Anthony J. Thibault
a9197385b5
Make debug builds work again.
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Only run mt.exe on the manifest in non development builds.
2016-04-04 12:24:26 -07:00
Brad Davis
d98abbc7df
First pass at threaded texture transfers
2016-04-04 10:23:01 -07:00
Thijs Wenker
2be4097bc5
another 3.1.2.1 rollback
2016-04-04 17:36:43 +02:00
Thijs Wenker
142f37da1c
fix accidentally violated style rule 3.1.2.1
2016-04-04 17:33:47 +02:00
Thijs Wenker
b2058376ba
used "ReSharper C++" to fix some style and spelling in Application.(h|cpp)
2016-04-04 17:03:05 +02:00
Brad Hefta-Gaub
e5f3ec4600
Merge pull request #7545 from birarda/marketplace-to-examples
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renaming of marketplace icon/window to examples
2016-04-03 14:25:00 -07:00
Brad Hefta-Gaub
ecaaa34576
Merge pull request #7547 from howard-stearns/lock-trees-on-import-export
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Lock trees on import export
2016-04-03 14:23:54 -07:00
James B. Pollack
15e0b40a18
merge hand controller things
2016-04-02 21:02:14 -07:00
Anthony Thibault
d899d7d696
Merge pull request #7530 from hyperlogic/tony/culling-fixes
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Culling fixes
2016-04-01 21:29:34 -07:00
Zach Pomerantz
5b9198ed3d
Expose tex/model cache to js/qml
2016-04-01 19:52:43 -07:00
Seth Alves
5fa9f662fc
Merge pull request #7542 from birarda/refresh-on-asset-connect
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refresh/close the asset browser dialog on domain switch
2016-04-01 18:08:59 -07:00
Zach Pomerantz
d72c695417
Sanitize ResourceCache to expose to JS/QML
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fix sanitize
2016-04-01 17:42:36 -07:00
Seth Alves
4788bb453b
Merge pull request #7540 from murillodigital/master
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Updating defaultAvatar_full.fbx to fixed version
2016-04-01 15:53:19 -07:00
Stephen Birarda
6e83ed5ccc
use a more generic custom user agent
2016-04-01 15:49:24 -07:00
Stephen Birarda
6df7ddeb16
pass the HighFidelityInterface user agent with WebView
2016-04-01 15:13:28 -07:00
howard-stearns
b5cbd7720e
Lock entity tree on export, and clipboard on import.
2016-04-01 14:56:56 -07:00
Brad Hefta-Gaub
5f710782eb
Merge pull request #7528 from howard-stearns/fbx-reader-safety
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Fbx reader safety
2016-04-01 13:34:17 -07:00
Brad Hefta-Gaub
95e0682012
Merge pull request #7446 from ctrlaltdavid/20855
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Restyle entities editor
2016-04-01 13:07:58 -07:00
Brad Hefta-Gaub
270a9b0483
Merge pull request #7534 from hyperlogic/tony/only-update-model-on-main-thread
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Application: don't call Model::simulate on network thread.
2016-04-01 13:05:54 -07:00
Stephen Birarda
309d327a37
change My Asset Server to Asset Browser in Menu
2016-04-01 13:02:26 -07:00
Stephen Birarda
ee7bee95f8
use nodeActivated to trigger refresh of Asset Browser
2016-04-01 11:35:33 -07:00
Stephen Birarda
459cbebcee
don't show the My Asset Server option beside Reload All Content
2016-04-01 11:15:32 -07:00
Stephen Birarda
194226103c
refresh the Asset Browser when switching domains
2016-04-01 11:13:59 -07:00
Leonardo Murillo
946a292cfb
Updating defaultAvatar_full.fbx to fixed version
2016-04-01 11:49:45 -06:00
Anthony J. Thibault
5e81cccc6c
Merge branch 'master' into tony/culling-fixes
2016-04-01 09:29:46 -07:00
Brad Hefta-Gaub
5a665f9aef
Merge pull request #7482 from huffman/extra-logging
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Add system information to log file
2016-04-01 09:10:21 -07:00
James B. Pollack
30c8a44411
Merge remote-tracking branch 'upstream/master' into homereset
2016-04-01 08:02:19 -07:00
David Rowe
b9054897f7
Merge branch 'master' into 20855
2016-04-01 17:32:47 +13:00
Anthony J. Thibault
3d43f73a88
Application: don't call Model::simulate on network thread.
