samcake
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4202e60ac3
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trying to add the skymap on translucents
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2016-04-26 18:20:15 -07:00 |
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samcake
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ca720efce6
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Exposing the timing of the jobs by default
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2016-04-18 14:53:06 -07:00 |
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samcake
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1b54a29491
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small improvments adn exploring the jittering bug for reflections
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2016-03-31 11:34:27 -07:00 |
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samcake
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10ddecd536
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Debuggingh the reflection jittering
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2016-03-31 01:51:26 -07:00 |
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samcake
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9fb318570b
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Ajusting the pure Ambient SH lighting pass and more review issues
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2016-03-01 12:24:44 -08:00 |
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samcake
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89920370db
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A bunch of typo fixes after review
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2016-03-01 10:53:08 -08:00 |
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samcake
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630c61e61d
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Reflection is working correctly with the PBR property, ship t
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2016-02-29 18:54:43 -08:00 |
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samcake
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99ba011996
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Post merge with Zach work for environment map
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2016-02-26 16:04:50 -08:00 |
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Zach Pomerantz
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1fbcaea4b4
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Fix evalSkyboxGlobalColor
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2016-02-26 14:20:21 -08:00 |
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samcake
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a0d7ce145e
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Adding support for emissive and occlusion maps, on to pr land
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2016-02-24 17:30:29 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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samcake
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903824809c
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trying to have better support for the materials
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2016-02-18 18:33:32 -08:00 |
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samcake
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b88501784c
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Making progress toward the PBR material
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2016-02-17 18:47:52 -08:00 |
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samcake
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71863a1550
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Fixing the material names
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2016-02-16 09:33:24 -08:00 |
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samcake
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4559e75f90
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Trying to solve the ambient issue
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2016-02-12 18:22:01 -08:00 |
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samcake
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584d50b594
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
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samcake
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df496b065c
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Merging with master
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2016-01-18 16:40:34 -08:00 |
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samcake
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31bea5034c
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-12 10:02:15 -08:00 |
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Zach Pomerantz
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c1e8fe88e4
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Fix shader typo (ambien->ambient)
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2016-01-08 20:14:31 -08:00 |
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samcake
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c31b943b88
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APplying the AO to both direct lighting and ambient
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2016-01-04 23:02:30 -04:00 |
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samcake
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32bb8f020c
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FIxing the diffuse contribution bug maybe
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2015-12-17 17:40:35 -08:00 |
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samcake
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64cf8590eb
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fix typos
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2015-09-18 11:51:58 -07:00 |
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samcake
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5f5cc3dbaf
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fix typos
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2015-09-18 11:51:28 -07:00 |
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samcake
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767407af9c
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
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samcake
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d4fd2ea4c6
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merging
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2015-09-18 11:31:53 -07:00 |
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Sam Gateau
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dc8756e465
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
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Sam Gateau
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00688172dd
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work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
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2015-09-14 15:49:05 -07:00 |
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Sam Gateau
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3c9eed6e01
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merging
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2015-08-06 11:38:50 -07:00 |
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Brad Davis
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b84eef93c9
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
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samcake
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1dba28860a
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Merge master
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2015-07-31 10:29:51 -07:00 |
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Brad Davis
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fbf3a0cbe6
|
Working on GL 4
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2015-06-23 09:48:16 -07:00 |
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Sam Cake
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65e83df214
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Generating the SH from the cube map!
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2015-05-13 11:08:18 -07:00 |
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samcake
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67b9dd248d
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Fix glsl failed compilation on Mac
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2015-05-11 14:25:05 -07:00 |
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Sam Gateau
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f2c4e04a5a
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clean up for pr
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2015-05-11 14:06:10 -07:00 |
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Sam Gateau
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45e70c98f8
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Fixed the cube map loading issue
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2015-05-11 13:43:15 -07:00 |
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Sam Gateau
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5a11143a5d
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Using the skybox cubemap for ambient lighting
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2015-05-09 11:40:46 -07:00 |
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Sam Gateau
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b5b146b81b
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Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
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2015-04-16 17:35:37 -07:00 |
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Sam Gateau
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4aa695d5f3
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fixed an issue with skinned normaled map models not doing the correct transformation
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2015-04-06 12:24:01 -07:00 |
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Sam Gateau
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ecdffadcb7
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trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
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2015-04-06 10:17:31 -07:00 |
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samcake
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4b66b1e6ca
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2015-04-02 14:15:56 -07:00 |
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Sam Gateau
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7c3257009c
|
Merge with upstream
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2015-03-10 12:24:56 -07:00 |
|
Sam Gateau
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da16baf0ca
|
removing the atmosphere effect from the directional lighting
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2015-03-10 10:24:16 -07:00 |
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Sam Gateau
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d9c071a2a9
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trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
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2015-03-10 00:47:27 -07:00 |
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Sam Gateau
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ea88cbd75f
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Merge with upstream master
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2015-02-27 13:19:50 -08:00 |
|
Sam Gateau
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c7eeebe52c
|
and fixing a bug with shadowing of lightmapped surface
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2015-02-26 18:07:43 -08:00 |
|
Sam Gateau
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04a39275ef
|
Trying to setup correctly the projection matrix for all the different cases...
|
2015-02-23 16:47:43 -08:00 |
|
Sam Gateau
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d8aa0e0138
|
replacing the glTransform pipeline for model rendering
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2015-02-17 09:44:03 -08:00 |
|
Sam Gateau
|
23354da828
|
replacing the glTransform pipeline for model rendering
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2015-02-16 22:08:21 -08:00 |
|
Sam Gateau
|
ef20c3234f
|
merging
|
2015-02-13 14:41:39 -08:00 |
|
Sam Gateau
|
e2e61c64b1
|
Support include path to shaders from the hifi libraries to cmake
|
2015-02-13 01:30:04 -08:00 |
|
Sam Gateau
|
c2761ac887
|
CLean up the shader code for the blinn and the new PBR shading equation
|
2015-02-09 15:26:14 -08:00 |
|
Sam Gateau
|
48fca4c11d
|
introducing PBR shading
|
2015-02-08 23:22:14 -08:00 |
|
Sam Gateau
|
bdf9164c7b
|
debugging the new global light pass
|
2015-02-06 16:30:07 -08:00 |
|
Sam Gateau
|
1b22a3ef36
|
connecting the globalLight info to the DeferredLightingEffect
|
2015-02-05 17:30:57 -08:00 |
|
Sam Gateau
|
9b0036d010
|
adding Light and replace glLights also for the first deferred pass
|
2015-02-05 14:10:06 -08:00 |
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