Brad Davis
6c30194916
Support lowering the minimum mip of a texture at runtime
2016-04-21 14:46:12 -07:00
Ryan Huffman
47c2a1722b
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/crash-menu
2016-04-13 14:40:46 -07:00
Ryan Huffman
fa49c213cc
Add threaded crashes
2016-04-13 10:24:56 -07:00
Brad Hefta-Gaub
93f8cfc80a
new default LOD settings, and support for reset settings without crashing
2016-04-13 09:26:01 -07:00
Ryan Huffman
0c1277ae7a
Add CrashHelpers.h and add to separate submenu
2016-04-12 16:44:11 -07:00
Brad Hefta-Gaub
bd1eb5842a
fix crash related to menu vs watchdog create order
2016-04-07 12:45:24 -07:00
Brad Hefta-Gaub
2c3aeddbe4
reduce log spam for the deadlock watchdog
2016-04-07 10:25:08 -07:00
Brad Hefta-Gaub
1f708ccb57
default to first person view
2016-04-06 13:35:08 -07:00
Stephen Birarda
459cbebcee
don't show the My Asset Server option beside Reload All Content
2016-04-01 11:15:32 -07:00
Menithal
cdbb7b2ad4
Set UserAnimPreAndPostRotations true by Default
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If Blender avatars are animated by Blender animations, they have missing
Pre and Post rotations. This step is no longer necessary to have false,
and also makes sure all animations from Blender Work on all avatars (from
other platforms).
This commit make it default to be enabled:
2016-03-19 12:49:57 +02:00
Anthony J. Thibault
a8bc8a7843
Application: prevent crash on startup when "Interface Crashed" dialog is shown.
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If the application "Interface Crashed" dialog is shown at startup, it can cause Application to receive events before it has been fully constructed.
In this case the QMainWindow _window pointer is uninitialized, causing Menu::getInstance() to de-reference an invalid pointer.
The fix for this is three fold.
1. Construct the QMainWindow before calling setupEssentials (which in turn spawns the "Interface Crashed" dialog).
2. Change Menu::getInstance() from a static_cast to a dynamic_cast. This will cause it to return a nullptr if [QMainWindow::menuBar()](http://doc.qt.io/qt-4.8/qmainwindow.html#menuBar ) returns an instance of QMenuBar and not a ui::Menu instance.
3. In Application::event return false if Menu::getInstance() returns a nullptr. This should prevent any code that relies on having a valid ui::Menu instance from running.
2016-03-17 12:13:01 -07:00
Stephen Birarda
72c64532f5
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-15 09:12:49 -07:00
Stephen Birarda
66e572f226
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-11 14:44:49 -08:00
Atlante45
7efe26e854
Disable asset browser if user can't rez
2016-03-11 11:53:14 -08:00
Anthony Thibault
ab390f7d2e
Merge branch 'master' into tony/smooth-hands
2016-03-11 10:06:31 -08:00
Anthony J. Thibault
807d31743c
Removed Hand, HandData & PalmData
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Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.
The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Philip Rosedale
e87ef52a4c
Merge pull request #7302 from hyperlogic/tony/wrong-way-overlay
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More reliable and usable UI sphere overlay location
2016-03-10 17:43:50 -08:00
Stephen Birarda
1678c9be20
add a keyboard shortcut for the asset directory
2016-03-10 14:48:44 -08:00
Stephen Birarda
8cc0ae3148
menu and naming changes for asset server directory
2016-03-10 14:48:44 -08:00
Stephen Birarda
5ad4645b47
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-10 13:28:59 -08:00
Anthony J. Thibault
886457939d
Merge branch 'master' into tony/wrong-way-overlay
2016-03-09 16:50:18 -08:00
Anthony Thibault
5df616be37
OpenVR: More usable UI Sphere overlay location
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Also, added a debug option to display SensorToWorld matrix in Developer > Avatar menu.
