Seth Alves
|
57a4f3abe3
|
clear _saveNonCollisionGeometry when it's not needed, remove some debug prints
|
2015-04-02 06:57:27 -07:00 |
|
Seth Alves
|
eb78fa0f85
|
if switching to the mode where collision hulls are drawn, updateGeometry and simulate
|
2015-04-01 18:24:25 -07:00 |
|
Seth Alves
|
78af7f900e
|
don't need _collisionGeometryScale
|
2015-04-01 18:23:25 -07:00 |
|
Seth Alves
|
8940ba0c2a
|
new member variables related to rendering collision hulls
|
2015-04-01 17:52:18 -07:00 |
|
Stephen Birarda
|
86174d6a29
|
Merge pull request #4551 from ZappoMan/neverCullAvatarParts
never cull mesh parts for avatars
|
2015-03-31 16:29:01 -07:00 |
|
Brad Hefta-Gaub
|
b43761a6c1
|
Merge pull request #4545 from samcake/orange
No more FLat global lighting, always use one of the SPherical harmonics presets
|
2015-03-31 15:52:49 -07:00 |
|
Sam Gateau
|
74f04c0c84
|
remove useless comment
|
2015-03-31 14:57:51 -07:00 |
|
ZappoMan
|
a889191916
|
never cull mesh parts for avatars
|
2015-03-31 14:27:34 -07:00 |
|
Seth Alves
|
ea2c5ff622
|
formatting
|
2015-03-31 14:04:33 -07:00 |
|
Sam Gateau
|
edf0ca2b06
|
Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics preset
|
2015-03-31 10:29:03 -07:00 |
|
Philip Rosedale
|
5325478940
|
Merge pull request #4528 from ZappoMan/avatarUI
Support for Auto-detecting FST type, and adding type hint to FST files when packaged
|
2015-03-30 21:31:22 -07:00 |
|
Bradley Austin Davis
|
87c4f8433c
|
Fixing consecutive spaces issue with text renderer
|
2015-03-30 16:21:57 -07:00 |
|
Andrew Meadows
|
10af59296d
|
Merge pull request #4499 from sethalves/multi-hull-collisions
Multi hull collisions
|
2015-03-30 12:11:56 -07:00 |
|
Seth Alves
|
a47ae9212b
|
quiet compiler
|
2015-03-28 17:13:31 -07:00 |
|
ZappoMan
|
baa2f947e5
|
classifying FSTReader and moving ModelType into that class
|
2015-03-27 16:30:00 -07:00 |
|
Seth Alves
|
fd69a54f10
|
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
|
2015-03-27 15:55:20 -07:00 |
|
Seth Alves
|
7da87d6e15
|
set up a way to request ResourceCache downloads from a non-networking thread.
|
2015-03-26 18:37:55 -07:00 |
|
Atlante45
|
716e9bfe4f
|
Hint order for FST files
|
2015-03-26 15:40:48 +01:00 |
|
ZappoMan
|
168e8e8b80
|
more fixes to avatar parts not rendering
|
2015-03-24 08:31:45 -07:00 |
|
ZappoMan
|
3e8508f149
|
CR feedback
|
2015-03-23 11:13:35 -07:00 |
|
ZappoMan
|
b705d76336
|
total hack to ignore frustum culling in case of avatar mesh parts with no transform
|
2015-03-23 10:43:21 -07:00 |
|
ZappoMan
|
fe8ad9517f
|
added debugging for model mesh boxes
|
2015-03-23 10:08:08 -07:00 |
|
ZappoMan
|
19c8e526e1
|
add guards to _jointStates array size
|
2015-03-23 08:47:06 -07:00 |
|
Sam Gateau
|
07bcd115c2
|
trying to remove useless glsl code for Legacy path
|
2015-03-20 13:28:42 -07:00 |
|
Sam Gateau
|
68de91c80a
|
cleaning code for review
|
2015-03-20 13:17:32 -07:00 |
|
Sam Gateau
|
1babf53643
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-03-20 11:55:30 -07:00 |
|
Sam Gateau
|
65727dd613
|
clean up code
|
2015-03-19 15:23:50 -07:00 |
|
Sam Gateau
|
619a323196
|
Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
|
2015-03-19 14:46:50 -07:00 |
|
Sam Gateau
|
b33ba64e05
|
trying to tweek the transform equation to find the intel bug
|
2015-03-18 17:20:27 -07:00 |
|
samcake
|
0f22d64802
|
compilation on MacOSX
|
2015-03-18 16:28:42 -07:00 |
|
Sam Gateau
|
dc27bfb6ef
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-03-18 15:59:50 -07:00 |
|
Sam Gateau
|
0bd78be7f4
|
Transition model shaders to gpu:Shader
|
2015-03-18 15:57:01 -07:00 |
|
Seth Alves
|
36e0a5afc5
|
cleanups
|
