SamGondelman
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d7052f6250
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try to make text entities fade
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2016-08-03 16:27:51 -07:00 |
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Zach Pomerantz
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2d9dcc8595
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Fix text3d to allow transparent text
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2016-04-18 16:02:45 -07:00 |
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David Rowe
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f7c6725f63
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Improve text3d rendering
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2016-03-12 23:24:52 +13:00 |
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samcake
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d3b84311c5
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FIxing the color
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2016-03-05 10:36:45 -08:00 |
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samcake
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2d3f0b12f5
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Simple fix to the text bug
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2016-03-05 10:18:50 -08:00 |
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samcake
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e3d11560eb
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With a shader compiling
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2016-03-04 19:08:48 -08:00 |
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samcake
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3278b76eef
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Starting investigating the text rendering bug
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2016-03-04 18:24:36 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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Brad Davis
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53feaf2ab6
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
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Brad Davis
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b84eef93c9
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
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Brad Davis
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06563264e2
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Improve batched font rendering smoothing
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2015-07-09 14:34:33 -07:00 |
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Atlante45
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d02c69111b
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Fix compile error in text shader
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2015-06-26 16:56:47 -07:00 |
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Atlante45
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27a1a55275
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Don't cull text background/Text is emissive
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2015-06-26 16:17:41 -07:00 |
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Atlante45
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30fbd37645
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Transmit normal to text rendering shader
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2015-06-18 15:23:52 +02:00 |
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Atlante45
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ca98b378df
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Adjust sdf frag shader alpha correctly
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2015-06-18 15:22:49 +02:00 |
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Atlante45
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12d75481e5
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Introducing TextRenderer3D
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2015-05-28 15:43:16 +02:00 |
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