Andrew Meadows
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7b6cc59d30
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basic support for collision groups
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2015-06-03 11:40:48 -07:00 |
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Andrew Meadows
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67f5d0773d
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some list management of AvatarMotionStates
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2015-05-21 14:40:47 -07:00 |
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Andrew Meadows
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a2ffc1029b
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clear MotionState pointer in body on delete
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2015-05-08 14:18:44 -07:00 |
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Seth Alves
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e73503a53d
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Merge branch 'nova' of github.com:AndrewMeadows/hifi into dice-on-table-1
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2015-05-06 16:05:13 -07:00 |
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Andrew Meadows
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452e84d43f
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only update physics when proper flags are set
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2015-05-06 16:02:03 -07:00 |
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Seth Alves
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fe308c0189
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only do infection during collisions if one of the objects is being simulated by this interface
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2015-05-06 13:50:14 -07:00 |
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Andrew Meadows
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326d17072e
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merge seth/dice-on-table-1 into andrew/nova
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2015-05-06 11:50:12 -07:00 |
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Andrew Meadows
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c97b11a6e9
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no ownership of kinematic objects on collision
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2015-05-06 11:48:31 -07:00 |
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Seth Alves
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129a3a82da
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clear incoming flags after adding an entity to simulation. If an entity has a shape-type of none, don't keep asking it for a shape
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2015-05-06 11:20:39 -07:00 |
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Andrew Meadows
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14f925b48e
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merge seth/dice-on-table-1 into andrew/nova
Conflicts:
libraries/physics/src/EntityMotionState.cpp
libraries/physics/src/ObjectMotionState.h
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2015-05-05 16:54:53 -07:00 |
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Andrew Meadows
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d4701b4310
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namechange getIncomingDF --> getAndClearIncomingDF
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2015-05-05 16:49:41 -07:00 |
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Seth Alves
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82828f0b93
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print when bullet and local octree don't agree on position of an entity
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2015-05-05 13:52:10 -07:00 |
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Seth Alves
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1cd93b9ec8
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pull andrew's branch, add back in visual indicator of an entity being active in bullet
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2015-05-05 13:14:22 -07:00 |
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Andrew Meadows
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aa5a59c3dc
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merge upstream/master into andrew/nova
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/physics/src/PhysicsEngine.cpp
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2015-05-05 10:24:17 -07:00 |
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Andrew Meadows
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0932682c2a
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remove comment
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2015-05-04 13:35:36 -07:00 |
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Andrew Meadows
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96acf96b76
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entity-entity collision events emit signals again
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2015-05-04 13:32:57 -07:00 |
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Andrew Meadows
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fef84730bf
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remake foundation for CollisionEvents
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2015-05-03 09:27:15 -07:00 |
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Andrew Meadows
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0a102575ee
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fix simulation ownership infection
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2015-05-01 16:56:00 -07:00 |
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Seth Alves
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560d89b38a
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session id can be null. don't crash
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2015-05-01 14:56:03 -07:00 |
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Andrew Meadows
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42ec39c578
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add ObjectMotionType::bump(), use in PhysicsEngine
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2015-05-01 14:39:33 -07:00 |
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Andrew Meadows
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b023fe582a
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make things compile
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2015-05-01 10:44:50 -07:00 |
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Andrew Meadows
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4cb469dd79
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cleanup how MotionStates are deleted from physics
also fixed some compile errors
removed cruft
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2015-05-01 08:28:32 -07:00 |
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Andrew Meadows
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c3901939e6
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make some things compile after reorganization
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2015-04-30 13:02:18 -07:00 |
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Andrew Meadows
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31ab16ac62
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move stuff into ObjectMotionState
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2015-04-29 16:16:44 -07:00 |
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Andrew Meadows
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ab38572620
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new PhysicsEngine API is mostly in place
doesn't compile, of course
large code movements are done
non-physical kinematics have been lost --
will readd in PhysicalEntitySimuation class
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2015-04-29 09:48:02 -07:00 |
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Andrew Meadows
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087d0a027d
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merge upstream/master into andrew/nova
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2015-04-28 10:07:49 -07:00 |
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Andrew Meadows
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34974272af
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proposal for PhysicsEngine API in Application
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2015-04-28 10:06:05 -07:00 |
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Andrew Meadows
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31e5758422
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namechange updateObjectEasy()-->updateBodyEasy()
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2015-04-27 13:04:59 -07:00 |
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Andrew Meadows
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72deb2e49b
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merge upstream/master into andrew/thermonuclear
Conflicts:
libraries/entities/src/EntityItem.h
libraries/physics/src/EntityMotionState.cpp
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2015-04-27 12:54:21 -07:00 |
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Seth Alves
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e14b4c6ad4
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cleanups
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2015-04-27 11:01:48 -07:00 |
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Andrew Meadows
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e3d29d74af
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name changes and preparation for more cleanup
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2015-04-26 15:24:30 -07:00 |
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Seth Alves
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6e6793cbcc
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remove debugging prints
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2015-04-24 15:18:02 -07:00 |
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Andrew Meadows
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3ecf959b3e
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removed cached copies of damping and restitution
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2015-04-24 14:50:37 -07:00 |
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Seth Alves
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e7c6ee597a
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sync
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2015-04-24 14:36:05 -07:00 |
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Seth Alves
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ea250c037a
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sync
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2015-04-24 14:27:32 -07:00 |
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Seth Alves
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6b53fefebe
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sync
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2015-04-24 14:21:59 -07:00 |
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Andrew Meadows
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c4395e75bb
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cleanup and comments
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2015-04-24 13:26:26 -07:00 |
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Seth Alves
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6d151ee3ed
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try a different way of identifying when to claim simulation ownership of a moving entity
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2015-04-24 09:29:05 -07:00 |
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Seth Alves
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cf0499e671
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various physics-related experiments
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2015-04-23 21:07:04 -07:00 |
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Seth Alves
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2ca592de8b
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fix logic with infectious simulation ownership
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2015-04-23 10:02:29 -07:00 |
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Seth Alves
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10e5378396
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fix mangled if
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2015-04-23 09:13:18 -07:00 |
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Seth Alves
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9e96026c52
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move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState
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2015-04-22 21:36:36 -07:00 |
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Seth Alves
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4ca076ed94
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put PhysicsEngine::bump back in. some things get missed if we just set the one thing active
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2015-04-22 18:53:49 -07:00 |
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Seth Alves
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5a7f8a2f5a
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git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
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2015-04-22 17:06:21 -07:00 |
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Seth Alves
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864f8cb3b3
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fix comment
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2015-04-22 16:10:25 -07:00 |
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Seth Alves
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96b4517e6e
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when removing something from bullet, attempt to wake up anything that was touching it
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2015-04-22 16:05:31 -07:00 |
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Seth Alves
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07a848c9ce
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added bump call in physics engine for when an entity is deleted and may have something resting on top of it
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2015-04-22 15:50:39 -07:00 |
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Seth Alves
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3450597d70
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remove some debugging prints
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2015-04-22 15:03:23 -07:00 |
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Seth Alves
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c30d742f7d
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experimenting
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2015-04-22 14:22:09 -07:00 |
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Seth Alves
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36dbbd0c9d
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experimenting
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2015-04-22 14:14:12 -07:00 |
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