Philip Rosedale
c60b0c7ef5
Fix indents
2016-12-01 12:54:38 -08:00
Chris Collins
942850293e
Merge pull request #9105 from druiz17/teleportBug
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Fix for unable to teleport to areas that you should
2016-12-01 11:35:06 -08:00
Seth Alves
efe9571ab8
Merge pull request #8691 from highfidelity/out-of-body-experience
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Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Dante Ruiz
a35f28725b
fixed child not commit back when performing undo
2016-12-01 10:54:26 -08:00
Dante Ruiz
3c1d434449
fixed typo
2016-12-01 10:54:26 -08:00
Dante Ruiz
0c9cd5803a
added descendant checking
2016-12-01 10:54:26 -08:00
Dante Ruiz
c52f893273
isChildOfParent
2016-12-01 10:54:26 -08:00
Dante Ruiz
cb0e01bfa4
fixed child of parent not being added when performing an undo
2016-12-01 10:54:26 -08:00
samcake
ff39ec6753
fix a potential crash if the current shaderObject is null
2016-12-01 10:51:32 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
ae699e2a65
add initializer for member variable
2016-12-01 10:41:40 -08:00
Andrew Meadows
445c730ca3
remove cruft, fix formatting and spelling
2016-12-01 10:38:13 -08:00
Andrew Meadows
333e9ec7f4
Merge pull request #9128 from Polyrhythm/ryan/v3-and-shader-helpers
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Vec3 and shader helpers
2016-12-01 10:32:34 -08:00
Dante Ruiz
1b24d373d2
fixed near grab issue
2016-12-01 10:18:34 -08:00
Dante Ruiz
dc7bb5b083
grip button fix
2016-12-01 10:17:54 -08:00
Chris Collins
19b5e7cd86
Merge pull request #9054 from howard-stearns/third-person-lasers
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make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
Chris Collins
c0a0a16ff8
Merge pull request #9127 from huffman/fix/hand-controller-grab-release
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Fix 'releaseGrab' not being called when using grip buttons
2016-12-01 09:58:36 -08:00
Brad Hefta-Gaub
e0bcbb08ff
Merge pull request #9134 from samcake/blue
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Fix a bug when using the gpu::Batch::_glUniform*() calls with a bad location
2016-12-01 09:03:56 -08:00
sam
3d29187156
FIx a potential bug when using _glUniform calls with an invalid location
2016-12-01 02:44:04 -08:00
sam
6342762fde
FIx a potential bug when using _glUniform calls with an invalid location
2016-12-01 02:39:52 -08:00
Anthony J. Thibault
e96676fea4
Support for the 3ds Max object offset feature
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FBXReader now supports the GeometricTranslation, GeometricRotation and GeometricScaling FBX fields.
These offsets are applied directly to the mesh vertices, as they are never animated and the rest of our
rendering and animation system would have difficulty supporting them otherwise.
2016-11-30 18:28:55 -08:00
Ryan Jones
7b0756c745
remove lerp in deference to mix, adjust naming conventions, namespace shader helper functions
2016-11-30 16:37:04 -08:00
Brad Hefta-Gaub
c9545ca920
Merge pull request #9129 from Atlante45/audio-dll
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Select Audio DLL at runtime
2016-11-30 15:42:21 -08:00
Zach Pomerantz
2c42bb0aa8
time audio mixing frames
2016-11-30 18:18:36 -05:00
Ken Cooke
452f081366
Add support for WAV assets with arbitrary sample rate, not just 48khz. Fast path when already 24khz.
2016-11-30 14:56:11 -08:00
Zach Pomerantz
8a6dcdeb68
mix audio with single node list read lock
2016-11-30 16:37:34 -05:00
samcake
c75513d87d
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-11-30 11:45:50 -08:00
samcake
c3db2704ed
Merge pull request #9126 from jherico/gl_debugging
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Working on OpenGL debuggability
2016-11-30 10:51:58 -08:00
Ken Cooke
7ad384d731
reformat to meet Coding Standard, more explicit license
2016-11-30 10:44:27 -08:00
Dante Ruiz
1b20cc8bd0
more clean up
2016-11-30 18:28:50 +00:00
Dante Ruiz
104cbbff7e
clean up
2016-11-30 18:26:06 +00:00
Dante Ruiz
34d24b947e
better implementation
2016-11-30 18:03:11 +00:00
Anthony J. Thibault
7f840d3a08
Can use 'xboxLaser' in third person camera
2016-11-30 10:01:11 -08:00
Chris Collins
c2863f3413
Merge pull request #9120 from Polyrhythm/ryan/bind-polyfill
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add bind polyfill and basic .editorconfig for indentation
2016-11-30 09:52:56 -08:00
Atlante45
db263df03e
Select Audio DLL at runtime
2016-11-29 19:42:59 -08:00
Anthony J. Thibault
78559934a1
Merge branch 'master' into third-person-lasers
2016-11-29 16:38:34 -08:00
Ryan Jones
fe774a8530
adjust whitespace
2016-11-29 15:41:50 -08:00
Ryan Jones
3ccc493871
add helpers for v3 and shaders
2016-11-29 15:40:20 -08:00
Ryan Huffman
aa1e813d72
Fix 'releaseGrab' not being called when using grip buttons
2016-11-29 15:04:14 -08:00
Ken Cooke
812d28dbff
Fix compiler warnings
2016-11-29 14:39:49 -08:00
Ken Cooke
68085947a0
replace tabs with spaces
2016-11-29 14:12:41 -08:00
Brad Davis
63b3b7250d
Restore correct pipeline shader slot setup
2016-11-29 14:02:58 -08:00
Brad Davis
a98e49c892
Fix build errors
2016-11-29 14:02:15 -08:00
Brad Davis
3b07e31eab
Working on OpenGL debuggability
2016-11-29 13:15:56 -08:00
Ken Cooke
5d05fd389f
First-order Ambisonic renderer, optimized for AVX2
2016-11-29 12:53:19 -08:00
samcake
56a1d57a94
removing separate vertex format from the gl45backend to test if it avoids the crash
2016-11-29 11:57:50 -08:00
Ryan Jones
01ae2b9452
add errant semicolon
2016-11-29 11:56:11 -08:00
Ryan Jones
251b070db3
add unit test
2016-11-29 11:50:11 -08:00
Zach Pomerantz
b4638105e3
expose audio mixer threads to gui
2016-11-29 13:32:10 -05:00
Dante Ruiz
2d28ae1ffe
fixed context menu showing up in the correct location
2016-11-29 18:15:40 +00:00