Seth Alves
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5381e6e9bb
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entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion
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2015-06-19 16:20:07 -07:00 |
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Seth Alves
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32cf669d8b
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moving toward sending actions over wire
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2015-06-18 17:51:41 -07:00 |
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Seth Alves
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3c90c851e9
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start on code to de/serialize actions
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2015-06-18 15:01:34 -07:00 |
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Seth Alves
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45c7cd4929
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respond to code review, add a simple hold-a-stick script
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2015-06-10 18:48:51 -07:00 |
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Seth Alves
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eccf4eb8a8
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hold action works
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2015-06-10 17:05:49 -07:00 |
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Seth Alves
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3dcc6c9b8c
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make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.
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2015-06-10 12:04:44 -07:00 |
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Seth Alves
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b1a209b9db
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pull some common code out of subclasses and into ObjectAction
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2015-06-09 16:17:48 -07:00 |
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Seth Alves
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23dab530f9
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fix some glitchy behavior during rotation
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2015-06-09 14:11:01 -07:00 |
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Seth Alves
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ccb2f17b33
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grab.js rotation sort-of works now
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2015-06-09 11:21:13 -07:00 |
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Seth Alves
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14a45e8349
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convert grab.js to use spring action. rotation doesn't work right, yet
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2015-06-08 18:25:58 -07:00 |
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Seth Alves
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b3bc9c3ef0
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first attempt at getting spring-action to handle rotation
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2015-06-08 17:10:13 -07:00 |
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Seth Alves
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1e858d8bc5
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start on spring action
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2015-06-08 14:16:03 -07:00 |
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