Commit graph

346 commits

Author SHA1 Message Date
Seth Alves
57a4f3abe3 clear _saveNonCollisionGeometry when it's not needed, remove some debug prints 2015-04-02 06:57:27 -07:00
Seth Alves
eb78fa0f85 if switching to the mode where collision hulls are drawn, updateGeometry and simulate 2015-04-01 18:24:25 -07:00
Seth Alves
78af7f900e don't need _collisionGeometryScale 2015-04-01 18:23:25 -07:00
Seth Alves
8940ba0c2a new member variables related to rendering collision hulls 2015-04-01 17:52:18 -07:00
Stephen Birarda
86174d6a29 Merge pull request #4551 from ZappoMan/neverCullAvatarParts
never cull mesh parts for avatars
2015-03-31 16:29:01 -07:00
Brad Hefta-Gaub
b43761a6c1 Merge pull request #4545 from samcake/orange
No more FLat global lighting, always use one of the SPherical harmonics presets
2015-03-31 15:52:49 -07:00
Sam Gateau
74f04c0c84 remove useless comment 2015-03-31 14:57:51 -07:00
ZappoMan
a889191916 never cull mesh parts for avatars 2015-03-31 14:27:34 -07:00
Seth Alves
ea2c5ff622 formatting 2015-03-31 14:04:33 -07:00
Sam Gateau
edf0ca2b06 Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics preset 2015-03-31 10:29:03 -07:00
Philip Rosedale
5325478940 Merge pull request #4528 from ZappoMan/avatarUI
Support for Auto-detecting FST type, and adding type hint to FST files when packaged
2015-03-30 21:31:22 -07:00
Bradley Austin Davis
87c4f8433c Fixing consecutive spaces issue with text renderer 2015-03-30 16:21:57 -07:00
Andrew Meadows
10af59296d Merge pull request #4499 from sethalves/multi-hull-collisions
Multi hull collisions
2015-03-30 12:11:56 -07:00
Seth Alves
a47ae9212b quiet compiler 2015-03-28 17:13:31 -07:00
ZappoMan
baa2f947e5 classifying FSTReader and moving ModelType into that class 2015-03-27 16:30:00 -07:00
Seth Alves
fd69a54f10 Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions 2015-03-27 15:55:20 -07:00
Seth Alves
7da87d6e15 set up a way to request ResourceCache downloads from a non-networking thread. 2015-03-26 18:37:55 -07:00
Atlante45
716e9bfe4f Hint order for FST files 2015-03-26 15:40:48 +01:00
ZappoMan
168e8e8b80 more fixes to avatar parts not rendering 2015-03-24 08:31:45 -07:00
ZappoMan
3e8508f149 CR feedback 2015-03-23 11:13:35 -07:00
ZappoMan
b705d76336 total hack to ignore frustum culling in case of avatar mesh parts with no transform 2015-03-23 10:43:21 -07:00
ZappoMan
fe8ad9517f added debugging for model mesh boxes 2015-03-23 10:08:08 -07:00
ZappoMan
19c8e526e1 add guards to _jointStates array size 2015-03-23 08:47:06 -07:00
Sam Gateau
07bcd115c2 trying to remove useless glsl code for Legacy path 2015-03-20 13:28:42 -07:00
Sam Gateau
68de91c80a cleaning code for review 2015-03-20 13:17:32 -07:00
Sam Gateau
1babf53643 Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-03-20 11:55:30 -07:00
Sam Gateau
65727dd613 clean up code 2015-03-19 15:23:50 -07:00
Sam Gateau
619a323196 Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
Sam Gateau
b33ba64e05 trying to tweek the transform equation to find the intel bug 2015-03-18 17:20:27 -07:00
samcake
0f22d64802 compilation on MacOSX 2015-03-18 16:28:42 -07:00
Sam Gateau
dc27bfb6ef Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-03-18 15:59:50 -07:00
Sam Gateau
0bd78be7f4 Transition model shaders to gpu:Shader 2015-03-18 15:57:01 -07:00
Seth Alves
36e0a5afc5 cleanups 2015-03-18 13:04:27 -07:00
Seth Alves
9161cc8b83 attempt to handle collision models in the same way as render models 2015-03-18 13:00:09 -07:00
Sam Gateau
5a40fcee17 set the defines for GPU profile correctly AGAIN 2015-03-17 16:51:59 -07:00
Sam Gateau
03da3aeab4 Clean up on the GPU Profile defines in order to control features 2015-03-17 16:15:10 -07:00
Seth Alves
069c358aa3 Work around a deadlock:
thread 15 locks Octree
thread 1 blocks waiting for Octree lock
thread 15 tries to pass a message to thread 1 with QMetaObject::invokeMethod, and hangs

