Andrzej Kapolka
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74afcf5626
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Allow floating point start/end frames and negative play speeds.
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2014-06-04 11:47:53 -07:00 |
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Andrew Meadows
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8e7daed2b3
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Merge upsrtream/master into andrew/inertia
Conflicts:
interface/src/renderer/Model.cpp
|
2014-06-02 11:32:23 -07:00 |
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Andrew Meadows
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4eb4334ed8
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replace Model::setJointRotation() with JointState::setRotation()
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2014-05-30 09:57:32 -07:00 |
|
Andrew Meadows
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557d7d428b
|
minor rename and formatting
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2014-05-30 08:28:15 -07:00 |
|
Andrew Meadows
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e21dbd8726
|
rename updateWorldTransforms to computeTransforms
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2014-05-30 08:20:11 -07:00 |
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AndrewMeadows
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5b74829318
|
Merge pull request #2955 from ey6es/cascade
Basic cascaded shadow maps for increased shadow draw distance.
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2014-05-29 18:57:44 -07:00 |
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Atlante45
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17e3bd6110
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CR comments
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2014-05-29 18:24:21 -07:00 |
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Andrzej Kapolka
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67921c474e
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Merge branch 'master' of https://github.com/highfidelity/hifi into cascade
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2014-05-29 17:09:09 -07:00 |
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Andrzej Kapolka
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12beef7fec
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Apply the new shadow distances to the models, too.
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2014-05-29 17:08:36 -07:00 |
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Andrew Meadows
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6efa851104
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minor cleanup + use 'fraction' instead of 'percent'
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2014-05-29 15:44:27 -07:00 |
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Andrzej Kapolka
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391902f79b
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Cascaded shadow maps for models.
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2014-05-29 15:30:40 -07:00 |
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Atlante45
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0eb56000ef
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Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
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2014-05-29 15:02:21 -07:00 |
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Andrew Meadows
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603333f634
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add JointState::restoreRotation()
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2014-05-29 14:11:17 -07:00 |
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Andrew Meadows
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2e99d316ac
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remove JointState::_translation
(use corresponding data in FBXJoint instead)
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2014-05-29 12:52:05 -07:00 |
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Andrzej Kapolka
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09231f01f3
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Retain "simple" shadows, supply cascaded as option.
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2014-05-29 12:48:41 -07:00 |
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Andrew Meadows
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a898fcbf75
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move details of getJointRotation() into JointState
also: remove unused getLeft/RightHandRotation() methods
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2014-05-29 11:43:25 -07:00 |
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Atlante45
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37613f086b
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Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
Conflicts:
interface/src/renderer/Model.cpp
|
2014-05-29 10:28:09 -07:00 |
|
Andrew Meadows
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4cf5628783
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move applyRotationDelta() from Model to JointState
|
2014-05-29 10:00:55 -07:00 |
|
Andrew Meadows
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29e093e2e0
|
fix float literals to agree with coding standard
|
2014-05-29 09:20:01 -07:00 |
|
Andrew Meadows
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86d6fd45de
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safe copy of JointState data
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2014-05-29 08:19:43 -07:00 |
|
Andrew Meadows
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ec25982a58
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add JointState::updateWorldTransform()
|
2014-05-28 17:51:17 -07:00 |
|
Andrew Meadows
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b15b0fd96c
|
cleaner initialization of JointState
|
2014-05-28 17:31:07 -07:00 |
|
Andrew Meadows
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9f2a4ae626
|
Make JointState a proper class
JointState gets a pointer to its corresponding FBXJoint
|
2014-05-28 16:49:39 -07:00 |
|
Atlante45
|
8cd101ac57
|
Added getJointCombinedRotation to Models
|
2014-05-28 15:57:38 -07:00 |
|
Andrzej Kapolka
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c3f6cab199
|
Working on cascading shadow maps.
|
2014-05-28 15:20:09 -07:00 |
|
Andrew Meadows
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e74da5f2a0
|
merge upstream/master into andrew/inertia
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2014-05-28 14:55:08 -07:00 |
|
Andrew Meadows
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13f11e1056
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Remove "fromBind" arg in Model::setJointRotation
It was always set 'true'.
