Commit graph

16 commits

Author SHA1 Message Date
SamGondelman
d7052f6250 try to make text entities fade 2016-08-03 16:27:51 -07:00
Zach Pomerantz
2d9dcc8595 Fix text3d to allow transparent text 2016-04-18 16:02:45 -07:00
David Rowe
f7c6725f63 Improve text3d rendering 2016-03-12 23:24:52 +13:00
samcake
d3b84311c5 FIxing the color 2016-03-05 10:36:45 -08:00
samcake
2d3f0b12f5 Simple fix to the text bug 2016-03-05 10:18:50 -08:00
samcake
e3d11560eb With a shader compiling 2016-03-04 19:08:48 -08:00
samcake
3278b76eef Starting investigating the text rendering bug 2016-03-04 18:24:36 -08:00
samcake
39a7852979 MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders 2016-02-19 18:43:07 -08:00
Brad Davis
53feaf2ab6 More shader fixes 2015-08-01 20:17:57 -07:00
Brad Davis
b84eef93c9 Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Brad Davis
06563264e2 Improve batched font rendering smoothing 2015-07-09 14:34:33 -07:00
Atlante45
d02c69111b Fix compile error in text shader 2015-06-26 16:56:47 -07:00
Atlante45
27a1a55275 Don't cull text background/Text is emissive 2015-06-26 16:17:41 -07:00
Atlante45
30fbd37645 Transmit normal to text rendering shader 2015-06-18 15:23:52 +02:00
Atlante45
ca98b378df Adjust sdf frag shader alpha correctly 2015-06-18 15:22:49 +02:00
Atlante45
12d75481e5 Introducing TextRenderer3D 2015-05-28 15:43:16 +02:00