Olivier Prat
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2584ce4c96
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Merged with master
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2018-08-08 08:42:44 +02:00 |
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Brad Davis
|
ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
|
Olivier Prat
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d1d6782381
|
Repaired Luci shadow cascade and depth visualisation
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2018-08-01 17:02:52 +02:00 |
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SamGondelman
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aec7206901
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get rid of overlay pipelines and just use forward rendering
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2018-06-05 14:44:44 -07:00 |
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samcake
|
386c0f9ab2
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Re review adjustments
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2018-05-31 12:16:57 -07:00 |
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Sam Gateau
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513acc529e
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INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine
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2018-05-30 23:31:54 -07:00 |
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Clement
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da08d747dc
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Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
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2018-05-17 12:10:08 -07:00 |
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samcake
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179801dab6
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
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Cristian Luis Duarte
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9e9e1092d6
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Add Opaques tasks into RenderForwardTask
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2018-05-11 21:37:28 -03:00 |
|
Cristian Luis Duarte
|
936a319e62
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Android - First version of showing up avatars names upon touch. Brought back (transparent) overlays into render forward task.
|
2018-05-09 17:15:57 -03:00 |
|
Olivier Prat
|
da6bd92ff6
|
Merged with master
|
2018-03-09 10:07:25 +01:00 |
|
Cristian Luis Duarte
|
76e4a5bef2
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Android - Change for test, this cast should avoid crashes due to SIGSEV in ToneMappingDeferred::run inputs.get1().
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2018-03-02 18:46:14 -03:00 |
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Bradley Austin Davis
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12d1885dff
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Merge pull request #12428 from gcalero/android_ui_fixes
Android ui fixes
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2018-02-22 18:28:18 -08:00 |
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Brad Davis
|
4e2d3f23a6
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Fix tonemapping on forward render pipeline / GLES
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2018-02-22 15:38:15 -08:00 |
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Gabriel Calero
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779e45aae7
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Restore avatar overlays
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2018-02-19 16:12:41 -03:00 |
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Olivier Prat
|
f5a2557a2e
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Merged with master
|
2018-02-19 17:28:39 +01:00 |
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Gabriel Calero
|
99f6c80b2a
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Temporary remove ToneMappingDeferred
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2018-02-13 10:00:31 -08:00 |
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Sam Gateau
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f20e1a727e
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Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
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2018-02-08 23:07:39 -08:00 |
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samcake
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b66da1897d
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improving the forward rendering pass, removing the specular variation and making it defautl
|
2018-02-08 17:59:07 -08:00 |
|
Brad Davis
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795a3b8407
|
Fix merge errors
|
2018-01-16 19:27:35 -08:00 |
|
Brad Davis
|
db30e9c45f
|
Fixing PR builds
|
2018-01-15 09:47:31 -08:00 |
|
Sam Gateau
|
331a8f3094
|
fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
|
2018-01-13 01:00:10 -08:00 |
|
Sam Gateau
|
e3faec838c
|
Adding colors to the world
|
2018-01-11 23:22:51 -08:00 |
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samcake
|
4dd925f025
|
Fixing forward render task to draw entities and avatars shapes
|
2018-01-10 17:51:03 -08:00 |
|
Brad Davis
|
105dffebaf
|
Fixing UI
|
2018-01-09 18:36:42 -08:00 |
|
Gabriel Calero
|
597114afea
|
Prepare forward pipeline for android
|
2018-01-03 16:42:19 -03:00 |
|
Gabriel Calero
|
468fc89c3e
|
Use forward pipeline for android
|
2018-01-03 16:38:23 -03:00 |
|
Olivier Prat
|
92e1fe8e5c
|
Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
|
2017-12-08 18:02:27 +01:00 |
|
SamGondelman
|
1b85a453ab
|
working on text3d overlays and entities
|
2017-09-12 16:49:51 -07:00 |
|
Olivier Prat
|
57b2bdf709
|
Working bubble isect owner POV
|
2017-07-04 09:14:08 +02:00 |
|
Olivier Prat
|
87833abd31
|
Sky working again.
|
2017-06-30 16:46:25 +02:00 |
|
Brad Davis
|
fece438602
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
|
Atlante45
|
ad16a935e9
|
Texture::create returns shared pointer
|
2017-04-25 15:56:23 -07:00 |
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samcake
|
63fe579022
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
|
Sam Cake
|
a458828590
|
MOving forward with the TaskConcept and TaskModel, all working
|
2017-04-10 02:30:13 -07:00 |
|
Sam Cake
|
b65448bcbe
|
Trying to improve the Job/Task classes and testing it with the ZoneRenderer
|
2017-04-09 11:08:35 -07:00 |
|
Sam Cake
|
dd73cb7b8e
|
Use a magic number gpu::Texture::SINGLE_MIP instead of 1
|
2017-03-30 23:46:37 -07:00 |
|
samcake
|
b6504bba56
|
Moving the num mips per texture to the creator so it s immutable and simpler
|
2017-03-29 17:58:56 -07:00 |
|
samcake
|
960f4f0ead
|
Move the drawBOunds job to DrawTasks
|
2017-01-16 18:33:42 -08:00 |
|
samcake
|
83d1c3ad01
|
Adding support for the meta rendering
|
2017-01-16 17:47:58 -08:00 |
|
Zach Pomerantz
|
f7cb2ec85b
|
add plain forward model shaders
|
2017-01-03 20:41:57 -05:00 |
|
Zach Pomerantz
|
89917b41fd
|
add Forward Draw for opaques (no pipelines)
|
2017-01-03 15:18:22 -05:00 |
|
Zach Pomerantz
|
f8e8065e93
|
mv DrawBounds to end of ForwardTask
|
2017-01-03 14:56:47 -05:00 |
|
Zach Pomerantz
|
2e274b026d
|
fix line lengths
|
2017-01-03 14:55:47 -05:00 |
|
Zach Pomerantz
|
26cfc83e20
|
Merge branch 'master' into graphics/fetch-cull-sort
|
2017-01-03 14:04:39 -05:00 |
|
Zach Pomerantz
|
0e9da87549
|
FetchSortCull->FetchCullSort
|
2016-12-29 19:27:37 -05:00 |
|
Zach Pomerantz
|
c75dd236f2
|
rm unused forward pipelines
|
2016-12-29 19:11:06 -05:00 |
|
Zach Pomerantz
|
d00ae05e26
|
add background to forward renderer
|
2016-12-29 19:09:06 -05:00 |
|
Zach Pomerantz
|
ca1a14e5b0
|
add RenderFetchSortCull task
|
2016-12-23 15:54:22 -05:00 |
|