2015-03-18 13:04:27 -07:00 |
|
Seth Alves
|
9161cc8b83
|
attempt to handle collision models in the same way as render models
|
2015-03-18 13:00:09 -07:00 |
|
Sam Gateau
|
5a40fcee17
|
set the defines for GPU profile correctly AGAIN
|
2015-03-17 16:51:59 -07:00 |
|
Sam Gateau
|
03da3aeab4
|
Clean up on the GPU Profile defines in order to control features
|
2015-03-17 16:15:10 -07:00 |
|
Seth Alves
|
069c358aa3
|
Work around a deadlock:
thread 15 locks Octree
thread 1 blocks waiting for Octree lock
thread 15 tries to pass a message to thread 1 with QMetaObject::invokeMethod, and hangs
thread 15 is blocked on qt message passing to thread 1
ResourceCache::getResource libraries/networking/src/ResourceCache.cpp:57
GeometryCache::getGeometry libraries/render-utils/src/GeometryCache.cpp:1774
ModelEntityItem::isReadyToComputeShape libraries/entities/src/ModelEntityItem.cpp:431
PhysicsEngine::addEntityInternal libraries/physics/src/PhysicsEngine.cpp:67
EntitySimulation::addEntity libraries/entities/src/EntitySimulation.cpp:129
EntityTree::postAddEntity libraries/entities/src/EntityTree.cpp:91
^ locks simulation
EntityTreeElement::readElementDataFromBuffer libraries/entities/src/EntityTreeElement.cpp:773
Octree::readElementData libraries/octree/src/Octree.cpp:301
Octree::readElementData libraries/octree/src/Octree.cpp:354
...
Octree::readBitstreamToTree libraries/octree/src/Octree.cpp:439
OctreeRenderer::processDatagram libraries/octree/src/OctreeRenderer.cpp:136
^ lockForWrite Octree::_lock
OctreePacketProcessor::processPacket interface/src/octree/OctreePacketProcessor.cpp:91
ReceivedPacketProcessor::process libraries/networking/src/ReceivedPacketProcessor.cpp:51
thread 1 is blocked on lockForWrite of Octree::_lock
Octree::lockForWrite libraries/octree/src/Octree.h:292
EntityTree::update libraries/entities/src/EntityTree.cpp:668
^ lockForWrite on Octree:_lock
EntityTreeRenderer::update libraries/entities-renderer/src/EntityTreeRenderer.cpp:258
Application::update interface/src/Application.cpp:2189
^ calls _physicsEngine.stepSimulation() before this
Application::idle interface/src/Application.cpp:1535
timer
|
2015-03-17 11:38:42 -07:00 |
|
Seth Alves
|
250567e315
|
formatting, diff minimization
|
2015-03-14 12:09:23 -07:00 |
|
Seth Alves
|
87cc710efc
|
more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is set
|
2015-03-13 18:43:24 -07:00 |
|
Seth Alves
|
bf1cb951a3
|
move PhysicsEntity so that ModelEntityItem can initiate a model download
|
2015-03-11 18:34:27 -07:00 |
|
Seth Alves
|
3a3e723f4e
|
trying to figureo out where to download hull models
|
2015-03-11 14:26:30 -07:00 |
|
Seth Alves
|
20a22ff42c
|
Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
|
2015-03-11 07:17:19 -07:00 |
|
Seth Alves
|
1c73f50dbc
|
started to hook up geometry downloader to ShapeInfo
|
2015-03-11 07:17:13 -07:00 |
|
Seth Alves
|
844085b514
|
started on hull collisions
|
2015-03-10 15:30:08 -07:00 |
|
Sam Gateau
|
da16baf0ca
|
removing the atmosphere effect from the directional lighting
|
2015-03-10 10:24:16 -07:00 |
|
Sam Gateau
|
853cf75f60
|
adding the atmosphere in the directional lighting pass, debug
|
2015-03-10 09:37:13 -07:00 |
|
Sam Gateau
|
d9c071a2a9
|
trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
|
2015-03-10 00:47:27 -07:00 |
|
Sam Gateau
|
cc85f468d6
|
splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu
|
2015-03-09 11:14:42 -07:00 |
|
Seth Alves
|
a180eadc91
|
remove stray control-Ms
|
2015-03-08 18:07:07 -07:00 |
|
Sam Gateau
|
23a6326aa1
|
testing the shader features in Model and refining the shader making workflow
|
2015-03-08 10:53:29 -07:00 |
|