Bradley Austin Davis
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fade3a8de0
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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02cf15d115
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Lightclusters no unpack position from zdb
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2018-03-30 10:06:27 -04:00 |
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humbletim
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08ccda9cfc
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
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samcake
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1d3fc1b647
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Fix a bad conversion to integer for negative values of the GRid COordinates
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2016-11-10 17:57:11 -08:00 |
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samcake
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ba88db1b14
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Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
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2016-10-05 18:28:19 -07:00 |
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samcake
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6aa39ec95a
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Polish the debugging of the light volumes
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2016-10-04 11:03:12 -07:00 |
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samcake
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c72b330821
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Simple change to the get cluster interface
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2016-10-03 15:34:54 -07:00 |
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sam
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deab1db39a
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FIxed the flickering bug and make a better debuging view to control the overlap
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2016-10-03 02:53:41 -07:00 |
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samcake
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efc4406b47
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Debugging the grid content
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2016-09-12 19:46:18 -07:00 |
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