Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Andrew Meadows
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8231a56b22
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pull task out of render and into its own lib
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2018-02-13 08:56:11 -08:00 |
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samcake
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c256893575
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some clean up:
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2017-05-23 18:00:22 -07:00 |
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Sam Cake
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5edcc38eba
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
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Sam Gateau
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79f700e8ce
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Adding the drawKeyLight shader
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2017-05-17 18:12:48 -07:00 |
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samcake
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2cd2c95940
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Adding more debugging tool
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2017-05-16 16:12:31 -07:00 |
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Sam Cake
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4c3ddfbff9
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Adding debuging of the ambient lighting
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2017-05-16 01:01:19 -07:00 |
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Sam Cake
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d3724116d9
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Using the items to pick the key light!
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2017-05-08 00:20:20 -07:00 |
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samcake
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4a47737d0b
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REfining the Config behavior, trying to pr next
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2017-04-10 19:01:49 -07:00 |
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Sam Cake
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a458828590
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
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Sam Cake
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b65448bcbe
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Trying to improve the Job/Task classes and testing it with the ZoneRenderer
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2017-04-09 11:08:35 -07:00 |
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samcake
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e6844f4294
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Cleaning up the basic jobs of render
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2017-04-07 18:35:27 -07:00 |
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samcake
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6fc965072c
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Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
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2017-04-06 15:19:55 -07:00 |
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