Commit graph

66 commits

Author SHA1 Message Date
Brad Davis
ee476a6048 GLTextures store the source for easier debugging 2016-09-23 12:05:01 -07:00
Brad Davis
5734332150 Fix sparse texture deallocation 2016-09-23 12:04:53 -07:00
Brad Davis
74481b3c1f Re-enable threaded texture transfer 2016-09-23 12:04:51 -07:00
Brad Davis
50233f6ffb Don't re-report texture memory usage until the returned value changes 2016-09-23 12:04:50 -07:00
Brad Davis
12de36a534 Check the total GPU memory usage from the card as well as our computed memory usage 2016-09-23 12:04:49 -07:00
Brad Davis
151df32519 Check sparse texture support before enabling 2016-09-23 12:04:44 -07:00
Brad Davis
93b0364f73 Working on sparse stability 2016-09-23 12:04:43 -07:00
Brad Davis
a7f0ba24ed Dynamic texture memory management 2016-09-23 12:04:42 -07:00
Brad Davis
f18b8f80fe Sparse texture transfers
Conflicts:
	libraries/gpu-gl/src/gpu/gl/GLTextureTransfer.cpp
2016-09-08 22:19:15 -07:00
Brad Davis
617633b85c Moving to custom context creation 2016-08-29 11:21:54 -07:00
Brad Davis
7ffa212006 Don't use textures that are in the transfer pipeline 2016-08-26 19:04:24 -07:00
Brad Davis
c66ed3e009 Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
Brad Davis
c2509e9492 Working on draw crash bug, adding render thread trash handling 2016-08-12 22:28:27 -07:00
Brad Davis
0f240d39b6 Actually delete textures we're not using 2016-07-18 11:21:09 -07:00
Brad Davis
7efcad38d2 PR feedback 2016-05-18 23:11:36 -07:00
Brad Davis
3cc08cdcfc Breaking up GL agnostic code from 4.1 specific code 2016-05-18 14:35:53 -07:00