Stephen Birarda
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b08bfe93f4
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change lastViewFrustumSent to lastQuerySent
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2017-01-18 14:58:36 -08:00 |
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Brad Hefta-Gaub
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dbbed462b4
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
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Seth Alves
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6fe35ac0da
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use smart pointers to avoid leaking EntityTreeElementExtraEncodeData
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2016-12-12 16:04:41 -08:00 |
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Atlante45
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38f74c1843
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Remove the last of the glow level
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2016-05-14 14:49:31 -07:00 |
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ericrius1
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3d782f1307
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fixed merge conflicts
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2015-12-14 10:11:49 -08:00 |
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ericrius1
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71d361ed3b
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fixed hydra paint, adding more interactive brushes
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2015-11-30 17:06:35 -08:00 |
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Seth Alves
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ca75802b9c
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unmangle merge
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2015-11-26 06:43:28 -08:00 |
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ericrius1
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1409ed2d18
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moved logic to build vertices buffer to renderable class, recalculating vertices anytime any of the normals, point, or strokeWidths data changes
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2015-11-23 12:28:44 -08:00 |
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Seth Alves
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4646c0c103
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unmangle merge
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2015-11-21 10:49:31 -08:00 |
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Seth Alves
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f013f95e9b
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merge from upstream
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2015-11-21 08:43:00 -08:00 |
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Ryan Huffman
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2fe9af54d4
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Add textures property to polyline
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2015-11-18 13:59:32 -08:00 |
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Seth Alves
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61269c3ce8
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fix up entity constructors so that setProperties isn't called during the constructor
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2015-10-23 13:52:50 -07:00 |
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ericrius1
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dcb37ccd73
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Removed whitelist and raypicking code from octree, fixed a small bug with polylines
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2015-10-19 13:14:19 -07:00 |
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Atlante45
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bcd148cb87
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Construct entity properties at definition
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2015-10-09 12:23:19 -07:00 |
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Brad Hefta-Gaub
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57cc7adbfe
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standardize somethingChanged - CR feedback
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2015-10-07 12:27:12 -07:00 |
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ericrius1
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5ce3b13a4c
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Fixed spacing issues
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2015-09-29 17:31:02 -07:00 |
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ericrius1
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d1b016b483
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untabbified lines
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2015-09-29 16:38:21 -07:00 |
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Eric Levin
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614312f04f
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Update PolyLineEntityItem.cpp
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2015-09-29 16:32:07 -07:00 |
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ericrius1
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e7834365f5
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Made polyline painting experience smoother- no more flickering
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2015-09-29 15:33:39 -07:00 |
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Brad Hefta-Gaub
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4e2cb00ec3
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first cut at only returning type specific properties in getEntityProperties
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2015-09-17 17:33:53 -07:00 |
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Brad Hefta-Gaub
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e1cb041576
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first cut at adding desiredProperties to getProperties
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2015-09-16 15:00:42 -07:00 |
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Seth Alves
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d6322903a2
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quiet compiler
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2015-08-11 10:12:46 -07:00 |
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ericrius1
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0f7c21ddd7
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rearranged entity props and added check in setNormals to avoid uninitialized binormal values
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2015-08-10 11:55:47 -07:00 |
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ericrius1
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b2753507dc
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cleanup of comments and dead code
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2015-08-03 09:35:47 -07:00 |
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ericrius1
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bad6aa8f0a
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adding textures to poly line"
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2015-07-17 15:39:44 -07:00 |
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ericrius1
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f54d1cf0f6
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smoother line drawing over network
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2015-07-13 14:24:26 -07:00 |
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ericrius1
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dab31e5e42
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setNormals refactor
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2015-07-13 11:32:12 -07:00 |
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ericrius1
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b3b12bd2dc
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adding custom shader for flipped normals
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2015-07-13 08:54:53 -07:00 |
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ericrius1
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163c479bd3
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bug fixes for polyline
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2015-07-02 10:41:57 -07:00 |
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ericrius1
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feeba2a029
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testing for serialization
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2015-07-01 23:03:03 -07:00 |
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ericrius1
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ff99f68f89
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fix quad logic
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2015-07-01 22:29:33 -07:00 |
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ericrius1
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ad54b4c0b0
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changed quad entity to PolyLine
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2015-07-01 17:18:36 -07:00 |
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