Brad Davis
6f5f6450df
Cleanup CMake files
2015-10-11 00:01:03 -07:00
Anthony J. Thibault
1c2f86f8b7
Fix for sending translation for non-animated joints.
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Only the JointState._defaultTranslation needs to be multiplied
by the unitScale in JointState::translationIsDefault(). This
was incorrectly flagging some non-animated joints as animated.
2015-10-08 17:50:22 -07:00
Andrew Meadows
6c2a94fddb
remove unused method declarations
2015-10-07 14:17:21 -07:00
Brad Hefta-Gaub
7a85e5b7a7
rename frameIndex to currentFrame
2015-10-07 13:02:58 -07:00
Brad Hefta-Gaub
ef054ffc6d
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
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Conflicts:
libraries/networking/src/udt/PacketHeaders.cpp
libraries/networking/src/udt/PacketHeaders.h
2015-10-07 11:27:50 -07:00
Brad Hefta-Gaub
6eeb64b032
CR feedback
2015-10-07 11:23:24 -07:00
Andrew Meadows
224fc55033
put IK targets in skeleton's model-frame
2015-10-06 16:49:29 -07:00
Brad Hefta-Gaub
016bf4011d
cleanup
2015-10-06 16:07:36 -07:00
Brad Hefta-Gaub
1319642a59
fix frame jumping behavior on restart
2015-10-06 15:59:35 -07:00
Brad Hefta-Gaub
be79101a93
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
2015-10-06 15:20:37 -07:00
Anthony J. Thibault
75849db867
Changed (float)fabs() to fabsf()
2015-10-05 12:00:02 -07:00
Brad Hefta-Gaub
f618a2adfa
gak - get streaming working again
2015-10-02 17:06:32 -07:00
Anthony J. Thibault
b6b57de1c6
animation lib warning fixes
2015-10-02 16:42:50 -07:00
Brad Hefta-Gaub
57bf69cc48
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
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Conflicts:
libraries/entities/src/ModelEntityItem.cpp
libraries/networking/src/udt/PacketHeaders.cpp
2015-10-02 14:19:15 -07:00
Brad Hefta-Gaub
02536a5ab9
remove animationSettings from particles, add isEmitting
2015-10-02 14:17:01 -07:00
Brad Hefta-Gaub
e6fb587a8c
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
2015-10-02 13:04:14 -07:00
Brad Hefta-Gaub
b27396606b
fix first run
2015-10-02 12:34:46 -07:00
Anthony J. Thibault
c0be32d359
Fix for model offset when using Rig Animations.
2015-10-02 11:40:46 -07:00
Anthony J. Thibault
fc7b6dee84
Merge branch 'master' into transmit-joint-translation
2015-10-02 11:40:33 -07:00
Anthony J. Thibault
a1b54945d6
Compute the model offset in the rig, using the bind pose of the hips.
2015-10-02 10:34:34 -07:00
Brad Hefta-Gaub
cf2693e712
working fistFrame lastFrame
2015-10-02 08:31:22 -07:00
Anthony J. Thibault
fa864d29f9
Merge branch 'master' into transmit-joint-translation
2015-10-01 16:55:24 -07:00
Howard Stearns
53e7d5fd7c
Merge pull request #5975 from AndrewMeadows/cleanup-legacy-constraints
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remove cruft relating to old verlet avatar skeleton simulation
2015-10-01 16:48:33 -07:00
Anthony J. Thibault
fe5ea471a1
AnimClip: read in translations from fbx file and pre-process them
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Do the following things to the translations
1. scale by the model offset, this should move the translations into the correct units (meters).
2. compute the ratio between the bone length in the animation and the skeleton.
3. subtract the anim translation from the first translation frame in the animation
effectively turning it into a bind pose delta translation.
4. apply bone length ratio to the resulting delta.
5. set the final translation to be the skeleton rel bind pose + this scaled delta translation
2015-10-01 16:10:33 -07:00
Brad Hefta-Gaub
afe5075e10
Merge pull request #5971 from howard-stearns/AnimVariant-warning-squash
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Squash compiler warning in AnimVariant.
