Commit graph

1984 commits

Author SHA1 Message Date
Anthony Thibault
78d7c321b8
Merge pull request #13796 from amantley/noNeckFix
Avatar without Neck Joint bug 14620
2018-08-30 14:52:44 -07:00
John Conklin II
8fa4a2855e
Merge pull request #13641 from amantley/rotateFilterChange
Hand Azimuth Controls Shoulder Rotation
2018-08-30 13:59:00 -07:00
Stephen Birarda
aaf5f593c5 send MyAvatar avatar entity updates through entity tree 2018-08-29 16:30:24 -07:00
Angus Antley
f7d0cdda02 added a check for whether the head to shoulder azimuth is greater than 100 degrees. If so unflip the chest azimuth 2018-08-29 20:44:21 +01:00
Angus Antley
ee33f5dc97 normalize the hip hand vector in getSpine2RotationRigSpace, made computeHandAzimuth a const function that returns a vec2 2018-08-29 01:57:49 +01:00
amantley
3c792a04c1 fixed roll rotation added to azimuth in MySkeletonModel.cpp 2018-08-28 11:25:42 -07:00
amantley
89b508251e added some comment to explain rig to avatar transform 2018-08-27 17:57:50 -07:00
amantley
055f03878e made changes to add roll to the spine2 rotation. also only the shoulders control the rotation recenter now 2018-08-27 14:44:27 -07:00
amantley
dd8a00983c Merge remote-tracking branch 'upstream/master' into rotateFilterChange 2018-08-24 16:29:20 -07:00
amantley
2bec867863 added the sanity check to see if the shoulders have flipped 2018-08-24 16:29:08 -07:00
amantley
a60ab863a3 demo version of the head and hands determining the rotate function 2018-08-24 11:06:36 -07:00
Angus Antley
25610c7587 got the hands turning the shoulders, needs error checking 2018-08-24 11:04:36 +01:00
Angus Antley
44a6c7df5f added hook to myskeleton model to update spine2, need to get the rotation from myavatar then we have spine rot 2018-08-24 07:17:17 +01:00
amantley
0e0561bb24 latest rotate code 2018-08-23 17:59:18 -07:00
John Conklin II
1320a34a18
Merge pull request #13841 from luiscuenca/noAttachmentsToJSON
Don't include old attachment data on new avatar recordings
2018-08-23 10:51:33 -07:00
Angus Antley
30ef544c6d starting the c++ version of shoulder rotation 2018-08-23 15:57:14 +01:00
Wayne Chen
9518b8cdaf rearrangement 2018-08-22 15:46:02 -07:00
Wayne Chen
c32cc1ead2 adding implementation 2018-08-22 15:42:15 -07:00
luiscuenca
b3d127c953 Fix flickering 2018-08-22 14:31:34 -07:00
amantley
9dfaf32b72 fixed the step animation but it still needs work 2018-08-22 14:12:19 -07:00
amantley
2dd812935f Merge remote-tracking branch 'upstream/master' into rotateFilterChange 2018-08-22 12:57:16 -07:00
amantley
1e3ca6f902 added quicker follow code and added head to rotate calculation 2018-08-22 12:57:06 -07:00
amantley
456b8bf2a9 tweaked the animvars callback to update the spine2 position 2018-08-22 09:36:52 -07:00
luiscuenca
5f4903f884 Record entities 2018-08-22 08:53:51 -07:00
Stephen Birarda
1723f3d3d8 don't use entity tree to clear all avatar entities 2018-08-21 12:21:29 -07:00
Stephen Birarda
a177e49877 Revert "send attachment clears through setAvatarEntityData"
This reverts commit 25876bca63.
2018-08-21 12:18:11 -07:00
Stephen Birarda
25876bca63 send attachment clears through setAvatarEntityData 2018-08-21 10:32:05 -07:00
Stephen Birarda
e33f349d53 fix flagging for avatar entity update/delete 2018-08-21 10:32:05 -07:00
Stephen Birarda
ea7c0e923a make client traits handler a unique ptr in AvatarData 2018-08-21 10:31:15 -07:00
Stephen Birarda
a0df68f32f move skeleton model URL emit to AvatarData 2018-08-21 10:31:14 -07:00
Stephen Birarda
a80d19a44a remove skeleton from identity, handle in clients 2018-08-21 10:31:14 -07:00
Stephen Birarda
ac835650b7 add skeleton trait sending to Agent, queuing in AvatarMixer 2018-08-21 10:31:14 -07:00
Stephen Birarda
486557e28a initial trait packet sending on skeleton URL change 2018-08-21 10:31:14 -07:00
amantley
baa17395f0 Merge remote-tracking branch 'upstream/master' into rotateFilterChange 2018-08-20 16:47:21 -07:00
amantley
94026fb4dd added activate(rotation) to prephysics update 2018-08-20 16:47:14 -07:00
John Conklin II
1edf1b4337
Merge pull request #13555 from SamGondelman/destroy
Trying to fix dependency shutdown
2018-08-16 13:14:58 -07:00
Seth Alves
527b27da96 pseudo-joints for far-grab positions 2018-08-14 08:55:20 -07:00
Seth Alves
0a5c96ecc1
Merge pull request #13792 from luiscuenca/attachmentsAPImgr
Attachments API returns avatar entities
2018-08-13 14:21:13 -07:00
luiscuenca
dd93055d89 Convert and load attachments when rig is ready 2018-08-10 16:15:30 -07:00
John Conklin II
644ff1eafa
Merge pull request #13655 from amantley/animationBlendChanges
New Default Strafe Animations Plus Animation Tuning Support
2018-08-10 15:03:30 -07:00
amantley
f26d6b8c3d cleaned up code and changed the forward offset for the default eyes when there is no neck bone 2018-08-09 12:15:35 -07:00
luiscuenca
9ca0ee05dc Fix wanings 2018-08-09 12:13:03 -07:00
amantley
a3f2fd1f23 removed some print statements and added the code to use the head parent when the neck is missing, this allows for cauterization 2018-08-09 11:33:27 -07:00
luiscuenca
8c121a531d Turn attachments into avatar entities 2018-08-09 10:35:15 -07:00
amantley
c774dd7f5b debugging to solve the no-neck crazy scale problem 2018-08-08 17:52:22 -07:00
r3tk0n
32165dff40 Fixed rotations in MyAvatar::goToFeetLocation() 2018-08-07 14:31:48 -07:00
amantley
1353406254 more whitespace 2018-08-07 12:56:28 -07:00
amantley
84619e7adc cleaned up to match coding standards 2018-08-07 10:40:11 -07:00
MuteTab
b590ff793a New function for changing location in domains such that the AVatar's leg-length is taken into account. 2018-08-06 20:26:44 -07:00
amantley
1ad6b041cd updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed 2018-08-06 18:36:32 -07:00