Commit graph

9 commits

Author SHA1 Message Date
Stephen Birarda
634e9c4bf7 parse the bitstream tree and create an in memory representation to render 2013-03-20 13:25:11 -07:00
Stephen Birarda
92fc1ed1a6 receive bitstream from voxel server on client 2013-03-19 15:51:48 -07:00
Stephen Birarda
42fe3ce077 remove unused methods from VoxelSystem 2013-03-15 12:27:00 -07:00
Stephen Birarda
686404be2b add a voxel server 2013-03-08 14:32:06 -08:00
Stephen Birarda
f004479e39 bump up to 300000 voxels, with color 2013-03-06 14:34:14 -08:00
Stephen Birarda
e16cd4ffc3 use vertex buffer objects to speed up voxel rendering 2013-03-06 13:56:11 -08:00
Stephen Birarda
0fbb534566 randomly draw 50000 voxels for glDrawElements test 2013-03-06 12:04:27 -08:00
Philip Rosedale
15fd9638d6 remove deadhead (of self) at origin. First commit of voxels with LOD, recursive test pattern. 2013-02-20 21:38:42 -08:00
Philip Rosedale
bd45740dc6 Partial progress on new voxel model. 2013-02-18 08:59:44 -08:00
Renamed from interface/src/Cube.h (Browse further)