Anthony J. Thibault
5acb088c46
FBXReader: More deterministic loading behavior
...
This makes iteration over meshes and connections between them deterministic.
[QHash](http://doc.qt.io/qt-5/qhash.html#details ) and QMultiHash do not guarantee consistent iteration order.
This is problematic for the FBXReader because it could result in different behavior each time a model was loaded.
Specifically, This was causing a bug with some avatars that contained multiple-bind poses.
The bind pose returned to the application from the FBXReader would be different on different runs.
This PR doesn't add support for multiple-bind poses, but it does make the choice of which
bind pose is chosen deterministic.
This non-determinism was the cause of the Mery avatar having "bug-eyes" 1/12 times.
2015-10-28 16:57:27 -07:00
Brad Hefta-Gaub
61e35d7ada
Merge pull request #6203 from sethalves/fix-action-crash
...
adjust locking in EntityItem::getActionDataInternal
2015-10-28 14:02:28 -07:00
Seth Alves
22d6b6df34
make withWriteLock and withTryWriteLock const
2015-10-28 13:49:52 -07:00
Brad Hefta-Gaub
731fab6ffc
Merge pull request #6196 from jherico/gl
...
Move GL utilities to their own library
2015-10-28 12:10:52 -07:00
Brad Hefta-Gaub
c5e22a62e8
Merge pull request #6182 from Atlante45/script-engine
...
Improved ScriptEngine debug messages
2015-10-28 11:27:30 -07:00
Seth Alves
a1096510e8
put some useless consts back
2015-10-28 10:52:01 -07:00
Seth Alves
f6a0004f26
get rid of some useless consts
2015-10-28 10:45:24 -07:00
Seth Alves
08a0bf33a4
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:55 -07:00
Seth Alves
d504f449e4
undo last commit -- avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:11 -07:00
Seth Alves
2b5b4f1118
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:54:16 -07:00
Andrew Meadows
afec2a9771
fix whitespace
2015-10-28 09:42:55 -07:00
Seth Alves
f91dc93620
adjust locking in EntityItem::getActionDataInternal
2015-10-28 08:40:38 -07:00
Brad Davis
5cbb2562cd
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
Andrew Meadows
c9cd336400
fix for bad contacts after changing avatar models
2015-10-27 15:01:48 -07:00
Andrew Meadows
43aac813da
more prep for shifting avatar during HMD motion
2015-10-27 13:15:38 -07:00
Andrew Meadows
a1f1e50431
split CharacterController btw phys and interface
2015-10-27 13:15:38 -07:00
Atlante45
c0138bd189
Rename check functions and make them static
2015-10-27 12:39:40 -07:00
Atlante45
ffe73348fb
Move check functions to cpp only
2015-10-27 12:11:27 -07:00
Atlante45
a53a576aa3
checkExceptions after testing entity scripts in the sandbox
2015-10-27 12:11:27 -07:00
Atlante45
ea56f965a4
Lambda conversion fix for windows
2015-10-27 12:11:27 -07:00
Atlante45
3e43a3c345
Some more script checks
2015-10-27 12:11:27 -07:00
Atlante45
13b7fa6b5d
Typo
2015-10-27 12:11:27 -07:00
Atlante45
c8c9118d4d
Improve script engine error logging + some cleanup
2015-10-27 12:11:27 -07:00
Atlante45
3742c169b5
Make handler generators more readable
2015-10-27 12:11:27 -07:00
howard-stearns
cbade6a095
Do not shut down hydra when it says there are no devices. Count to
...
allowedHydraFailures in settings.
2015-10-26 19:27:22 -07:00
Anthony J. Thibault
485e36d824
Bug fix for hand IK when using the Owen avatar.
...
The IK was assiming that the "Hips" bone index was always 0.
This was not the case for Owen. Now we lookup the Hips index
and cache it for use during the hipsOffset computation.
2015-10-26 17:17:46 -07:00
Brad Hefta-Gaub
ea917f85f4
added ability to set keyhole radius on EntityViewer
2015-10-22 12:56:45 -07:00
samcake
b2461a8e4e
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2015-10-22 12:06:20 -07:00
samcake
a44ac4cbfd
Fiing the dark colors for surfaces without texture
2015-10-22 11:40:56 -07:00
Stephen Birarda
a8d591166e
Merge branch 'master' of https://github.com/highfidelity/hifi into qt-5.5
2015-10-22 11:13:28 -07:00
Stephen Birarda
695f0a75b0
fixes for builds with qt 5.5
2015-10-22 11:12:51 -07:00
Brad Hefta-Gaub
856af8c764
fix EntityItemID dependency
2015-10-21 14:33:12 -07:00
Brad Hefta-Gaub
246e46b69a
implement improvement in sphere test
2015-10-21 10:46:50 -07:00
Brad Hefta-Gaub
954afe45d3
Merge pull request #6112 from ericrius1/rayPickAdditions
...
Moved whitelist and raypicking code out of octree, fixed small bug with polylines
2015-10-21 09:08:56 -07:00
Brad Hefta-Gaub
d34ad2af42
improved findEntities(sphere) to check against Non-AABBox of entities
2015-10-20 21:01:20 -07:00
Stephen Birarda
14aab4871d
Merge pull request #6119 from Atlante45/baseball
...
Fix autoresizing log spam
2015-10-20 13:45:50 -07:00
Andrew Meadows
7fa069cf30
fix line endings grumble gruble
2015-10-20 09:38:25 -07:00
ericrius1
0373a481f8
Using EntityItemIDs instead of QUuids
2015-10-20 09:22:16 -07:00
Andrew Meadows
341bc3666f
Merge pull request #6093 from sethalves/hold-action-changes
...
Hold action changes
2015-10-20 09:19:48 -07:00
Philip Rosedale
282485d412
Merge pull request #6116 from AndrewMeadows/reduced-hips-shift-from-hand-targets
...
hack to reduce hand influence of hips in HMD mode
2015-10-19 22:31:50 -07:00
Atlante45
1c46f2aa75
Fix autoresizing log spam
2015-10-19 18:22:44 -07:00
samcake
b977a094d3
Merge pull request #6115 from ZappoMan/fixLOD
...
fix model LOD behavior
2015-10-19 16:16:48 -07:00
Seth Alves
bddbe89c86
don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action
2015-10-19 16:13:53 -07:00
Seth Alves
9e24542c0b
don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action
2015-10-19 16:05:56 -07:00
Seth Alves
00594f0cce
don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action
2015-10-19 16:05:10 -07:00
Andrew Meadows
97b41957f7
Merge pull request #6113 from hyperlogic/tony/blender-fbx-fix
...
Joint rotation fix for FBX files exported from Blender.
2015-10-19 15:59:51 -07:00
Seth Alves
a1cfebc173
don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action
2015-10-19 15:57:15 -07:00
Brad Hefta-Gaub
0b2bf8bda8
remove some dead code
2015-10-19 15:23:45 -07:00
Brad Hefta-Gaub
110adc5c22
fix model LOD behavior
2015-10-19 15:21:25 -07:00
Andrew Meadows
917bfbf64e
hack to reduce hand influence of hips in HMD mode
2015-10-19 15:19:32 -07:00