Andrew Meadows
515593e41c
modify avatar thrust during collisions
2014-04-01 17:25:26 -07:00
Andrew Meadows
3d43956c11
bounding shape relative to model's root Joint
2014-04-01 11:39:40 -07:00
Andrew Meadows
1bbdc9d78b
Adding bounding capsule shape for Model
...
Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Andrew Meadows
5406490719
rename _shapes -> _jointShapes
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also stubbed Model::createBoundingShape()
2014-03-28 11:00:30 -07:00
Andrew Meadows
fff7a36b54
merge upstream/master into physics project
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Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/Hand.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrzej Kapolka
62884f1f4f
Don't use textures/fancy shaders when rendering shadow map. Closes #2270 .
2014-03-24 13:15:03 -07:00
Andrzej Kapolka
635f3b6dc3
Perform the mesh blending in worker threads and only when we've actually
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received new data. Closes #2075 . Closes #2348 .
2014-03-18 16:38:05 -07:00
Andrzej Kapolka
299dbb93ea
Removed "springiness" bits.
2014-03-18 13:57:36 -07:00
Andrew Meadows
02c58447df
merge upstream/master into "shapes" project
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Conflicts:
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
libraries/avatars/src/HandData.h
libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrzej Kapolka
5b30f932c1
Fix for slight graphical glitches on loading avatars.
2014-03-13 14:09:12 -07:00
Andrzej Kapolka
43feef3ebd
Only update the full set of joints when we've received new data from the
...
mixer. Closes #2274 .
2014-03-13 12:03:02 -07:00
Andrzej Kapolka
bc3bba9240
Get rid of unused, expensive "average color" nonsense.
2014-03-11 14:01:23 -07:00
Andrew Meadows
47e340dafe
Merge upstream/master
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-03-07 09:16:33 -08:00
Andrzej Kapolka
44374732fa
Further joint bits.
2014-03-06 19:30:24 -08:00
Andrzej Kapolka
3adea84b81
Basic joint data sending. Closes #2166 .
2014-03-06 17:07:29 -08:00
Andrew Meadows
868e92c0fa
Merge upstream/master' into shapes branch
2014-03-06 12:45:43 -08:00
Andrew Meadows
778bdec6d8
Model now knows its bounding radius
2014-03-06 12:34:21 -08:00
Andrzej Kapolka
a7af3bc284
Merge branch 'master' of https://github.com/highfidelity/hifi
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-03-05 18:08:59 -08:00
Andrzej Kapolka
ad25455f86
Track hysteresis for next model separately, but just in case, don't use
...
recursion to fall back on hysteresis value. Closes #2209 .
2014-03-05 18:06:14 -08:00
Andrew Meadows
831a8cf580
remove unused cruft from Model class API
2014-03-05 12:15:34 -08:00
Andrew Meadows
89f664c0ee
fixing incorrect documentation comment
2014-03-05 11:52:47 -08:00
Andrew Meadows
7db5aaaf37
new collision pipeline for avatar shapes
2014-03-05 07:08:59 -08:00
Andrew Meadows
7ba5bc71ea
Merge branch 'master' of ssh://github.com/highfidelity/hifi into shapes
...
Conflicts:
interface/src/renderer/FBXReader.cpp
interface/src/renderer/Model.cpp
interface/src/renderer/Model.h
2014-03-04 09:01:24 -08:00
Andrew Meadows
1a8c10e132
Correcting a comment.
2014-03-03 17:35:52 -08:00
Andrew Meadows
8ef657e5b2
Render avatar collision shapes in the right spot
2014-02-28 17:05:08 -08:00
Andrzej Kapolka
0bb3752121
Fixed seg fault, don't attempt to transfer joints between different models
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(as opposed to different LODs).
2014-02-28 14:29:18 -08:00
Andrzej Kapolka
21a149348b
When switching models, retain old one until new one is loaded. Closes #2146 .
2014-02-28 13:57:25 -08:00
Andrzej Kapolka
2639796402
Wait until both head and body are loaded before rendering. Closes #2145 .
2014-02-28 12:22:10 -08:00
Andrew Meadows
50a5924574
Using shapes for collisions against Model
...
rather than building tapered capsule shapes on the fly
2014-02-27 17:33:36 -08:00
Andrew Meadows
9dc26ddfa7
First pass: add collision Shapes to Model
2014-02-27 15:50:16 -08:00
Andrzej Kapolka
e91d47174b
Removed unused function.
2014-02-27 12:37:17 -08:00
Andrzej Kapolka
cd2bd32210
Delay loading models until we know that we need them (i.e., that we're not
...
beyond billboard distance). Closes #2121 .
2014-02-27 12:30:46 -08:00
Andrzej Kapolka
f335bb8171
Preserve joint states when switching between LODs. Closes #2077 .
2014-02-26 13:40:09 -08:00
Andrzej Kapolka
ac02609bc2
The basic billboard behavior, closes #1864 .
2014-02-21 15:38:49 -08:00
Andrzej Kapolka
6b90a3994d
Working on avatar billboards.
2014-02-20 19:22:59 -08:00
Andrzej Kapolka
f7fcbc234e
Fixes for Xcode warnings with no Visage, explanatory comments for Model's
...
base geometry pointer.
2014-02-19 11:47:40 -08:00
Andrew Meadows
4848aa1d16
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
2014-02-17 09:14:06 -08:00
Andrew Meadows
335141049c
Cleaning up collision check API's and re-enabling collisions with particles.
2014-02-14 16:33:19 -08:00
Andrzej Kapolka
91fac4eebe
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-13 17:38:23 -08:00
Andrzej Kapolka
078b15c02d
Add some hysteresis on the LOD switching to prevent rapid switching back
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and forth.
2014-02-13 16:20:43 -08:00
Andrzej Kapolka
6a39290bf5
Basic LOD switching based on distance to camera.
2014-02-13 13:37:29 -08:00
Andrew Meadows
04bc05cfe6
Moving hand-avatar collision trigger calls into MyAvatar
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Also renaming some methods in Model to be more descriptive.
2014-02-12 08:29:22 -08:00
Andrzej Kapolka
e29d6210bb
Merge pull request #1981 from AndrewMeadows/avatar-interaction
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Avatar body-body collisions
2014-02-11 16:02:43 -08:00
Andrew Meadows
3b3359abce
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
2014-02-11 14:02:08 -08:00
Andrew Meadows
d0f9b78710
Adding avatar body-body collisions to prevent near-clipping.
2014-02-11 13:48:48 -08:00
Andrew Meadows
887fa0c938
Only resolve our hand collisions that would not move the other avatar.
...
This helps us only penetrate the moveable parts of other avatars.
2014-02-11 09:23:40 -08:00
Andrzej Kapolka
f9e9d62fe3
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-10 19:02:58 -08:00
Andrzej Kapolka
2071da2c8a
Provide a means to specify a fallback for when we fail to load a model. Also
...
added missing associated resources for default model. Closes #1960 .
2014-02-10 18:50:36 -08:00
Andrew Meadows
e73c9f7095
It is now possible to "poke" moveable parts of the avatar skeleton.
2014-02-10 14:07:50 -08:00
Andrew Meadows
7a8186f1da
Adding ModelCollisionInfo struct to get more info about collisions against avatars.
...
Had to disable some collisions. Will go back and make them work again soon.
2014-02-07 10:48:30 -08:00