Olivier Prat
|
4c84ae02fa
|
Merge branch 'master' of http://github.com/highfidelity/hifi into ao
|
2018-10-02 18:13:57 +02:00 |
|
Olivier Prat
|
dfe9deb154
|
Two group of config settings for SSAO and HBAO
|
2018-10-02 17:47:33 +02:00 |
|
Olivier Prat
|
6fcd63ed64
|
Improved acnee issues
|
2018-10-02 15:08:39 +02:00 |
|
Olivier Prat
|
1ed0bd68b9
|
Small bilateral blur optim
|
2018-10-02 12:25:00 +02:00 |
|
Olivier Prat
|
6420d96149
|
Tried to limit banding effect
|
2018-10-02 11:16:23 +02:00 |
|
Olivier Prat
|
454531e3c3
|
Switched back to cos HBAO
|
2018-10-02 10:26:55 +02:00 |
|
John Conklin II
|
0ef407a45c
|
Merge pull request #14116 from sethalves/fix-bad-render-downcasts
get asan to not complain about invalid downcasts during transaction.updateItem
|
2018-10-01 16:57:03 -07:00 |
|
Olivier Prat
|
7f6c9a6cc1
|
Switched to sin based HBAO
|
2018-10-01 19:22:54 +02:00 |
|
Seth Alves
|
90d9af35b5
|
minimize diff
|
2018-09-30 16:05:08 -07:00 |
|
Seth Alves
|
e30497595c
|
static_cast can be used here rather than dynamic
|
2018-09-30 15:49:42 -07:00 |
|
Seth Alves
|
749b02cfb8
|
get asan to not complain about invalid downcast of CauterizedMeshPartPayload UpdateFunctor
|
2018-09-30 15:12:49 -07:00 |
|
Seth Alves
|
b69d0f3997
|
get interface building and working with clang-7 on ubuntu 18
|
2018-09-28 13:46:51 -07:00 |
|
Olivier Prat
|
abc415c5ad
|
Put back temporal jitter of SSAO (but without filtering)
|
2018-09-28 19:33:34 +02:00 |
|
Olivier Prat
|
9f9fe909b0
|
Fixed bugs in stereo
|
2018-09-28 19:22:20 +02:00 |
|
Olivier Prat
|
086ba998c8
|
Some small cleanups
|
2018-09-28 16:41:18 +02:00 |
|
Olivier Prat
|
fbd158938b
|
Put some bilateral blur computation on CPU
|
2018-09-28 11:31:09 +02:00 |
|
Olivier Prat
|
6240454c55
|
Switched back to half res depth when resolutionLevel>1
|
2018-09-28 10:33:47 +02:00 |
|
Olivier Prat
|
8e914fa565
|
Bilateral blur shader cleanup and quad split normal at occlusion resolution
|
2018-09-28 10:25:57 +02:00 |
|
Olivier Prat
|
135e10eaa2
|
Packed occlusion depth for faster bilateral filtering
|
2018-09-27 19:51:01 +02:00 |
|
Olivier Prat
|
1998096630
|
On single bilateral blur shader
|
2018-09-27 17:03:14 +02:00 |
|
Olivier Prat
|
349a8b39ad
|
Added config parameter to switch between HBAO / SSAO
|
2018-09-27 16:39:42 +02:00 |
|
Olivier Prat
|
94a162893a
|
Finally, a clean HBAO!
|
2018-09-27 10:44:06 +02:00 |
|
John Conklin II
|
b02e2c8123
|
Merge pull request #14081 from SamGondelman/blendshapes
Improve ModelBlender queuing
|
2018-09-26 15:10:02 -07:00 |
|
Olivier Prat
|
dee0a6afa2
|
Found bug with low res depth fetch in occlusion
|
2018-09-26 16:59:01 +02:00 |
|
SamGondelman
|
21cd3948ae
|
improve blender queuing
|
2018-09-25 12:07:05 -07:00 |
|
Olivier Prat
|
9899eb6d3f
|
Concentrating on resolution level 1
|
2018-09-25 15:46:07 +02:00 |
|
Olivier Prat
|
60f5913002
|
Bilateral blur taps are evaluated in shader
|
2018-09-25 11:06:05 +02:00 |
|
Olivier Prat
|
0c586edeeb
|
Fixed for stereo
|
2018-09-25 10:31:24 +02:00 |
|
Olivier Prat
|
190996e670
|
Switched to full screen depth and normals
|
2018-09-25 10:01:30 +02:00 |
|
SamGondelman
|
ad73cb3996
|
fix avatar highlighting
|
2018-09-24 14:02:35 -07:00 |
|
SamGondelman
|
d772cdb34a
|
please
|
2018-09-24 10:16:35 -07:00 |
|
Olivier Prat
|
9cebdbd507
|
Separate frame buffers for each AO split
|
2018-09-24 19:08:37 +02:00 |
|
Olivier Prat
|
6704a27b12
|
Back to one batch
|
2018-09-24 14:59:57 +02:00 |
|
Olivier Prat
|
2e40a5f3ff
|
Using UVs for buildNormals
|
2018-09-24 14:38:03 +02:00 |
|
Olivier Prat
|
9f0201878d
|
Some work to try to find the odd resolution bug
|
2018-09-21 17:14:39 +02:00 |
|
John Conklin II
|
0560b8678c
|
Merge pull request #14022 from jherico/fix/amd_highlight
Fix AMD highlighting effect
|
2018-09-20 16:17:10 -07:00 |
|
Olivier Prat
|
cf739db3a5
|
Added AO normal to Luci
|
2018-09-20 18:01:02 +02:00 |
|
Olivier Prat
|
1c2da13309
|
Much better face normal reconstruction
|
2018-09-20 15:34:28 +02:00 |
|
Olivier Prat
|
64b72e3538
|
Removed normal from bilateral blur... again
|
2018-09-20 11:27:00 +02:00 |
|
Olivier Prat
|
d5d0f056a9
|
Fixed for any resolution level in stereo
|
2018-09-20 11:15:25 +02:00 |
|
Olivier Prat
|
b1db7ab403
|
Fixed for stereo rendering with resolution level 0
|
2018-09-20 10:18:06 +02:00 |
|
John Conklin II
|
60c07280f8
|
Merge pull request #13971 from SamGondelman/parabola
Correct transparent parabola shader
|
2018-09-19 11:46:24 -07:00 |
|
Brad Davis
|
783ea21951
|
Fix AMD highlighting effect
|
2018-09-19 11:21:12 -07:00 |
|
Olivier Prat
|
6921e71a9a
|
Added normal distance to bilateral filtering
|
2018-09-19 17:49:01 +02:00 |
|
Olivier Prat
|
8a11d18f0d
|
Quarter resolution with split rendering
|
2018-09-19 17:24:31 +02:00 |
|
Olivier Prat
|
3493d40fd7
|
Added gather to split AO
|
2018-09-19 10:37:27 +02:00 |
|
Olivier Prat
|
03814e7653
|
Preparing for split rendering of HBAO directions
|
2018-09-18 18:33:28 +02:00 |
|
Olivier Prat
|
3d096d0644
|
Added shared header
|
2018-09-18 16:10:39 +02:00 |
|
Olivier Prat
|
9141be9124
|
Shader compile fix
|
2018-09-18 15:29:27 +02:00 |
|
Olivier Prat
|
60418b36d7
|
Preparing for halton taps
|
2018-09-18 15:18:06 +02:00 |
|