Commit graph

658 commits

Author SHA1 Message Date
Nissim Hadar
30fdf9d08e Merge branch 'master' into hazeZone 2017-10-11 22:12:52 -07:00
SamGondelman
3acbd7820b build error 2017-10-09 11:48:54 -07:00
SamGondelman
7e6d5d9d98 merge with master 2017-10-06 14:57:08 -07:00
Nissim Hadar
794cb961d5 Merge branch 'master' into hazeZone 2017-10-04 23:03:59 -07:00
SamGondelman
477dfdff1e wip hud layering and fix crashes 2017-10-04 11:45:21 -07:00
samcake
d7333d3fa3 Merging with master 2017-10-04 10:55:38 -07:00
Nissim Hadar
d4acb00aa5 Merge branch 'master' into hazeZone 2017-10-03 17:44:31 -07:00
SamGondelman
fa838e4715 merge from master 2017-10-03 15:53:33 -07:00
Andrew Meadows
e9d48a2713 fix warning about double-to-float conversion 2017-10-02 13:08:17 -07:00
Nissim Hadar
ffecf42ebb Some clean-up. 2017-10-01 21:12:29 -07:00
Nissim Hadar
5a7fed022c Merging haze branch. 2017-09-30 00:04:28 -07:00
Nissim Hadar
95f8f1ffc5 Added Varying8 2017-09-29 18:05:48 -07:00
samcake
577378f539 Adding stuff that seems to break? 2017-09-29 17:45:10 -07:00
SamGondelman
b59ec07171 move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Bradley Austin Davis
e42068f681 Merge branch 'master' into android_new 2017-09-26 14:31:29 -07:00
Brad Davis
27350bd7de Don't add items to the scene graph until they have a valid parent chain 2017-09-20 16:52:23 -07:00
Bradley Austin Davis
b93e91b9f3 New android toolchain 2017-09-19 13:45:12 -07:00
Seth Alves
967d3f69d3 suppress repeated 'item could not be rendered' messages 2017-09-08 14:13:58 -07:00
Olivier Prat
d6d36cbd43 Outline working on voxels 2017-09-08 11:14:06 +02:00
Olivier Prat
10643feb78 Working with specific zpass rendering for outline. Debug script needs relinking to correct config 2017-09-06 18:40:38 +02:00
Olivier Prat
d6ea01c4f3 Created outline task but still need to create specific render job with z-pass shaders 2017-09-06 17:34:29 +02:00
Olivier Prat
700d4a4b43 First working version of outline working with selection interface. 2017-09-06 15:47:10 +02:00
Zach Fox
0cdef28cfd Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-28 14:55:18 -07:00
Zach Fox
3c7fadb1ce Final touch 2017-08-24 14:30:42 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Zach Fox
52ef0f2037 More progress 2017-08-23 16:37:13 -07:00
Zach Fox
2a75d97006 First steps 2017-08-22 12:56:16 -07:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Brad Davis
86e3489167 Updates from Threaded Rendering project 2017-08-04 15:22:14 -07:00
David Kelly
4b7779f0f5 add flag to outline render flags, fix pal.js/edit.js interaction 2017-08-03 07:57:21 -07:00
Zach Fox
9020607ccf First pass 2017-07-25 17:54:46 -07:00
Olivier Prat
b08e2598c2 Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems 2017-07-21 12:49:51 +02:00
Olivier Prat
3316be4dea Working fade parameters through instanced draw calls 2017-07-18 17:01:17 +02:00
Olivier Prat
1f14b6ef38 Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering 2017-07-17 17:50:59 +02:00
Olivier Prat
5e5148ca91 Merge branch 'fade' into fadeshape 2017-07-17 09:53:26 +02:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Olivier Prat
96f0c35b79 Yet some more compilation fixes for Mac and Linux 2017-07-13 18:22:18 +02:00
Olivier Prat
93218da473 Fixed compilation errors on Mac and Linux 2017-07-13 17:51:16 +02:00
Olivier Prat
1b8696fdda First draft of custom pipeline on geometry cache 2017-07-13 17:09:49 +02:00
Olivier Prat
736ecf0082 Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-item 2017-07-13 14:43:41 +02:00
Olivier Prat
21a11d72c4 Added define to activate/deactivate transition support (fade) in Scene 2017-07-13 12:44:26 +02:00
Olivier Prat
53a92c1506 Fade edit is working again and time based transitions are garbage collected 2017-07-13 12:31:10 +02:00
Olivier Prat
4081cd2cbf Merge branch 'fader' of http://github.com/samcake/hifi into fade 2017-07-13 11:19:28 +02:00
Olivier Prat
2d2722bfc5 Added async transition query on scene 2017-07-13 11:05:04 +02:00
Sam Gateau
b065b99b0b fix linux compilation maybe 2017-07-13 09:30:04 +02:00
Olivier Prat
0f60cca617 Merged cleaned up fader branch from Sam 2017-07-12 18:09:17 +02:00
Sam Gateau
5394ac8672 Cleaning up changes, removing comments and dead code etc... 2017-07-12 17:33:05 +02:00
Olivier Prat
2f9885870b First merge with Sam's fader branch with custom pipeline support in shape plumber 2017-07-12 17:29:21 +02:00
Sam Gateau
98cc8c0683 Refining the custom shader pipeline design and registration mechanism 2017-07-12 14:13:58 +02:00
Olivier Prat
7552cca316 First alpha version of bubble collision fade events. Missing a lot of information. 2017-07-11 19:26:15 +02:00