2015-10-01 14:41:40 -07:00
Howard Stearns
739545794f
Merge pull request #5944 from AndrewMeadows/ik-repairs-007
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fix bug: IK attenuates fast underpose animations
2015-10-01 14:27:21 -07:00
Andrew Meadows
09ac01a5e7
remove cruft from old verlet avatar simulation
2015-10-01 13:44:50 -07:00
Brad Hefta-Gaub
91a27e3adf
get animation to actually run again
2015-10-01 13:29:07 -07:00
Seth Alves
25cbebb66c
Merge branch 'transmit-joint-translation' of github.com:sethalves/hifi into transmit-joint-translation
2015-10-01 13:24:04 -07:00
Seth Alves
8453043038
remove unused variable
2015-10-01 13:23:51 -07:00
Brad Hefta-Gaub
aca25bd76e
connect up AnimationPropertyGroup to AnimationLoop
2015-10-01 11:05:16 -07:00
Howard Stearns
335d87134b
Squash compiler warning in AnimVariant.
2015-10-01 10:58:31 -07:00
Anthony J. Thibault
d993d39718
Bug fix for deriveBodyFromHMDSensor calculations
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The calculation that determined where the body position relative to the HMD
was incorrect, one of the components was in the wrong coordinate frame.
Now use the skeleton's bind pose to compute the proper avatar offsets for the eyes, neck and hips.
Use these offsets to calculate where the hips should be given a specific hmd position and orientation.
Also, added a bug fix for Rig, which would cause a -1 index deference when an avatar was missing
certain named joints, such as, "LeftEye", "Neck" and "Head".
2015-09-30 16:28:33 -07:00
Andrew Meadows
b192d0a9cd
make neck IK target type same as head
2015-09-29 17:39:17 -07:00
Anthony J. Thibault
5e2279ed4b
AnimManipulator: Don't read defaultAbsPose.trans anim var.
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At the moment the manipulator only supports rotations.
2015-09-29 16:37:43 -07:00
Andrew Meadows
a052f5e125
remove commented out debug line
2015-09-29 16:21:08 -07:00
Andrew Meadows
cdae16e07b
fix bug: IK attenuates fast underpose animations
2015-09-29 16:11:27 -07:00
Howard Stearns
745a59af1c
Default animation is anim graph.
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Remove state change logging from animation graph state machine.
2015-09-29 12:48:57 -07:00
Seth Alves
4179e4aa74
merge from upstream
2015-09-28 15:28:10 -07:00
Seth Alves
04eed64c7c
fix bug in JointState::translationIsDefault
2015-09-28 15:26:32 -07:00
Anthony J. Thibault
a495a45ed0
unset "lean" when headParams.enableLean is false
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Also added AnimVariantMap::dump() which will print out all the
currently set anim vars and their values.
2015-09-28 11:10:22 -07:00
Anthony J. Thibault
c970ff0c0c
Reset joint priorities back to 0 for new animation system.
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Added Rig::clearJointStatePriorities() to do this.
2015-09-27 18:25:28 -07:00
Anthony J. Thibault
4b31d87bf5
renamed magic constant to FRAMES_PER_SECOND.
2015-09-27 17:52:53 -07:00
Anthony J. Thibault
5a24a020ca
Fix for HMD rotation sticking between 2d & HMD mode
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The main fix for this was to set the JointState animation priority to 3.0
The secondary fix was only noticed when we changed the animation priority
Basically, the debugRendering was using the JointStates after they were
manipulated by SkeletonModel to 'relax' them toward thier default pose for
IK purposes.
2015-09-27 17:44:54 -07:00
Anthony J. Thibault
a2562c92f4
Small changes to Anim System for Debugging
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* Added constant for Rig animation fade time
* Added index output for AnimSkeleton::dump()
2015-09-27 16:24:55 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
Andrew Meadows
a97f556958
enforce IK target rotation
2015-09-25 15:13:57 -07:00
Howard Stearns
266c69fc70
Disable the old-school Rig::inverseKinematics during reset.
2015-09-24 15:33:52 -07:00
Andrew Meadows
59da684eb9
make IKTarget::setType() a one-liner
2015-09-24 13:15:03 -07:00
Andrew Meadows
17e3e9394f
allow head translation for 3rd person screenie IK
2015-09-24 12:38:46 -07:00