|
2014-05-28 14:53:32 -07:00 |
|
Andrzej Kapolka
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4cbc550820
|
Fix arguments to applyRotationDelta.
|
2014-05-28 12:03:57 -07:00 |
|
Andrew Meadows
|
ae3b792a35
|
move face/head code from Model into SkeletonModel
|
2014-05-27 15:28:41 -07:00 |
|
Andrew Meadows
|
6efa417742
|
move hand/arm stuff from Model to SkeletonModel
|
2014-05-27 15:06:50 -07:00 |
|
Andrew Meadows
|
afc7660d74
|
merge upstream/master into andrew/inertia
|
2014-05-27 14:57:44 -07:00 |
|
Andrew Meadows
|
07544c7b43
|
removal of unused getNeckRotation()
|
2014-05-27 12:52:44 -07:00 |
|
Andrzej Kapolka
|
edaa251e5f
|
Provide option to disable avatar shadowing.
|
2014-05-27 11:43:34 -07:00 |
|
Andrzej Kapolka
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70ab33b65b
|
Some tricks to avoid shadow artifacts: render back faces to shadow buffer,
use polygon offset.
|
2014-05-27 10:54:18 -07:00 |
|
Clément Brisset
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6bb933996f
|
Merge pull request #2920 from ZappoMan/aacube
Add RayPick support for models
|
2014-05-24 17:03:59 -07:00 |
|
ZappoMan
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9d9600aad5
|
fix max dimension
|
2014-05-23 22:08:31 -07:00 |
|
Andrzej Kapolka
|
ac2137c3b6
|
Fixed a couple copy and paste errors.
|
2014-05-23 16:56:10 -07:00 |
|
Andrzej Kapolka
|
0baf757c0d
|
Basic support for shadows on models.
|
2014-05-23 16:35:51 -07:00 |
|
ZappoMan
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ee523ff373
|
Merge branch 'master' of https://github.com/worklist/hifi into aacube
|
2014-05-23 11:17:59 -07:00 |
|
ZappoMan
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39ed7f7b65
|
renaming of AABox to AACube, introduction of actual AABox
|
2014-05-23 10:45:04 -07:00 |
|
Andrzej Kapolka
|
4d6e8a2c9e
|
Or rather, replaceMatchingPriorities.
|
2014-05-23 09:42:36 -07:00 |
|
Andrzej Kapolka
|
a32dfdb7bb
|
We should let people "start" even if the animation is already playing (to
start again from the beginning). Fixed an issue with competing priorities.
|
2014-05-22 17:05:28 -07:00 |
|
Andrzej Kapolka
|
8458477b9f
|
Fixed a compile warning, provide means to start/stop animations.
|
2014-05-22 16:15:34 -07:00 |
|
Andrzej Kapolka
|
083543419d
|
More priority bits.
|
2014-05-22 15:00:36 -07:00 |
|
Andrzej Kapolka
|
8717977437
|
Merge branch 'master' of https://github.com/highfidelity/hifi into animenu
|
2014-05-22 14:42:23 -07:00 |
|
Andrzej Kapolka
|
d4af39a9f5
|
Working on handling animation priorities to prevent Hydra move/restore from
interfering with scripted animations.
|
2014-05-22 14:41:46 -07:00 |
|
Andrew Meadows
|
b0c3655076
|
Fix for bad bounding shape for multi-root models.
|
2014-05-22 11:40:36 -07:00 |
|
Andrzej Kapolka
|
2eee9a32ac
|
Removed debugging line.
|
2014-05-21 15:39:12 -07:00 |
|
Andrzej Kapolka
|
de7c05cb2d
|
More animation controls.
|
2014-05-21 15:30:50 -07:00 |
|
Andrzej Kapolka
|
0e15c82e49
|
Allow setting masked joints for each animation.
|
2014-05-21 11:58:20 -07:00 |
|