Andrzej Kapolka
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79a2e409a8
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Basic voxel visitation with multiple attributes.
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2013-12-11 13:52:52 -08:00 |
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Andrzej Kapolka
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8ba2cf9a8b
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Merge branch 'master' of https://github.com/worklist/hifi into metavoxels
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2013-12-11 10:30:30 -08:00 |
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Andrzej Kapolka
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88eeb17f28
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More progress on metavoxels with generic attributes.
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2013-12-10 17:53:11 -08:00 |
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Andrzej Kapolka
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6ba750a963
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More progress on generic attributes, metavoxel node management.
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2013-12-10 15:44:48 -08:00 |
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Andrzej Kapolka
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9641ca1e66
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More efficient (though perhaps overkill) blendshape mapping.
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2013-12-09 15:37:09 -08:00 |
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Andrzej Kapolka
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a431268815
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Somewhat inefficient take on allowing blendshapes coefficients to apply
multiple blendshapes.
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2013-12-09 15:21:20 -08:00 |
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Andrzej Kapolka
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9a3c44ce7d
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Enable alpha testing for models.
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2013-12-09 14:49:37 -08:00 |
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Andrzej Kapolka
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2381b2bbaf
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Get rid of initial glow.
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2013-12-09 12:30:14 -08:00 |
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Andrzej Kapolka
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c36e04c435
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This should fix the erroneous persistence on startup.
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2013-12-09 11:21:32 -08:00 |
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Andrzej Kapolka
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02cd97deb1
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Adjust palm collision size, use last free index when ignoring.
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2013-12-05 16:28:33 -08:00 |
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Andrzej Kapolka
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ecff3a0542
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Basic sphere/capsule-cone penetration test.
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2013-12-05 15:36:34 -08:00 |
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Andrzej Kapolka
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b90c5bdae8
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Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
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2013-12-05 14:00:38 -08:00 |
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Andrzej Kapolka
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1edfc90e5e
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Missed a scale multiplier.
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2013-12-05 12:02:48 -08:00 |
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Andrzej Kapolka
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0ea0887f66
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Add a scale factor to bone radii.
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2013-12-05 11:21:56 -08:00 |
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Andrzej Kapolka
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9b3560d414
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Skip the hands' parents as well as the hands themselves.
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2013-12-05 11:10:22 -08:00 |
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Andrzej Kapolka
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193f676fcb
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-12-05 10:18:50 -08:00 |
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ZappoMan
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9faef65ccc
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first cut at splitting out octree base classes
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2013-12-03 17:32:02 -08:00 |
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Andrzej Kapolka
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70ca1106b1
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Working on testing the Leap/Hydra hands against the avatar body.
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2013-12-03 17:28:36 -08:00 |
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Andrzej Kapolka
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817946bed5
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Attempting to rotate longitudinally at elbow, rather than wrist.
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2013-12-03 11:05:38 -08:00 |
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Andrzej Kapolka
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2633223f4e
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Compute the bone radii from the vertices. It's more error-prone than I
expected, but it more or less works.
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2013-12-02 18:07:29 -08:00 |
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Andrzej Kapolka
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f6b3a6ceca
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The other part of the Oculus ambient occlusion fix.
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2013-11-26 17:53:31 -08:00 |
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Andrzej Kapolka
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898135fbf2
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Linear filtering for more smoothness.
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2013-11-21 13:36:16 -08:00 |
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Andrzej Kapolka
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dcc926a0db
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Working on the "real" shadow volume.
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2013-11-20 20:36:54 -08:00 |
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Andrzej Kapolka
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758246309a
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Use compare mode.
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2013-11-20 20:06:22 -08:00 |
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Andrzej Kapolka
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4bcc6fdc0d
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More progress on shadows.
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2013-11-20 18:27:59 -08:00 |
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Andrzej Kapolka
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5cc5d9bba8
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Progress towards shadow maps.
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2013-11-20 16:23:54 -08:00 |
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Andrzej Kapolka
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f7458cf934
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Fix for pupil dilation on Ryan's face.
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2013-11-14 15:21:54 -08:00 |
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Andrzej Kapolka
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76d8bd0a9c
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Finger IK, take two.
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2013-11-13 13:53:41 -08:00 |
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Andrzej Kapolka
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d87dccd614
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Alignment to pull elbows towards ground.
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2013-11-13 12:06:08 -08:00 |
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Andrzej Kapolka
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c2e4a70685
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Back to the cyclic coordinate descent algorithm (easier to apply joint
constraints); Leap hands relative to eyes.
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2013-11-13 10:35:20 -08:00 |
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Andrzej Kapolka
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a36f9d52af
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Constraint fix, apply constraints to wrists.
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2013-11-12 15:43:11 -08:00 |
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Andrzej Kapolka
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0eaaa89c9a
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Read the palm direction from the FST, use that to determine Leap rotations.
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2013-11-08 15:38:20 -08:00 |
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Andrzej Kapolka
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49c9d41dd5
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Read and enforce angle constraints (untested).
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2013-11-08 14:49:38 -08:00 |
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Andrzej Kapolka
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a29dfe9c63
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Yet another finger attempt.
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2013-11-07 16:14:23 -08:00 |
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Andrzej Kapolka
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c3049d4378
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Another shot at the fingers. Not attempting IK on the anymore.
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2013-11-07 14:25:01 -08:00 |
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Andrzej Kapolka
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aec7dbca08
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Attempting the fingers again.
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2013-11-07 13:57:54 -08:00 |
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Andrzej Kapolka
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4360621daf
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Adjustments to wrist rotations.
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2013-11-07 13:17:08 -08:00 |
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Andrzej Kapolka
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f0e72d8d0c
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Removed unused variable, debugging code.
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2013-11-07 12:16:17 -08:00 |
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Andrzej Kapolka
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e6cd9a7368
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Working on wiring up the fingers.
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2013-11-07 12:12:48 -08:00 |
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Andrzej Kapolka
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be09d319b7
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Gravity adjustments.
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2013-11-06 17:58:05 -08:00 |
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Andrzej Kapolka
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afd3f6937c
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Derp; I don't want the length of the scale, I want the average of the
components.
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2013-11-06 17:05:10 -08:00 |
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Andrzej Kapolka
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97cf9f2285
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Cleanup on aisle 3.
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2013-11-06 15:58:35 -08:00 |
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Andrzej Kapolka
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1706c7c97a
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New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
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2013-11-06 15:51:26 -08:00 |
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Andrzej Kapolka
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c55f8c5900
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Forgot to return a value.
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2013-11-05 16:14:21 -08:00 |
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Andrzej Kapolka
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9460fb87c2
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Return arm to neutral position when mouse pointer is invisible.
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2013-11-05 16:06:11 -08:00 |
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Andrzej Kapolka
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b2ed29dbff
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Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
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2013-11-04 16:49:12 -08:00 |
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ZappoMan
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c4a2b3c49b
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fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel
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2013-11-03 11:10:00 -08:00 |
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Philip Rosedale
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79fb92f195
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Merge pull request #1170 from ZappoMan/point_shader
first cut a variable point size point rendering
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2013-11-01 17:02:28 -07:00 |
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Andrzej Kapolka
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966f75db9b
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Sanity check to prevent crash in Model::simulate.
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2013-11-01 14:47:25 -07:00 |
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ZappoMan
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56aafabacd
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fixed up comments and style guide items
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2013-11-01 14:39:55 -07:00 |
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