Brad Davis
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ee476a6048
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GLTextures store the source for easier debugging
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2016-09-23 12:05:01 -07:00 |
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Brad Davis
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5734332150
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Fix sparse texture deallocation
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2016-09-23 12:04:53 -07:00 |
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Brad Davis
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74481b3c1f
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Re-enable threaded texture transfer
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2016-09-23 12:04:51 -07:00 |
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Brad Davis
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50233f6ffb
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Don't re-report texture memory usage until the returned value changes
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2016-09-23 12:04:50 -07:00 |
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Brad Davis
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12de36a534
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Check the total GPU memory usage from the card as well as our computed memory usage
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2016-09-23 12:04:49 -07:00 |
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Brad Davis
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151df32519
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Check sparse texture support before enabling
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2016-09-23 12:04:44 -07:00 |
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Brad Davis
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93b0364f73
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Working on sparse stability
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2016-09-23 12:04:43 -07:00 |
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Brad Davis
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a7f0ba24ed
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Dynamic texture memory management
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2016-09-23 12:04:42 -07:00 |
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Brad Davis
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f18b8f80fe
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Sparse texture transfers
Conflicts:
libraries/gpu-gl/src/gpu/gl/GLTextureTransfer.cpp
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2016-09-08 22:19:15 -07:00 |
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Brad Davis
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617633b85c
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Moving to custom context creation
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2016-08-29 11:21:54 -07:00 |
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Brad Davis
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7ffa212006
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Don't use textures that are in the transfer pipeline
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2016-08-26 19:04:24 -07:00 |
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Brad Davis
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c66ed3e009
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Use weak pointers instead of references for deallocation safety
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2016-08-12 22:28:44 -07:00 |
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Brad Davis
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c2509e9492
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Working on draw crash bug, adding render thread trash handling
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2016-08-12 22:28:27 -07:00 |
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Brad Davis
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0f240d39b6
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Actually delete textures we're not using
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2016-07-18 11:21:09 -07:00 |
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Brad Davis
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7efcad38d2
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PR feedback
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2016-05-18 23:11:36 -07:00 |
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Brad Davis
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3cc08cdcfc
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Breaking up GL agnostic code from 4.1 specific code
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2016-05-18 14:35:53 -07:00 |
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