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This can cause a crash.
On startup the Application::processOctreeStats method on the network thread will call into entities entity->isReadyToComputeShape() (without a tree lock) and trigger Model::simulate. Model is NOT thread safe. This was leading to a single model to be initialized on two threads simultaneously.
This might be somewhat rare, I only caught it because I was running a debug build.
2016-03-31 17:57:20 -07:00
ericrius1
39f5ed443a
fixed merge conflicts
2016-03-31 17:16:36 -07:00
Anthony J. Thibault
bc967f0ab0
Model: update renderItems when items are added to the scene.
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* Renamed enqueueLocationChange to updateRenderItems
* Call updateRenderItems when models are added to the scene.
This will fix entity render bounds being incorrect when they are first added to the scene,
then later being correct after a position update.
* Renamed getMeshPartBound to getRenderableMeshBound.
* Avatar now uses getRenderableMeshBound() to do boundingRadius vs frustum check.
* Model::getRenderableMeshBound now returns a more accurate bound, because it is the same one used for rendering.
This will fix avatar freezing, when they are in the corner of your frustum.
This was due to matrices not being updated because the avatar had to a small bounding sphere.
2016-03-31 14:59:27 -07:00
Ryan Huffman
1c1158b761
Add Windows manifest to interface.exe
2016-03-31 14:20:19 -07:00
Brad Davis
97e96f7b67
PR comments
2016-03-31 13:19:26 -07:00
howard-stearns
1df9a57e58
Merge branch 'master' of https://github.com/highfidelity/hifi into fbx-reader-safety
2016-03-31 10:56:55 -07:00
Andrew Meadows
74633ca8c8
Merge pull request #7522 from ZappoMan/optimizeFindZones
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optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-31 10:14:32 -07:00
howard-stearns
258ffbc8ac
Merge branch 'master' of https://github.com/highfidelity/hifi into fbx-reader-safety
2016-03-31 10:08:01 -07:00
James B. Pollack
140bb75542
lots
2016-03-31 09:21:08 -07:00
Brad Hefta-Gaub
a7f93aa75c
Merge pull request #7519 from zzmp/fix/avatar-crash
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Fix crash from updating/resetting avatar
2016-03-30 21:31:17 -07:00
David Rowe
2ac9f282c7
Merge branch 'master' into 20855
2016-03-31 17:00:09 +13:00
Brad Hefta-Gaub
b76f8509aa
Merge branch 'master' of https://github.com/highfidelity/hifi into optimizeFindZones
2016-03-30 19:29:28 -07:00
David Rowe
13ab854a9d
Reduce space between collapsed sections
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In settings dialogs as well as entities editor.
2016-03-31 15:02:16 +13:00
Brad Hefta-Gaub
28978c8adb
optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-30 17:49:30 -07:00
Brad Hefta-Gaub
f0cc8c0dd3
Merge pull request #7491 from jherico/oculus_release
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Update to latest Oculus SDK, add input device support
2016-03-30 17:42:32 -07:00
David Rowe
382b05e00b
Make expand/collapse icon larger
2016-03-31 13:13:13 +13:00
howard-stearns
51a4154ae7
Check results of qUncompress, and catch fbx reader throws in utility
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programs.
