Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
...
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
534bfa5983
remove dangling whitespace
2016-01-07 10:19:46 -08:00
Howard Stearns
792fed0090
We weren't setting type for avatar motion states.
2015-10-29 22:15:26 -07:00
Seth Alves
6db0442fda
allow for asynchronous building of collision shape
2015-08-21 10:48:26 -07:00
Andrew Meadows
cf74dbe1dc
partial progress toward sim ownership negotiations
...
works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
ec0b4a956a
move collision group consts to shared lib
2015-06-03 14:13:51 -07:00
Andrew Meadows
7b6cc59d30
basic support for collision groups
2015-06-03 11:40:48 -07:00
Seth Alves
bfa0e9c234
recreate PR #4973 with some additional changes -- removed const keyword from qinvokables for avatar getter methods such as getVelocity
2015-05-27 14:44:23 -07:00
Andrew Meadows
0431e8da36
put avatar body in right spot, and give it mass
2015-05-22 11:08:56 -07:00
Andrew Meadows
01cc629224
fix crashes during init and shutdown
2015-05-22 09:20:08 -07:00
Andrew Meadows
ac8cac9783
avatars use DYNAMIC motion
2015-05-21 16:37:10 -07:00
Andrew Meadows
2e3973dfdd
impl AvatarMotionState::set/getWorldTransform()
2015-05-21 15:34:30 -07:00
Andrew Meadows
67f5d0773d
some list management of AvatarMotionStates
2015-05-21 14:40:47 -07:00
Andrew Meadows
f86c419988
stubbery for collidable avatars
2015-05-19 14:15:26 -07:00