samcake
|
6bcd7f10ad
|
Try the constant gaussian values which are more stable on mac...
|
2016-01-21 23:54:51 -08:00 |
|
samcake
|
b7f14789af
|
Refining the ao effect on the blur side
|
2016-01-21 19:02:32 -08:00 |
|
Brad Hefta-Gaub
|
e1c369dc10
|
Merge pull request #6766 from samcake/hdr
Ambient Occlusion
|
2016-01-21 18:10:52 -08:00 |
|
samcake
|
b5aa5fcb46
|
more clean up
|
2016-01-21 17:36:53 -08:00 |
|
samcake
|
8eddd52731
|
Fixing coding guidelines
|
2016-01-21 16:54:37 -08:00 |
|
samcake
|
402809fe2f
|
FIxing coding standards
|
2016-01-21 16:44:35 -08:00 |
|
samcake
|
9c344c6498
|
FIxing the bordering enble default value
|
2016-01-21 16:38:21 -08:00 |
|
samcake
|
16573357d8
|
FIxing the AO results at the border of the frame by guarding the fetch out of the frame
|
2016-01-21 15:50:38 -08:00 |
|
Brad Davis
|
f9f9ddd8bd
|
Yet more atmosphere removal
|
2016-01-21 15:15:17 -08:00 |
|
Brad Davis
|
b8109af196
|
Ignite the atmosphere
|
2016-01-21 15:15:15 -08:00 |
|
samcake
|
8d1ab01018
|
exposing one more parameter
|
2016-01-20 18:32:44 -08:00 |
|
samcake
|
4e5869b247
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-01-20 16:30:24 -08:00 |
|
samcake
|
07c630bcda
|
And cleaning again hopping to have the pr build
|
2016-01-20 11:44:01 -08:00 |
|
samcake
|
35ea04ae7c
|
fixing the bug that kept AO when ao is off...
|
2016-01-20 11:13:50 -08:00 |
|
samcake
|
379c882834
|
Debugging the darkness and pointing out bugs
|
2016-01-20 02:03:09 -08:00 |
|
samcake
|
c5c51f2af2
|
Make sure the resolution level for ao is correct
|
2016-01-19 18:57:03 -08:00 |
|
samcake
|
584d50b594
|
Experimenting with AO on the lightmaped surface
|
2016-01-19 17:56:07 -08:00 |
|
samcake
|
6f93fb3114
|
Can now process the AO at lower resolution in orer to gsave performances
|
2016-01-19 12:12:51 -08:00 |
|
Zach Pomerantz
|
568ae2e7bc
|
Move ShoudRenderFunctor to render::CullFunctor
|
2016-01-19 11:24:11 -08:00 |
|
samcake
|
df496b065c
|
Merging with master
|
2016-01-18 16:40:34 -08:00 |
|
samcake
|
29945bba92
|
Merge pull request #6837 from zzmp/feat/render-shadow
Add RenderShadowTask
|
2016-01-18 15:45:51 -08:00 |
|
samcake
|
93c7c182b3
|
Exposing the gpu RangeTimer counter for the AO effect
|
2016-01-18 14:10:59 -08:00 |
|
Brad Hefta-Gaub
|
d10e1cc39d
|
CR feedback, dead code cleanup
|
2016-01-18 12:09:21 -08:00 |
|
Zach Pomerantz
|
6434d98365
|
Separate directional shaders with(out) shadowmaps
|
2016-01-18 11:11:28 -08:00 |
|
samcake
|
bc579f2605
|
Clening up the gpu::Timer behavior, now need a way to show it
|
2016-01-18 09:53:41 -08:00 |
|
samcake
|
39f1649cdf
|
refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
|
2016-01-16 22:16:07 -08:00 |
|
samcake
|
483c28dc2d
|
Adding gpu timer feature to actually the GPU cost of rendering
|
2016-01-15 19:00:18 -08:00 |
|
Zach Pomerantz
|
7f3e102b5e
|
Rename renderLights to renderItems
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
7fd20bb036
|
Set shadow pipelines manually to avoid duplication
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
625eee2b9c
|
Clean RenderShadowTask ctor
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
f3a5be9ec0
|
Decrease shadowMap res to 1024
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
562c909ad8
|
Update shadow shaders
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
b2c9cf7452
|
Fit shadowmap to viewFrustum better
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
2b27e48bf9
|
Update shadow shaders
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
bc379e920b
|
Update shadow programs
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
fad38c0bfb
|
Add uniform buffer to LightStage
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
5c1c1e3a3b
|
Change LightStage setFrustum signature to near/farDepth
|
2016-01-15 12:57:31 -08:00 |
|
Zach Pomerantz
|
d6e5e2de81
|
Fix orientation of shadow frustum
|
2016-01-15 12:43:45 -08:00 |
|
samcake
|
2494623bc7
|
Cleaning the code for review
|
2016-01-15 10:55:43 -08:00 |
|
Zach Pomerantz
|
986af50b71
|
Remove unneccessary const
|
2016-01-15 10:50:42 -08:00 |
|
Zach Pomerantz
|
b423bc38ba
|
Remove magic numbers
|
2016-01-15 10:46:01 -08:00 |
|
Zach Pomerantz
|
e914f02445
|
Use near/far in LightStage setFrustum
|
2016-01-15 10:28:52 -08:00 |
|
Zach Pomerantz
|
710fb5df53
|
Fix shadowed orientation in LightStage
|
2016-01-15 10:18:29 -08:00 |
|
samcake
|
ae18bb8ef7
|
FIxed the stereo rendering
|
2016-01-14 19:23:29 -08:00 |
|
samcake
|
577666da6e
|
Merging upstream master
|
2016-01-14 15:10:54 -08:00 |
|
Zach Pomerantz
|
ec496f1907
|
Return copy of Light from LightStage
|
2016-01-14 14:06:32 -08:00 |
|
Zach Pomerantz
|
c704a8d8c5
|
Add RenderShadowTask
|
2016-01-14 13:53:11 -08:00 |
|
Zach Pomerantz
|
7744b89ba5
|
Prepare shadowMap pipeline to debug in color
|
2016-01-14 12:56:28 -08:00 |
|
Zach Pomerantz
|
b9b407fea0
|
Remove static shadowMap
|
2016-01-14 12:49:43 -08:00 |
|
Zach Pomerantz
|
0776ae7e72
|
Add LightStage for rendering lights
|
2016-01-14 12:49:42 -08:00 |
|