2016-03-30 16:56:39 -07:00
Brad Hefta-Gaub
4a1e82892a
Merge pull request #7494 from sethalves/use-local-scripts
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Use local scripts
2016-03-30 15:46:32 -07:00
Seth Alves
92981a6660
Merge pull request #7503 from sethalves/lock-tree-before-moving-av-children
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lock entity-tree before moving entity-children of avatars
2016-03-30 15:05:38 -07:00
Zach Pomerantz
b6bf392f94
Defer avatar URL change to render thread
2016-03-30 14:39:35 -07:00
Seth Alves
bb43347599
Merge branch 'master' of github.com:highfidelity/hifi into use-local-scripts
2016-03-30 13:33:59 -07:00
David Rowe
510d167c87
Merge branch 'master' into 20855
2016-03-31 08:43:35 +13:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Hefta-Gaub
d99dcf5450
Merge pull request #7487 from hyperlogic/tony/animated-culling
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Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
Brad Hefta-Gaub
6fdedb8f34
Merge pull request #7508 from howard-stearns/import-export-parents
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Make export/import and copy/paste be parent/child-clean.
2016-03-30 09:06:33 -07:00
Brad Hefta-Gaub
c64b2bb236
Merge pull request #7495 from Atlante45/fix/audio-client
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Fix crash in Audio Client
2016-03-30 09:00:07 -07:00
David Rowe
db72e3efbb
Increase maximum window height
2016-03-30 19:22:34 +13:00
howard-stearns
5381be6902
Whitespace
2016-03-29 17:06:19 -07:00
David Rowe
28d0fc677c
Update UIT QML control
2016-03-30 12:19:26 +13:00
howard-stearns
4ebf816166
cleanup
2016-03-29 16:17:19 -07:00
David Rowe
1cb08952ae
Merge branch 'master' into 20855
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Conflicts:
interface/resources/qml/ToolWindow.qml
2016-03-30 12:01:45 +13:00
Seth Alves
537c6fa3c6
fix indentation
2016-03-29 15:39:42 -07:00
howard-stearns
bcb729eac2
Abstract out globalizeProperties.
2016-03-29 15:21:06 -07:00
Seth Alves
9d8e01f2a5
lock entity-tree before moving entity-children of avatars
2016-03-29 15:01:23 -07:00
howard-stearns
4a28dadae5
Working, but not cleaned up.
2016-03-29 13:26:50 -07:00
Anthony J. Thibault
a2c520a74a
ModelOverlay: use a shared_ptr<Model> not a model member
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This is necessary for shared_ptr and weak_ptr to work for Models contained within a ModelOverlay.
2016-03-29 10:47:26 -07:00
Seth Alves
b88770228e
convert running-scripts window to use local script files
2016-03-29 10:40:56 -07:00
howard-stearns
3f18e0cd09
Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents
2016-03-29 09:20:07 -07:00
Howard Stearns
5db1c33e4d
kill offsets
2016-03-29 09:18:29 -07:00
Eric Levin
830d08c385
Merge pull request #7498 from Atlante45/fix/import-entities
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Make svo loading use ResourceManager
2016-03-29 08:09:47 -07:00
Anthony J. Thibault
940f3e636d
Merge branch 'master' into tony/animated-culling
2016-03-28 19:58:38 -07:00
Anthony J. Thibault
115fd607a0
Address performance issues introduced with this PR.
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* Prevent clusterMatrices from being invalidated and re-computed in each updateItem lambda.
We do this by not setting _model->_needsUpdateClusterMatrices = true;
* Prevent redundant work if Model::enqueueLocationChange is called multiple times per frame.
We do this by introducing a preRenderLambdas map in the Application class.
Instead of adding work directly to the scene PendingChanges queue Model::enqueueLocationChange
adds a lambda to the Application preRenderLambdas map. The Application ensures that only one lambda will
be invoked for each model per frame.
