57 -07:00
SamGondelman
40d584021a replace old code completely, removed unnecessary blit 2016-06-29 18:09:46 -07:00
SamGondelman
335ed667bb dk2 snapshot takes picture of HMD window 2016-06-29 16:05:17 -07:00
SamGondelman
15d09bb4fa cleanup, fixed texture corruption bug 2016-06-29 13:33:33 -07:00
SamGondelman
af2a0ed924 preserve preview aspect ratio, fix device pixel ratio scaling 2016-06-29 11:02:43 -07:00
Brad Davis
21d2c977a3 Remove roll from cursor in HMD 2016-06-28 18:30:07 -07:00
SamGondelman
a741ae5069 moved _firstPreview after download 2016-06-28 17:43:15 -07:00
SamGondelman
55c5d53640 fixed signal 2016-06-28 16:58:42 -07:00
SamGondelman
a82930cb7a cleanup 2016-06-28 15:59:58 -07:00
SamGondelman
12b5cccfc7 merge from master 2016-06-28 14:05:43 -07:00
SamGondelman
8f0d966810 working on enabling preview image 2016-06-28 13:53:57 -07:00
SamGondelman
0bfe3ea817 added support for disabling vsync on macs, but doesn't work with the rift 2016-06-27 11:34:44 -07:00
Sam Gondelman
3c809ef40c Merge pull request #8123 from AlexanderOtavka/first-person-hmd
Automatically enter first person when in HMD mode
2016-06-24 15:58:38 -07:00
Zander Otavka
d45694836f Add signal for display mode change in HMD 2016-06-24 11:57:12 -07:00
howard-stearns
581d87d653 feedback re magic numbers and variable name. 2016-06-22 16:40:10 -07:00
howard-stearns
e4dbb5e61a Make mouse reticle be perpendicular to head. 2016-06-22 09:57:38 -07:00
howard-stearns
8421931c56 Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui 2016-06-21 14:47:45 -07:00
Brad Hefta-Gaub
160a5de271 CR feedback 2016-06-21 12:49:42 -07:00
Brad Hefta-Gaub
c322317878 rework plugins to not depend on PluginContainer unless they want to 2016-06-21 12:07:05 -07:00
Anthony J. Thibault
e04d86a75a Change rendering of reticle when in HMD mode
Properly take the overlay model matrix into account.
Reticle depth is now relative to the eye, not relative to the overlay sphere.
2016-06-17 12:10:26 -07:00
Bradley Austin Davis
6ad1008a56 Allow explicit overlay alpha from scripts 2016-06-15 17:24:32 -07:00
Bradley Austin Davis
f3c47acbb2 Fix offset when UI transform is not identity 2016-06-14 09:49:25 -07:00