thread 15 is blocked on qt message passing to thread 1
  ResourceCache::getResource                       libraries/networking/src/ResourceCache.cpp:57
  GeometryCache::getGeometry                       libraries/render-utils/src/GeometryCache.cpp:1774
  ModelEntityItem::isReadyToComputeShape           libraries/entities/src/ModelEntityItem.cpp:431
  PhysicsEngine::addEntityInternal                 libraries/physics/src/PhysicsEngine.cpp:67
  EntitySimulation::addEntity                      libraries/entities/src/EntitySimulation.cpp:129
  EntityTree::postAddEntity                        libraries/entities/src/EntityTree.cpp:91
        ^ locks simulation
  EntityTreeElement::readElementDataFromBuffer     libraries/entities/src/EntityTreeElement.cpp:773
  Octree::readElementData                          libraries/octree/src/Octree.cpp:301
  Octree::readElementData                          libraries/octree/src/Octree.cpp:354
  ...
  Octree::readBitstreamToTree                      libraries/octree/src/Octree.cpp:439
  OctreeRenderer::processDatagram                  libraries/octree/src/OctreeRenderer.cpp:136
        ^ lockForWrite Octree::_lock
  OctreePacketProcessor::processPacket             interface/src/octree/OctreePacketProcessor.cpp:91
  ReceivedPacketProcessor::process                 libraries/networking/src/ReceivedPacketProcessor.cpp:51

thread 1 is blocked on lockForWrite of Octree::_lock
  Octree::lockForWrite                             libraries/octree/src/Octree.h:292
  EntityTree::update                               libraries/entities/src/EntityTree.cpp:668
        ^ lockForWrite on Octree:_lock
  EntityTreeRenderer::update                       libraries/entities-renderer/src/EntityTreeRenderer.cpp:258
  Application::update                              interface/src/Application.cpp:2189
        ^ calls _physicsEngine.stepSimulation() before this
  Application::idle                                interface/src/Application.cpp:1535
  timer
2015-03-17 11:38:42 -07:00
Seth Alves
250567e315 formatting, diff minimization 2015-03-14 12:09:23 -07:00
Seth Alves
87cc710efc more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is set 2015-03-13 18:43:24 -07:00
Seth Alves
bf1cb951a3 move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
Seth Alves
3a3e723f4e trying to figureo out where to download hull models 2015-03-11 14:26:30 -07:00
Seth Alves
20a22ff42c Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide 2015-03-11 07:17:19 -07:00
Seth Alves
1c73f50dbc started to hook up geometry downloader to ShapeInfo 2015-03-11 07:17:13 -07:00
Seth Alves
844085b514 started on hull collisions 2015-03-10 15:30:08 -07:00
Sam Gateau
da16baf0ca removing the atmosphere effect from the directional lighting 2015-03-10 10:24:16 -07:00
Sam Gateau
853cf75f60 adding the atmosphere in the directional lighting pass, debug 2015-03-10 09:37:13 -07:00
Sam Gateau
d9c071a2a9 trying to put the atmospheric effect in a shader header and use it on the directional lighting pass 2015-03-10 00:47:27 -07:00
Sam Gateau
cc85f468d6 splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu 2015-03-09 11:14:42 -07:00
Seth Alves
a180eadc91 remove stray control-Ms 2015-03-08 18:07:07 -07:00
Sam Gateau
23a6326aa1 testing the shader features in Model and refining the shader making workflow 2015-03-08 10:53:29 -07:00