2016-03-28 19:47:30 -07:00
Atlante45
807698f0bb
Make svo loading use ResourceManager
2016-03-28 18:07:48 -07:00
howard-stearns
1b3d9d7ab6
Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents
2016-03-28 16:59:20 -07:00
Atlante45
238131014b
Fix avatar manager naming
2016-03-28 15:00:36 -07:00
Atlante45
92ef8cafb1
Make sure pos/rot getters don't crash
2016-03-28 14:37:06 -07:00
Zach Pomerantz
2de94e672b
Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching
2016-03-28 14:08:30 -07:00
howard-stearns
d07967d6d8
Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents
2016-03-28 14:02:20 -07:00
Brad Hefta-Gaub
7396fa1cc3
Merge pull request #7493 from zzmp/fix/plugin-check
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Default to desktop when display plugins fail to load
2016-03-28 13:49:58 -07:00
howard-stearns
c6347eb92a
checkpoint for debugging/comparing edit.js
2016-03-28 13:39:43 -07:00
Zach Pomerantz
7bcef1d319
Fallback display to last, then desktop
2016-03-28 12:54:38 -07:00
Zach Pomerantz
37a725b06d
Fallback to desktop if display plugin fails
2016-03-28 12:12:52 -07:00
Brad Davis
ae82298e1b
Working on the App JS <-> HTML JS communication
2016-03-28 10:09:22 -07:00
David Rowe
ef4d67008b
Style x, y, z fields
2016-03-28 11:45:50 +13:00
David Rowe
b9ec5f39d9
Style color RGB fields
2016-03-27 22:12:10 +13:00
Anthony J. Thibault
49a4d104a6
Minimize diff with master
2016-03-26 13:27:05 -07:00
Anthony J. Thibault
bf433487fa
Dynamic bound update for skinned mesh
...
* Use all cluster matrices to compute bound for skinned mesh.
This is far less expensive then doing per-vertex work, but it's not free, for avatars especially.
* Remove skinnedMeshBound, compute it instead.
* Compute clusterMatrices in render update, because we need them to update bounds.
2016-03-26 12:22:02 -07:00
Anthony J. Thibault
b4e70d9101
WIP: checkpoint
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* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests; NEED MORE
* Model: split collision and model mesh render items.
Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
* non-animated: use existing _localBound
* rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
* fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
Brad Hefta-Gaub
f7e6f60e87
one more crack at fixing false deadlock
2016-03-25 19:04:01 -07:00
Brad Hefta-Gaub
9a66d779ae
Merge pull request #7463 from zzmp/guard/bugsplat-2177
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Guard against lack of GL support to avoid crash
2016-03-25 16:31:14 -07:00
Philip Rosedale
44c6f81c0f
Merge pull request #7457 from ZappoMan/reduceFalsePositiveDeadlocks
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make the deadlock watchdog more generous
2016-03-25 16:10:37 -07:00
Ryan Huffman
8d7670a4e8
Move system information logging to SharedUtil
2016-03-25 16:00:04 -07:00
Ryan Huffman
9efef21527
Fix indentation
2016-03-25 15:38:25 -07:00
Ryan Huffman
c4a87925e2
Add system information to log file
2016-03-25 15:34:53 -07:00
Zach Pomerantz
9f8848e833
Log on first login
2016-03-25 15:07:14 -07:00
Brad Hefta-Gaub
fe31be71eb
protect against unexpected rollover
2016-03-25 14:59:43 -07:00
Zach Pomerantz
b252139704
LMK when running with old GL version
2016-03-25 14:42:58 -07:00
Alan Z
cffbc2e1a4
Merge pull request #7478 from birarda/new-icons
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replace interface/server-console icons with new set from Alan
2016-03-25 13:17:58 -07:00
Brad Hefta-Gaub
541c1e5c6f
Merge branch 'master' of https://github.com/highfidelity/hifi into reduceFalsePositiveDeadlocks
2016-03-25 13:03:31 -07:00
Brad Hefta-Gaub
941821e2c7
add some extra debugging at deadlock detection to explain unreasonable numbers
2016-03-25 12:17:24 -07:00
Zach Pomerantz
c5e5195db1
Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching
2016-03-25 12:07:00 -07:00
David Rowe
f85b7696b3
Merge branch 'master' into 20855
2016-03-26 07:53:55 +13:00
Stephen Birarda
bb95aec528
replace the interface icons
2016-03-25 11:42:48 -07:00
Andrew Meadows
7064b29a2d
Merge pull request #7473 from jherico/revert_webchannel
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Revert "Build a better event bridge"
2016-03-25 11:29:06 -07:00
Zach Pomerantz
5d306a74d5
Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching
2016-03-25 10:09:37 -07:00
Brad Davis
a47614c9b6
Revert "Build a better event bridge"
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This reverts commit a43fde0803
.
