Commit graph

88 commits

Author SHA1 Message Date
Andrzej Kapolka
7bcc267cb5 Fix for crash on exit. 2014-10-27 15:01:06 -07:00
Andrzej Kapolka
311d1332f1 Include a simple bandwidth limit option. 2014-10-21 17:29:28 -07:00
Andrzej Kapolka
45fb31cd08 Basic network simulation for metavoxels. 2014-10-20 18:43:41 -07:00
Andrzej Kapolka
60576bdcbd Basic metavoxel scripting bits. 2014-10-13 15:05:16 -07:00
Andrzej Kapolka
60da0f1567 Allow drawing cursor on dual contour surface, wired up material paint tool. 2014-10-10 17:18:52 -07:00
Andrzej Kapolka
1911cfd0be Basic ray/voxel intersection testing up and running. 2014-10-10 15:11:37 -07:00
Andrzej Kapolka
7b0d002355 Working on ray/voxel intersection testing. 2014-10-09 19:51:02 -07:00
Andrzej Kapolka
37eff685bc Remove the "render lower detail as points" option. It doesn't seem too
promising.
2014-10-08 15:11:55 -07:00
Andrzej Kapolka
b5b82ed387 Provide the option to display lower detail metavoxel data as points. 2014-10-08 14:05:14 -07:00
Andrzej Kapolka
04b628bede Added option to display Hermite data 2014-10-07 16:44:55 -07:00
Andrzej Kapolka
c9fb73ecf8 Playing around with using points to represent distant voxel surfaces. 2014-10-06 18:52:10 -07:00
Andrzej Kapolka
c67f421ea9 Generate additional vertices with different normals when normals differ by
"crease" angle.
2014-10-02 17:25:44 -07:00
Andrzej Kapolka
42e95f2b38 Working on spanner metavoxel edits. 2014-10-01 18:46:23 -07:00
Andrzej Kapolka
18cb15ee7d Warning fixes. 2014-09-22 15:31:46 -07:00
Andrzej Kapolka
07efda89ef Merge branch 'master' of https://github.com/highfidelity/hifi into deference 2014-09-16 13:20:43 -07:00
Andrzej Kapolka
c2b58c9781 Move deferred lighting into its own class. 2014-09-11 16:39:17 -07:00
Andrew Meadows
4da1ca22ba Add RayIntersectionInfo and use for shape-vs-ray 2014-09-09 17:35:06 -07:00
Andrzej Kapolka
c340445f33 Hopefully, a fix for the Windows build; looks like "near" is a keyword. 2014-09-04 17:42:33 -07:00
Andrzej Kapolka
21f3f2b90e Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
Andrzej Kapolka
0bd800faf2 Starting on materials attributes, fixed bug with Hermite deltas. 2014-09-03 14:09:04 -07:00
Andrzej Kapolka
fa06bef556 More dual contour bits. 2014-08-29 18:00:11 -07:00
Andrzej Kapolka
96b4a1080c More voxel editing bits. 2014-08-27 18:15:29 -07:00
Andrzej Kapolka
9a4d56b4e9 Working on voxel bits. 2014-08-27 14:41:23 -07:00
Andrzej Kapolka
e454a08e57 HeightfieldTexture -> MaterialObject (we want to use it for voxels, too, and
eventually include components other than diffuse color).
2014-08-25 18:57:45 -07:00
Andrzej Kapolka
2dfabdfe64 Support for scaling splat textures in S and T, use mipmaps for them. 2014-08-22 16:43:09 -07:00
Andrzej Kapolka
5c77317cfd Fix for flashing when painting textures. 2014-08-21 18:07:30 -07:00
Andrzej Kapolka
72500630b0 Basic splatting. 2014-08-20 19:26:06 -07:00
Andrzej Kapolka
416d9bac2e Working on texture rendering. 2014-08-20 14:48:02 -07:00
Andrzej Kapolka
7cf7f188f8 Yet more texture bits. 2014-08-19 18:55:18 -07:00
Andrzej Kapolka
668f6d3cfd Support for shadows on heightmaps. 2014-08-15 16:13:47 -07:00
Andrzej Kapolka
05d6b628fa Alllmost ready with the big edge sharing rejiggery. 2014-08-14 17:10:45 -07:00
Andrzej Kapolka
8c42a3a848 Ray query fix. 2014-08-13 11:30:05 -07:00
Andrzej Kapolka
56c6c3c972 Working on the height/ray queries. 2014-08-13 11:05:48 -07:00
Andrzej Kapolka
21d6c3c48a More work on edge rejiggery. 2014-08-12 18:21:04 -07:00
Andrzej Kapolka
ee01d85b5e Attempting to remove some number magic. 2014-08-12 12:01:07 -07:00
Andrzej Kapolka
2c0f8ff57e Working on rejiggering the heightfield tiles. 2014-08-12 10:56:15 -07:00
Andrzej Kapolka
b7b1b018ee No need to use a texture for the cursor; we can just use a fragment shader. 2014-08-08 11:24:57 -07:00
Andrzej Kapolka
0fc34a47aa Show heightfield cursor. 2014-08-07 18:19:58 -07:00
Andrzej Kapolka
4696832ec6 Compute heightfield normals from adjacent values in vertex shader. 2014-08-05 15:13:50 -07:00
Andrzej Kapolka
46d4172157 Filter terrain, points, spanners by frustum intersection. 2014-08-04 11:41:56 -07:00
Andrzej Kapolka
a0886d4301 Use raw OpenGL textures rather than QOpenGLTexture, since that we're having
issues with constants in that class.
2014-07-31 11:55:52 -07:00
Andrzej Kapolka
90ce73823a Attempting to fix the Linux build error. 2014-07-31 11:03:50 -07:00
Andrzej Kapolka
82e442c115 Working on heightfield transmission, merging. 2014-07-30 14:54:38 -07:00
Andrzej Kapolka
1ea9b0ccbc Working on heightfield encoding. 2014-07-29 19:13:43 -07:00
Andrzej Kapolka
d04eb6261e More work on heightfields. 2014-07-29 14:27:51 -07:00
Andrzej Kapolka
aeee369286 Working on heightfield implementation. 2014-07-28 19:10:59 -07:00
Andrzej Kapolka
e05884d4a3 Simpler rendering. 2014-07-28 16:18:16 -07:00
Andrzej Kapolka
4f5448f529 Basic rendering working again. 2014-07-25 18:19:50 -07:00
Andrzej Kapolka
57ca606491 Various kinds of progress towards generic rendering. 2014-07-25 16:59:48 -07:00
Andrzej Kapolka
605b3282e7 Working on render bits. 2014-07-24 17:01:15 -07:00