Anthony Thibault
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78d7c321b8
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Merge pull request #13796 from amantley/noNeckFix
Avatar without Neck Joint bug 14620
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2018-08-30 14:52:44 -07:00 |
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John Conklin II
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8fa4a2855e
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Merge pull request #13641 from amantley/rotateFilterChange
Hand Azimuth Controls Shoulder Rotation
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2018-08-30 13:59:00 -07:00 |
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Stephen Birarda
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aaf5f593c5
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send MyAvatar avatar entity updates through entity tree
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2018-08-29 16:30:24 -07:00 |
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Angus Antley
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f7d0cdda02
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added a check for whether the head to shoulder azimuth is greater than 100 degrees. If so unflip the chest azimuth
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2018-08-29 20:44:21 +01:00 |
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Angus Antley
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ee33f5dc97
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normalize the hip hand vector in getSpine2RotationRigSpace, made computeHandAzimuth a const function that returns a vec2
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2018-08-29 01:57:49 +01:00 |
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amantley
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3c792a04c1
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fixed roll rotation added to azimuth in MySkeletonModel.cpp
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2018-08-28 11:25:42 -07:00 |
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amantley
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89b508251e
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added some comment to explain rig to avatar transform
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2018-08-27 17:57:50 -07:00 |
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amantley
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055f03878e
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made changes to add roll to the spine2 rotation. also only the shoulders control the rotation recenter now
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2018-08-27 14:44:27 -07:00 |
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amantley
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dd8a00983c
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Merge remote-tracking branch 'upstream/master' into rotateFilterChange
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2018-08-24 16:29:20 -07:00 |
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amantley
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2bec867863
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added the sanity check to see if the shoulders have flipped
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2018-08-24 16:29:08 -07:00 |
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amantley
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a60ab863a3
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demo version of the head and hands determining the rotate function
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2018-08-24 11:06:36 -07:00 |
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Angus Antley
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25610c7587
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got the hands turning the shoulders, needs error checking
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2018-08-24 11:04:36 +01:00 |
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Angus Antley
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44a6c7df5f
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added hook to myskeleton model to update spine2, need to get the rotation from myavatar then we have spine rot
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2018-08-24 07:17:17 +01:00 |
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amantley
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0e0561bb24
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latest rotate code
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2018-08-23 17:59:18 -07:00 |
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John Conklin II
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1320a34a18
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Merge pull request #13841 from luiscuenca/noAttachmentsToJSON
Don't include old attachment data on new avatar recordings
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2018-08-23 10:51:33 -07:00 |
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Angus Antley
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30ef544c6d
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starting the c++ version of shoulder rotation
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2018-08-23 15:57:14 +01:00 |
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Wayne Chen
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9518b8cdaf
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rearrangement
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2018-08-22 15:46:02 -07:00 |
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Wayne Chen
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c32cc1ead2
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adding implementation
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2018-08-22 15:42:15 -07:00 |
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luiscuenca
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b3d127c953
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Fix flickering
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2018-08-22 14:31:34 -07:00 |
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amantley
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9dfaf32b72
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fixed the step animation but it still needs work
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2018-08-22 14:12:19 -07:00 |
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amantley
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2dd812935f
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Merge remote-tracking branch 'upstream/master' into rotateFilterChange
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2018-08-22 12:57:16 -07:00 |
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amantley
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1e3ca6f902
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added quicker follow code and added head to rotate calculation
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2018-08-22 12:57:06 -07:00 |
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amantley
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456b8bf2a9
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tweaked the animvars callback to update the spine2 position
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2018-08-22 09:36:52 -07:00 |
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luiscuenca
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5f4903f884
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Record entities
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2018-08-22 08:53:51 -07:00 |
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Stephen Birarda
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1723f3d3d8
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don't use entity tree to clear all avatar entities
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2018-08-21 12:21:29 -07:00 |
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Stephen Birarda
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a177e49877
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Revert "send attachment clears through setAvatarEntityData"
This reverts commit 25876bca63 .
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2018-08-21 12:18:11 -07:00 |
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Stephen Birarda
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25876bca63
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send attachment clears through setAvatarEntityData
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2018-08-21 10:32:05 -07:00 |
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Stephen Birarda
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e33f349d53
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fix flagging for avatar entity update/delete
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2018-08-21 10:32:05 -07:00 |
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Stephen Birarda
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ea7c0e923a
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make client traits handler a unique ptr in AvatarData
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2018-08-21 10:31:15 -07:00 |
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Stephen Birarda
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a0df68f32f
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move skeleton model URL emit to AvatarData
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2018-08-21 10:31:14 -07:00 |
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Stephen Birarda
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a80d19a44a
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remove skeleton from identity, handle in clients
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2018-08-21 10:31:14 -07:00 |
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Stephen Birarda
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ac835650b7
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add skeleton trait sending to Agent, queuing in AvatarMixer
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2018-08-21 10:31:14 -07:00 |
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Stephen Birarda
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486557e28a
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initial trait packet sending on skeleton URL change
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2018-08-21 10:31:14 -07:00 |
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amantley
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baa17395f0
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Merge remote-tracking branch 'upstream/master' into rotateFilterChange
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2018-08-20 16:47:21 -07:00 |
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amantley
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94026fb4dd
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added activate(rotation) to prephysics update
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2018-08-20 16:47:14 -07:00 |
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John Conklin II
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1edf1b4337
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Merge pull request #13555 from SamGondelman/destroy
Trying to fix dependency shutdown
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2018-08-16 13:14:58 -07:00 |
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Seth Alves
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527b27da96
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pseudo-joints for far-grab positions
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2018-08-14 08:55:20 -07:00 |
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Seth Alves
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0a5c96ecc1
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Merge pull request #13792 from luiscuenca/attachmentsAPImgr
Attachments API returns avatar entities
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2018-08-13 14:21:13 -07:00 |
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luiscuenca
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dd93055d89
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Convert and load attachments when rig is ready
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2018-08-10 16:15:30 -07:00 |
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John Conklin II
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644ff1eafa
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Merge pull request #13655 from amantley/animationBlendChanges
New Default Strafe Animations Plus Animation Tuning Support
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2018-08-10 15:03:30 -07:00 |
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amantley
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f26d6b8c3d
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cleaned up code and changed the forward offset for the default eyes when there is no neck bone
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2018-08-09 12:15:35 -07:00 |
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luiscuenca
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9ca0ee05dc
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Fix wanings
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2018-08-09 12:13:03 -07:00 |
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amantley
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a3f2fd1f23
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removed some print statements and added the code to use the head parent when the neck is missing, this allows for cauterization
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2018-08-09 11:33:27 -07:00 |
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luiscuenca
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8c121a531d
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Turn attachments into avatar entities
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2018-08-09 10:35:15 -07:00 |
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amantley
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c774dd7f5b
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debugging to solve the no-neck crazy scale problem
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2018-08-08 17:52:22 -07:00 |
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r3tk0n
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32165dff40
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Fixed rotations in MyAvatar::goToFeetLocation()
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2018-08-07 14:31:48 -07:00 |
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amantley
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1353406254
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more whitespace
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2018-08-07 12:56:28 -07:00 |
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amantley
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84619e7adc
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cleaned up to match coding standards
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2018-08-07 10:40:11 -07:00 |
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MuteTab
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b590ff793a
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New function for changing location in domains such that the AVatar's leg-length is taken into account.
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2018-08-06 20:26:44 -07:00 |
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amantley
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1ad6b041cd
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updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed
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2018-08-06 18:36:32 -07:00 |
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