2016-03-25 09:48:25 -07:00
Brad Hefta-Gaub
fb09ad51b3
CR feedback
2016-03-24 21:14:07 -07:00
David Rowe
42af3ebc4a
Style the entity editor's "grid" tab
2016-03-25 14:15:03 +13:00
Brad Hefta-Gaub
7de8a2267f
one more try
2016-03-24 18:09:14 -07:00
Anthony J. Thibault
6a5a443eff
Avatar: Eye-tracking works again
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This replaces the calculation of the Head left and right eye positions used for eye tracking.
Which was inadvertently removed in this commit 7483b8546b
2016-03-24 18:07:46 -07:00
Brad Davis
0ac70049c7
Merge pull request #7431 from hyperlogic/tony/vive-rendering-work
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OpenVR rendering & Nsight instrumentation improvements
2016-03-24 17:44:30 -07:00
Brad Hefta-Gaub
cfaa97d8f3
one more try
2016-03-24 17:39:23 -07:00
Brad Hefta-Gaub
6d76a5872f
Merge pull request #7461 from hyperlogic/tony/avatar-culling-fix
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Avatar: fix for Avatar animation updates while wearing HMD
2016-03-24 17:34:20 -07:00
Brad Hefta-Gaub
d26fe77803
Merge pull request #7454 from jherico/qml_crashes
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Fix async issues related to JS <-> App <-> QML <-> HTML communication
2016-03-24 17:32:38 -07:00
Brad Hefta-Gaub
5b13ebf72b
more mac build busters
2016-03-24 17:19:11 -07:00
Brad Hefta-Gaub
2b595fb329
break out thread safe moving average to get around unix build hell
2016-03-24 16:26:28 -07:00
Brad Hefta-Gaub
8691aa6905
fix unix build and CR feedback
2016-03-24 15:45:44 -07:00
Brad Davis
520cccb219
Make display plugin switching atomic from other threads
2016-03-24 15:19:46 -07:00
David Rowe
46df386f0b
Fix edit tab display after script reload
2016-03-25 10:18:58 +13:00
Brad Hefta-Gaub
deed643ca7
add additional tracking of max elapsed
2016-03-24 13:30:39 -07:00
Anthony J. Thibault
ba4520fe56
Avatar: fix for Avatar animation updates while wearing HMD
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The boundingSphere vs frustum check now uses the displayViewFrustum, which
more accurately reflects the actual projection matrix used for rendering.
