Commit graph

660 commits

Author SHA1 Message Date
Zach Fox
74180bc4cd Implement static cert verification correctly 2017-10-19 16:39:13 -07:00
Brad Hefta-Gaub
a1979a2600 Merge branch 'master' into RC-56 2017-10-03 18:16:21 -07:00
SamGondelman
c9d2d40e1e possibly fix registration offset issue 2017-10-03 14:44:11 -07:00
Howard Stearns
0b7af66016 more linux warnings 2017-10-02 15:38:59 -07:00
Howard Stearns
136381adb9 fatal compiler warning on mac/linux 2017-10-02 13:56:15 -07:00
Howard Stearns
5c5f052bc2 explicit free, and remove header that isn't available on mac/linux 2017-10-02 10:28:47 -07:00
Howard Stearns
73c8da99dc Merge branch 'master' of https://github.com/highfidelity/hifi into certificate-properties 2017-09-29 16:46:43 -07:00
Howard Stearns
58255abe12 animation url and computing certificateID 2017-09-29 16:32:25 -07:00
SamGondelman
0ad5f47bfd trying to fix entity editing bugs, needs testing 2017-09-29 11:34:34 -07:00
Andrew Meadows
ca470d67b4 fix indentation 2017-09-29 11:34:32 -07:00
Seth Alves
72cacc4cef server only deletes and entity if it's still the child of an avatar, not if it has ever been 2017-09-28 19:56:15 -07:00
Howard Stearns
d1350a03c2 working checkpoint, but with a lot of debug/development stuff 2017-09-28 17:06:07 -07:00
Howard Stearns
4403c27b52 working checkpoint. still needs verification/hashing, etc. 2017-09-26 14:14:37 -07:00
Howard Stearns
8fdd405593 consistent comments 2017-09-22 15:10:30 -07:00
Howard Stearns
f25e22b463 entityInstanceNumber 2017-09-22 15:06:39 -07:00
Howard Stearns
7724fc204b working checkpoint 2017-09-22 14:19:54 -07:00
Anthony J. Thibault
6618ba12e9 Merge branch 'master' into feature/ant-man 2017-08-31 18:10:39 -07:00
Anthony J. Thibault
c9cdaadeb5 Better scale support in SpatiallyNestable class.
Previously avatar used SpatiallyNestable scale to keep track of model rendering scale.
It now uses a new member variable _modelScale instead. This is important because the
notion of "Avatar" space does NOT include scale, so this is now reflected correctly in
the SpatiallyNestable class.

Similarly, EntityItems no longer stuff dimensions into the SpatiallyNestable scale
field.  a new _dimensions member variable is used instead.  The SpatiallyNestable scale
field for entities should always be one.

Parent joints can now have scale if getAbsoluteJointScaleInObjectFrame() returns a non-zero scale.
This is used in the case of the faux SENSOR_TO_WORLD_MATRIX_INDEX joint.

Overlays now ignore the SpatiallyNestable scale, and render using only orientation, position and dimensions.

Added qDebug stream support for Transform class.
2017-08-30 15:46:36 -07:00
Zach Fox
0cdef28cfd Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-28 14:55:18 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Zach Fox
2a75d97006 First steps 2017-08-22 12:56:16 -07:00
David Kelly
6ae516c46a Merge remote-tracking branch 'upstream/context-overlays' into contextOverlays_renderMOde 2017-08-01 15:45:34 -07:00
Brad Hefta-Gaub
d572510770 Merge pull request #11009 from AndrewMeadows/fix-QueryAACube
update EntityItem bounding cube when on changed dimensions
2017-07-27 18:21:06 -07:00
Zach Fox
bd5f7b85d8 Merge branch 'context-overlays' of https://github.com/highfidelity/hifi into contextOverlays_renderMOde 2017-07-26 14:11:28 -07:00
Zach Fox
9147bc21d0 Getting there. 2017-07-26 11:41:27 -07:00
Ryan Huffman
6817cf9db4 Fix entity properties sometimes being resent
When writing entity properties to a packet, we start off with a list of
requested properties (`requestedProperties`) and keep track of which properties
didn't fit (`propertiesDidntFit`) the packet, which is intialized to
requestedProperties. As we pack the properties, we remove them from
propertiesDidntFit if they didn't need to be written or were able to be
packed. At the end we store propertiesDidntFit, and use it in the future
as our requestedProperties when we try to pack more data into a packet.

