Brad Davis
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2df2bbef46
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
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Sam Gateau
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aac49e901b
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merging with master (andthe big shader pr)
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2018-08-07 09:16:30 -07:00 |
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Sam Gateau
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09d33177fc
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Adjust Workload and better representation of the workload debuging features
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2018-08-06 15:36:25 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Andrew Meadows
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44c3620b6e
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remove cruft
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2018-06-18 17:45:58 -07:00 |
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samcake
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52a4224442
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Arg get me the feedback working!!!!
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2018-04-18 18:16:06 -07:00 |
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samcake
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660c4c30e9
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Representing the view spheres
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2018-03-02 18:22:51 -08:00 |
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samcake
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94fa2ef6a0
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Adding debug color of the region
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2018-02-28 17:59:59 -08:00 |
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samcake
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b1b539e07a
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Adding debug color of the region
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2018-02-28 17:56:37 -08:00 |
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samcake
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d91fb543f3
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Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api
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2018-02-28 17:15:40 -08:00 |
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samcake
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31462a87c3
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now identifying the issue with ResourceBUffer
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2018-02-28 10:13:13 -08:00 |
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samcake
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3360c5a968
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Debugging the ssbo bug
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2018-02-27 18:46:12 -08:00 |
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samcake
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101872abce
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Still marinating how to represent the proxy values...
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2018-02-22 16:44:35 -08:00 |
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samcake
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9c136e7dac
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Trying to render the proxies without success
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2018-02-21 17:31:53 -08:00 |
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samcake
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f1dcfeb25e
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Adding shaders and means to render the proxies contained in the workload SPace
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2018-02-20 18:20:12 -08:00 |
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