2016-03-24 13:23:30 -07:00
David Rowe
9280443425
Merge branch 'master' into 20855
2016-03-25 09:06:20 +13:00
Brad Hefta-Gaub
208b594ef8
make the deadlock watchdog more generous and add some logging so we can see heatbeats on slow machines
2016-03-24 12:37:07 -07:00
Zach Pomerantz
3e9e083df5
Update users of NetworkGeometry
2016-03-24 11:35:41 -07:00
Brad Davis
a43fde0803
Build a better event bridge
2016-03-24 11:01:06 -07:00
Ozan
003af03b33
Merge pull request #7400 from Menithal/default-use-pre-post
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Set UserAnimPreAndPostRotations true by Default
2016-03-24 09:57:03 -07:00
David Rowe
51728d14a7
Miscellaneous improvements to Attachments dialog
2016-03-24 21:17:36 +13:00
Brad Hefta-Gaub
2b0670718f
Merge pull request #7449 from howard-stearns/report-previous-session-data
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Report previous session data
2016-03-23 20:58:51 -07:00
Brad Hefta-Gaub
3505c14552
Merge pull request #7444 from birarda/uncover-qml
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Attachments Dialog QML updates (from contractor)
2016-03-23 20:45:50 -07:00
David Rowe
5541dd6732
Change edit window's title and default size
2016-03-24 15:38:26 +13:00
Anthony J. Thibault
de3144cde5
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 18:13:59 -07:00
Anthony J. Thibault
0ef5c45815
DeadlockWatchdogThread: bumped up age from 10 to 15 seconds.
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This will, hopefully, prevent false positives from people loading content on slow PCs.
2016-03-23 17:59:54 -07:00
Howard Stearns
a393f36978
Forgot important comment.
2016-03-23 17:31:21 -07:00
Howard Stearns
c09c1438f8
ivar init order.
2016-03-23 17:28:54 -07:00
Philip Rosedale
e1f3665185
Merge pull request #7435 from hyperlogic/tony/all-jitter-must-die
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MyAvatar: fix jitter in hands when moving
2016-03-23 17:28:47 -07:00
Anthony J. Thibault
cec6e7dd8d
Application: reduced idle PROFILE_RANGE spam
2016-03-23 17:12:48 -07:00
howard-stearns
dbdf79f96f
Restore whitespace so there aren't superfluous diffs.
2016-03-23 17:01:50 -07:00
howard-stearns
c435ca212a
Report previous session time.
2016-03-23 16:59:17 -07:00
Anthony J. Thibault
0d37515784
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 15:59:59 -07:00
howard-stearns
550738776c
Pass whether or not previous session crashed to the UserActivityLogger.
2016-03-23 15:56:29 -07:00
David Rowe
96ce912d3d
Fix up tab display post-merge
2016-03-24 11:07:48 +13:00
David Rowe
8d778141ef
Merge branch 'master' into 20855
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Conflicts:
interface/resources/qml/ToolWindow.qml
2016-03-24 10:39:09 +13:00
David Rowe
454ba50dc1
Tidying
2016-03-24 10:03:47 +13:00
Stephen Birarda
34fb06a7bd
changes to attachments dialog from contractor
2016-03-23 13:52:47 -07:00
Anthony J. Thibault
df187499ff
MyAvatar: fix jitter in hands when moving
...
Store hand controller positions within the avatar in sensor space, not world space.
Before IK the sensorToWorld matrix is updated to reflect the world space motion of the
character controller during physics. This ensures the IK hand targets move properly with the character.
2016-03-22 19:19:52 -07:00
Zach Pomerantz
9c11474dd7
Expose qApp->updateHeartbeat
2016-03-22 17:17:36 -07:00
Anthony Thibault
50ac101d56
Avatar and Rig NSIGHT instrumentation
2016-03-22 10:36:32 -07:00
Andrew Meadows
114cb27c4f
Merge pull request #7422 from jherico/tabs
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Fix occasional crash on creating overlay tool windows
2016-03-22 09:49:22 -07:00
Brad Davis
a30df07d53
PR feeback, precendence
2016-03-22 09:15:29 -07:00
David Rowe
7e7e421efa
Tidy some QML
2016-03-22 19:33:57 +13:00
David Rowe
42b606c09d
Merge branch 'master' into 20855
2016-03-22 18:51:07 +13:00
Anthony Thibault
9faccabf0d
Merge branch 'master' of https://github.com/highfidelity/hifi into tony/vive-rendering-work
2016-03-21 21:55:53 -07:00