2016-03-09 16:24:08 -08:00
Stephen Birarda
57ea51d244
Merge pull request #84 from Atlante45/feat/atp
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Replace old drag&drop with new UI
2016-03-09 14:26:49 -08:00
Brad Davis
d428f3b96f
Working on crash bugs
2016-03-09 14:00:05 -08:00
Stephen Birarda
9a2b2b4c16
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-09 12:16:46 -08:00
Atlante45
5a0beec1f5
Replace old drag&drop with new UI
2016-03-09 11:47:31 -08:00
Brad Davis
95f5d82d37
Add a watchdog thread to trigger a crash on detecting a deadlock
2016-03-09 00:32:46 -08:00
Atlante45
ded449072f
Rename window
2016-03-08 13:13:45 -08:00
Atlante45
784f669998
First draft Assets Manager
2016-03-08 13:13:45 -08:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
Brad Hefta-Gaub
b0c286bc3b
Merge branch 'master' of https://github.com/highfidelity/hifi into toggleOverlay
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Conflicts:
interface/src/Application.cpp
2016-02-25 16:21:38 -08:00
Brad Hefta-Gaub
366aa39be8
handle startup overlay visibility correctly
2016-02-25 14:46:08 -08:00
Brad Hefta-Gaub
5828c32041
add toggleOverlays menu item and action
2016-02-25 08:31:11 -08:00
Brad Hefta-Gaub
ecb03562d3
fix build buster
2016-02-24 16:24:48 -08:00
Brad Hefta-Gaub
ca5de8d6a9
remove some unimplemented menu items
2016-02-24 16:17:11 -08:00
Zach Pomerantz
7ae9752272
Remove Render > Ambient Light menu
2016-02-23 16:24:43 -08:00
Zach Pomerantz
1f9324c78f
Move Graphics... to Developer menu
2016-02-23 16:14:41 -08:00
Brad Hefta-Gaub
0de5c1cf71
don't capture the mouse if you're not the active window or if a menu is popped up
2016-02-18 17:11:40 -08:00
howard-stearns
20406a5a14
Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar.
2016-02-15 13:26:40 -08:00
Zach Pomerantz
5eeaa9a33e
Move graphics settings to dedicated dialog
2016-02-11 10:00:44 -08:00
Seefo
ffa6687af3
Added setting dialogs for camera pitch and yaw
2016-01-29 19:34:57 -05:00
Seefo
22044db0b1
Readded center avatar in view option now that third person camera is fixed
2016-01-29 18:48:49 -05:00
samcake
f4e0352f61
Merge pull request #6930 from zzmp/feat/bubble-render-settings
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Bubble up render settings from CPP to JS/QML
2016-01-27 14:20:51 -08:00
Howard Stearns
0d257b82fa
Merge pull request #6934 from hyperlogic/tony/anim-pre-post-rot-support
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Avatar Developer Menu: added animation debug options
2016-01-27 10:39:25 -08:00
Brad Davis
f53aaa1d64
Removing old attachment dialog, updating menu code
2016-01-26 21:55:42 -08:00
Zach Pomerantz
e770d7b679
Add PhysicsShowOwned back to Menu
2016-01-26 18:56:52 -08:00
Zach Pomerantz
5009e8702e
Cleanup new render settings
2016-01-26 15:58:50 -08:00
Anthony J. Thibault
3cee3cbb5a
Avatar Developer Menu: added animation debug options
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This options are for for developers only and might help debug animation related issues.
* Enable Inverse Kinematics: this can be toggled to disable IK for the avatar.
* Enable Anim Pre and Post Rotations: this option can be used to use FBX pre-rotations from source avatar animations, instead of the current default, which is to use them from the source model.
This only effects FBX files loaded by the animation system, it does not affect changing model orientations via JavaScript.
2016-01-25 18:52:13 -08:00
Zach Pomerantz
29f9d15af0
Remove render engine items from developer menu
2016-01-25 12:14:58 -08:00
Brad Davis
bbefafcb07
Break up preferences dialogs
2016-01-23 23:11:41 -08:00