Anthony J. Thibault
64b56207f2
QmlOverlay: Fix for issue use after delete
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Sometimes, it was possible to set the qmlElement bounds AFTER the qmlElement itself was deleted on another thread.
To fix this we use a shared_ptr to hold the qmlElement, then use a weak_ptr in the setProperties lambda, to verify that the qmlElement still exists.
The script that was previously causing this code to fail is: "users.js".
Because, it creates a textSizeOverlay then immediately deletes it.
2016-02-01 14:20:29 -08:00
samcake
1b52d700a0
Merge pull request #6871 from Atlante45/feat/draw-call-info
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Unify normal and named draw paths
2016-02-01 14:19:15 -08:00
Brad Hefta-Gaub
6779bc4073
Merge pull request #7000 from jherico/qml
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Snapshot UI in QML
2016-02-01 14:00:25 -08:00
Brad Hefta-Gaub
711787a997
Merge pull request #6981 from howard-stearns/animate-iff-visible-with-step2-billboard-removal
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Animate iff visible with step2 billboard removal
2016-02-01 13:54:25 -08:00
James B. Pollack
d2bea1f32c
update reset scripts to use new offset style
2016-02-01 13:53:27 -08:00
Brad Hefta-Gaub
9361c1655e
Merge pull request #6980 from howard-stearns/performance-stats-repro-scripts
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Performance stats repro scripts
2016-02-01 13:52:53 -08:00
Atlante45
ad215f23c6
Deactivate SSBOs for now
2016-02-01 22:41:01 +01:00
James B. Pollack
8e75ce8232
Merge pull request #6967 from zzmp/fix/render-count
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Render the correct maxDrawnItems
2016-02-01 13:34:33 -08:00
James B. Pollack
cf441861cc
Merge pull request #6948 from sethalves/equip-via-parenting
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equip via parenting rather than action
2016-02-01 13:22:09 -08:00
Seth Alves
2207588c01
merge from upstream
2016-02-01 13:19:45 -08:00
howard-stearns
ae10d4343c
Add data for a 2k triangle model.
2016-02-01 11:47:33 -08:00
Seth Alves
9dc6f08ae2
Merge pull request #6995 from imgntn/removeHighFreqMsg
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Remove high frequency messages from grab script
2016-02-01 11:44:43 -08:00
Howard Stearns
d8069b6dbf
Whitespace and jslinting.
2016-02-01 11:28:51 -08:00
Anthony Thibault
17851dd129
Merge pull request #6990 from howard-stearns/better-head-joint-setup
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Better head joint setup
2016-02-01 11:28:35 -08:00
Zach Pomerantz
5d49eacf83
Move pipeline init to separate file
2016-02-01 11:12:11 -08:00
Brad Davis
27c38599a9
Snapshot dialogs
2016-02-01 11:07:48 -08:00
Brad Davis
eb7988e4ef
Cleaning up unused code
2016-02-01 11:07:46 -08:00
Howard Stearns
11d80cdc94
Merge branch 'master' of https://github.com/highfidelity/hifi into performance-stats-repro-scripts
2016-02-01 10:38:13 -08:00
Anthony Thibault
b345df8002
Merge pull request #6987 from AndrewMeadows/better-ik
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reduce hand-IK coupling to hip offset
2016-02-01 10:36:21 -08:00
Zach Pomerantz
df894d364a
Move DrawOverlay3D to use ShapePlumber
2016-02-01 10:30:14 -08:00
Zach Pomerantz
671f27e5bc
Move DrawStencil to use ShapePlumber
2016-02-01 10:30:08 -08:00
Seth Alves
7c5b0ec46e
Merge branch 'master' of github.com:highfidelity/hifi into equip-via-parenting
2016-02-01 09:52:30 -08:00
howard-stearns
24f53492f5
Back out changes to reader.
2016-02-01 09:52:03 -08:00
Atlante45
5ac0350993
Don't fall through in switch case
2016-02-01 18:50:01 +01:00
Andrew Meadows
71664dffae
change string comparisons to be CaseSensitive
2016-02-01 09:50:01 -08:00
Atlante45
52885545ea
Use feature name for ifdef
2016-02-01 18:50:01 +01:00
Atlante45
838b637591
Don't capture raw draw calls during named calls processing
2016-02-01 18:50:01 +01:00
Atlante45
a5603140de
Fix for mac
2016-02-01 18:50:01 +01:00
Atlante45
72790d361b
Update gpu-test
2016-02-01 18:50:01 +01:00
Atlante45
8cf393bb59
Mac compatibility
2016-02-01 18:50:01 +01:00
Atlante45
8d4dab19c7
Only bind once per render batch
2016-02-01 18:50:01 +01:00
Atlante45
9e8a3f19e9
Revert max input slot changes
2016-02-01 18:50:01 +01:00
Atlante45
38a223b270
Split declareStandardTransform
2016-02-01 18:50:01 +01:00
Atlante45
71ecd1662c
Add correct vertex attrib divisor
2016-02-01 18:50:01 +01:00
Atlante45
6ee88c15ec
Use vbo for draw call infos
2016-02-01 18:50:01 +01:00
Atlante45
7471646569
Disable attrib vertex on normal passes
2016-02-01 18:50:01 +01:00
Atlante45
d639a838ad
set currentNamedCall during setupNamedCalls
2016-02-01 18:50:01 +01:00
Atlante45
670cfc263b
Capture draw call info and model xfm in batch
2016-02-01 18:50:01 +01:00
Atlante45
7e8ea4dc77
Update primitive instance rendering calls
2016-02-01 18:50:01 +01:00
Atlante45
1658c15cca
Reserve last input slot for draw call info
2016-02-01 18:50:01 +01:00
Atlante45
78cd4407db
Don't pass binding manually, link named call correctly
2016-02-01 18:50:01 +01:00
Atlante45
eb55e55367
Clear buffers between each batch render
2016-02-01 18:50:01 +01:00
Atlante45
6ff38bc32f
Make sure _currentDraw has correct value
2016-02-01 18:50:01 +01:00
Atlante45
3e027fc5c5
Use ssbo for model transforms
2016-02-01 18:50:01 +01:00
Atlante45
23cf72bd6c
Add multi draw to factored setup
2016-02-01 18:50:01 +01:00
Atlante45
6464fabd71
Update current draw call
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
Atlante45
9e0af63441
Bind model transform as single buffer
2016-02-01 18:50:01 +01:00
Atlante45
bff2a2a8e5
Factor draw call updates
2016-02-01 18:50:01 +01:00
Atlante45
6463136240
start/stopNamedCall run in renderPassTransfer too
2016-02-01 18:50:01 +01:00