Commit graph

168 commits

Author SHA1 Message Date
Atlante45
71fb0e665f Fix OSX warning 2016-06-07 16:46:32 -07:00
Brad Hefta-Gaub
d7eee98acc Merge pull request #7827 from AndrewMeadows/threadsafe-viewfrustum
resurrection of threadsafe ViewFrustum
2016-05-10 09:06:38 -07:00
Andrew Meadows
7d6424bdcc Head::render() was cruft 2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074 use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Atlante45
07adef9465 Fix entities collision sounds 2016-05-05 14:55:28 -07:00
Seth Alves
e4c91e5064 add a heuristic for deciding when it's safe to enable bullet 2016-04-12 11:46:00 -07:00
Brad Hefta-Gaub
62a56ecbfa fix typos 2016-03-23 17:45:22 -07:00
Brad Hefta-Gaub
fdd0b48ae1 reduce log spam 2016-03-23 17:06:03 -07:00
Brad Hefta-Gaub
8d4ef28411 CR feedback 2016-03-08 15:29:04 -08:00
Brad Hefta-Gaub
6d211dd4e5 first cut at fixing the scene not stable bug 2016-03-08 14:52:21 -08:00
Andrew Meadows
acef6642c9 fix logic typo 2016-02-25 18:09:35 -08:00
Andrew Meadows
5d1e283508 namechange TouchesKeyhole to IntersectsKeyhole 2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853 use shapeInFrustum() names again
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Andrew Meadows
9c927ea36b ViewFrustum method renames and whitespace cleanup
fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
2016-02-25 09:11:28 -08:00
Brad Hefta-Gaub
550b9a98b1 fix error in preload logic 2016-02-12 14:45:55 -08:00
James B. Pollack
2889bdd8b2 Merge pull request #7083 from ZappoMan/fixDoublePreload
handle two corner cases where preload would get called twice
2016-02-11 16:08:43 -08:00
Brad Hefta-Gaub
a40a562db2 handle two conner cases where preload would get called twice 2016-02-11 09:33:52 -08:00
Seth Alves
3fe01ccf10 cleanups 2016-02-10 18:32:05 -08:00
Seth Alves
1ae47b17f0 size-cull parent entities by their queryAABox rather than their dimensions to avoid having the entity-server send a child but not the parent 2016-02-10 16:41:35 -08:00
Seth Alves
4f8a7a080f remove debugging print 2016-02-08 15:33:03 -08:00
Seth Alves
82fcfc1d64 don't apply clock-skew to a lastEdited of 0 2016-02-08 15:31:32 -08:00
Seth Alves
5027157575 for LOD, allow entity-server to use getAABox if it can, but fall back to queryAABox if it can't 2016-01-21 09:31:51 -08:00
Seth Alves
1fef78f60f fix bug where entities that were children of avatars wouldn't be included in entity-server packets to interfaces 2016-01-20 19:03:41 -08:00
Brad Hefta-Gaub
b8747709ef CR feedback, dead code cleanup 2016-01-18 12:11:23 -08:00
Brad Hefta-Gaub
d10e1cc39d CR feedback, dead code cleanup 2016-01-18 12:09:21 -08:00
Brad Hefta-Gaub
88af387214 cleanup 2016-01-18 10:10:24 -08:00
Brad Hefta-Gaub
2774df38bc check for entity size before including it for LOD 2016-01-18 09:06:57 -08:00
Seth Alves
bfa8cc1969 merge from upstream 2016-01-03 06:47:25 -08:00
ericrius1
8e7dfc07c0 Added logic to blacklist entities from raypicking 2015-12-24 11:59:47 -08:00
ericrius1
390dce4613 Adding blacklist 2015-12-24 11:48:40 -08:00
Seth Alves
c74f8bca49 location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent 2015-12-14 09:13:36 -08:00
Seth Alves
24fb43e8cd first steps toward a puffed-out query-box for child entities 2015-12-12 12:33:14 -08:00
Atlante45
4aaa9ca02f Make OctreeElementBag safer to use 2015-11-30 15:23:49 -08:00
Atlante45
a364e85e1d Remove DeleteHooks 2015-11-25 17:21:56 -08:00
Brad Hefta-Gaub
2f3cf82202 don't apply out of order edits to entities that have been deleted 2015-11-18 14:26:18 -08:00
ericrius1
4e5b806934 particle effect entities no longer intersect with rays 2015-11-04 16:05:29 -08:00
Brad Hefta-Gaub
246e46b69a implement improvement in sphere test 2015-10-21 10:46:50 -07:00
Brad Hefta-Gaub
954afe45d3 Merge pull request #6112 from ericrius1/rayPickAdditions
Moved whitelist and raypicking code out of octree, fixed small bug with polylines
2015-10-21 09:08:56 -07:00
Brad Hefta-Gaub
d34ad2af42 improved findEntities(sphere) to check against Non-AABBox of entities 2015-10-20 21:01:20 -07:00
ericrius1
0373a481f8 Using EntityItemIDs instead of QUuids 2015-10-20 09:22:16 -07:00
ericrius1
dcb37ccd73 Removed whitelist and raypicking code from octree, fixed a small bug with polylines 2015-10-19 13:14:19 -07:00
ericrius1
cfca0fe8c0 Adding a color indicator to whiteboard 2015-10-14 15:58:18 -07:00
ericrius1
2f620e654b Fixed styling 2015-10-12 17:37:51 -07:00
ericrius1
f93b1d3325 Correctly whitelisting entities for ray picking 2015-10-12 17:05:34 -07:00
ericrius1
d01dda9c81 Adding in functionality to include only specified Ids in ray picking 2015-10-12 14:40:11 -07:00
Atlante45
bcd148cb87 Construct entity properties at definition 2015-10-09 12:23:19 -07:00
Brad Hefta-Gaub
430cbcca7e first cut at adding surface normals to ray intersection 2015-09-27 21:57:50 -07:00
Seth Alves
49ee251238 quiet compiler 2015-09-12 09:59:25 -07:00
Brad Davis
9b81842850 Merge branch 'master' into homer
Conflicts:
	assignment-client/src/octree/OctreeSendThread.cpp
	interface/src/Application.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTreeElement.cpp
	libraries/entities/src/EntityTreeElement.h
	libraries/entities/src/EntityTreeHeadlessViewer.cpp
	libraries/entities/src/RecurseOctreeToMapOperator.cpp
	libraries/octree/src/Octree.h
	libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Seth Alves
b1c5a04531 respond to code review 2015-09-11 09:29:52 -07:00