The bug: because of the order in which propertiesDidntFit is
initialized, it ended up always being the list of all properties for
that entity. This typically wasn't an issue because we usually go
through and try to append all of the properties, and if we don't need to
append them (because they aren't in requestedProperties)
we remove them from our propertiesDidntFit list. When we
don't have enough remaining space in the current packet for even the
entity header, which is fairly small, we don't bother trying to append
any of the properties. When this happens, propertiesDidntFit contains
the full list of properties, which we save for the next pass through the
entity, and use as our requestedProperties, causing us to resend entity
data again. In the worst case we never end up sending all of the
entity's data.
2017-07-25 10:59:03 -07:00
Andrew Meadows
17323ba42a always update the bounding box 2017-07-21 10:25:03 -07:00
Andrew Meadows
a8dac0cb79 don't send constant updates for grabbed objects 2017-07-20 15:45:50 -07:00
Andrew Meadows
d88d7dda2b changed dimensions flag entity for new queryAACube 2017-07-20 08:19:59 -07:00
Andrew Meadows
9ca3ec4313 faster computation of entity bounding cube 2017-07-19 13:35:34 -07:00
Andrew Meadows
c7ec82f98a use local copy of _element for thread safety 2017-07-13 13:30:57 -07:00
Brad Davis
8130a91b8c Cleanup entity dependencies 2017-06-27 19:15:49 -07:00
Andrew Meadows
8d19395b0a ignore remote update younger than recent bid 2017-06-14 16:04:52 -07:00
Andrew Meadows
29a05d7eb4 bid immediately when creating new entity
also clear EntityMotionState::_numInactiveUpdates on new ownership
2017-06-01 17:39:21 -07:00
Andrew Meadows
c56a6c44f8 minor formatting fix 2017-06-01 17:39:21 -07:00
Brad Hefta-Gaub
5af95c8fdf Merge pull request #10476 from sethalves/fix-imported-children-querybox
fix up queryAACubes before sending imported entities to server
2017-05-25 08:29:23 -07:00
Seth Alves
381de7a1e2 tabs 2017-05-21 08:42:53 -07:00
Seth Alves
c68efc2ed0 treat locked like other properties that affect simulation 2017-05-21 08:29:35 -07:00
Seth Alves
2512b39848 don't dirty motion-type if lock value isn't actually changing 2017-05-20 14:14:33 -07:00
Seth Alves
8f38ea8c6a force locked entities to be static in bullet 2017-05-20 11:54:42 -07:00
Seth Alves
a442181859 remove some redundancy 2017-05-20 08:51:44 -07:00
Seth Alves
5c93dbd20d be more careful about fixing up entities which arrived before their parents 2017-05-19 13:48:29 -07:00
Seth Alves
735e4b7d05 trying to get child collision hulls to be in the right place after import 2017-05-19 10:59:59 -07:00
Seth Alves
77ce8a19cf call entityChanged after settings flags 2017-05-19 10:11:02 -07:00
Seth Alves
0c12baa258 call entityChanged after settings flags 2017-05-19 09:57:42 -07:00
Seth Alves
1b0eeb9c2c try harder to put things in place when their parent entities are discovered 2017-05-18 14:35:39 -07:00
Seth Alves
ef556fae9b when an entity's parent wasn't known and then becomes known, patch up the rigid-body and the render-item bounds 2017-05-18 14:13:33 -07:00
Seth Alves
ec02887ae6 attempt to get imported entities into the correct octree-element 2017-05-18 13:20:44 -07:00
Seth Alves
b05cb4af3b fix nan 2017-05-17 20:51:34 -07:00
Andrew Meadows
97ed719506 cap scripted linear and angular velocity inputs 2017-05-17 10:40:45 -07:00