Commit graph

104 commits

Author SHA1 Message Date
Andrzej Kapolka
7e4fcb43f2 Merge branch 'master' of https://github.com/worklist/hifi into armstrong 2014-01-14 16:31:30 -08:00
Andrzej Kapolka
5d88953f12 First cut at stretching the arms out and aligning forearms with wrists.
Closes #1423, #1504.
2014-01-14 15:27:28 -08:00
Stephen Birarda
987c639e36 initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
Andrzej Kapolka
131af0cf16 I believe this should fix the "Joint/model not in model list" errors. 2014-01-10 12:26:11 -08:00
Andrzej Kapolka
9641ca1e66 More efficient (though perhaps overkill) blendshape mapping. 2013-12-09 15:37:09 -08:00
Andrzej Kapolka
a431268815 Somewhat inefficient take on allowing blendshapes coefficients to apply
multiple blendshapes.
2013-12-09 15:21:20 -08:00
Andrzej Kapolka
b90c5bdae8 Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Andrzej Kapolka
193f676fcb Merge branch 'master' of https://github.com/worklist/hifi 2013-12-05 10:18:50 -08:00
ZappoMan
9faef65ccc first cut at splitting out octree base classes 2013-12-03 17:32:02 -08:00
Andrzej Kapolka
2633223f4e Compute the bone radii from the vertices. It's more error-prone than I
expected, but it more or less works.
2013-12-02 18:07:29 -08:00
Andrzej Kapolka
f7458cf934 Fix for pupil dilation on Ryan's face. 2013-11-14 15:21:54 -08:00
Andrzej Kapolka
a36f9d52af Constraint fix, apply constraints to wrists. 2013-11-12 15:43:11 -08:00
Andrzej Kapolka
0eaaa89c9a Read the palm direction from the FST, use that to determine Leap rotations. 2013-11-08 15:38:20 -08:00
Andrzej Kapolka
49c9d41dd5 Read and enforce angle constraints (untested). 2013-11-08 14:49:38 -08:00
Andrzej Kapolka
a29dfe9c63 Yet another finger attempt. 2013-11-07 16:14:23 -08:00
Andrzej Kapolka
c3049d4378 Another shot at the fingers. Not attempting IK on the anymore. 2013-11-07 14:25:01 -08:00
Andrzej Kapolka
aec7dbca08 Attempting the fingers again. 2013-11-07 13:57:54 -08:00
Andrzej Kapolka
4360621daf Adjustments to wrist rotations. 2013-11-07 13:17:08 -08:00
Andrzej Kapolka
f0e72d8d0c Removed unused variable, debugging code. 2013-11-07 12:16:17 -08:00
Andrzej Kapolka
e6cd9a7368 Working on wiring up the fingers. 2013-11-07 12:12:48 -08:00
Andrzej Kapolka
1706c7c97a New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
2013-11-06 15:51:26 -08:00
Andrzej Kapolka
966f75db9b Sanity check to prevent crash in Model::simulate. 2013-11-01 14:47:25 -07:00
Andrzej Kapolka
4a011e0624 Pull out the weight access. 2013-10-31 17:10:35 -07:00
Andrzej Kapolka
70485a0ba9 Fix for meshes with no texture coordinates. 2013-10-31 14:52:36 -07:00
Andrzej Kapolka
1a532be845 Smooth the normals. 2013-10-31 14:26:06 -07:00
Andrzej Kapolka
a15bff3857 Closer to mesh fix. 2013-10-31 13:49:06 -07:00
Andrzej Kapolka
bc796c63e3 Working on mesh fix. 2013-10-31 12:41:40 -07:00
Andrzej Kapolka
156b3dd2e6 Sign change. Forgot we flip the texture coordinates. 2013-10-30 11:55:22 -07:00
Andrzej Kapolka
06e050f1c1 Normal map support almost there. 2013-10-29 22:13:00 -07:00
Andrzej Kapolka
e45446a0ee Oops; I broke the voxel attachments. 2013-10-28 16:36:31 -07:00
Andrzej Kapolka
4f34d89c4a Added left hand/hand rotation setters in preparation for Leap integration. 2013-10-28 14:38:09 -07:00
Andrzej Kapolka
b56d47929b Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm.  Actually seems to work pretty well.
2013-10-28 13:38:22 -07:00
Andrzej Kapolka
1e5ec3e84f Fix for models exported from Blender: remove type prefix from IDs. 2013-10-25 10:18:40 -07:00
Andrzej Kapolka
bae4a17605 Voxel attachments. 2013-10-24 13:59:04 -07:00
Andrzej Kapolka
a9df8a6b29 Partial fix for textures in exports from 3D Studio Max. 2013-10-23 15:56:09 -07:00
Andrzej Kapolka
41f73b5e9d Support for attaching models to joints. 2013-10-23 15:16:29 -07:00
Andrzej Kapolka
cd4b88acaa More rotation tweaks. 2013-10-22 13:39:51 -07:00
Andrzej Kapolka
a33c7ce20c More work on extracting rotations. 2013-10-22 12:54:32 -07:00
Andrzej Kapolka
b5f2dcfa55 Use the head position from the loaded skeleton, if available. 2013-10-21 16:58:01 -07:00
Andrzej Kapolka
349f7b363a More work on custom skeletons. 2013-10-21 16:14:38 -07:00
Andrzej Kapolka
49acca3587 Fixes to load my test model. 2013-10-21 11:20:27 -07:00
Andrzej Kapolka
871f97bd81 The Blender FBX has models that are also meshes. 2013-10-18 19:06:56 -07:00
Andrzej Kapolka
b294f5b13e Fix for weird links in Blender exports. 2013-10-18 18:43:07 -07:00
Andrzej Kapolka
b3384d0869 More fixes for text FBXs. 2013-10-18 18:23:08 -07:00
Andrzej Kapolka
a6a4ceebe4 Just check the last entry for the type. 2013-10-18 18:03:28 -07:00
Andrzej Kapolka
ec17b80b52 Adapt to the *other* kind of cluster. 2013-10-18 17:54:54 -07:00
Andrzej Kapolka
7e174093e4 Factoring the FBX model code out to a shared base class. 2013-10-18 17:26:03 -07:00
Andrzej Kapolka
b84a5679dd Fixed merge error. 2013-10-18 14:31:56 -07:00
Andrzej Kapolka
591cf98821 Merge branch 'master' of https://github.com/worklist/hifi into ossome
Conflicts:
	interface/src/renderer/FBXReader.cpp
2013-10-18 14:30:50 -07:00
Andrzej Kapolka
58b4139dbc Added support for RotationOffset, which the Lulu model uses. 2013-10-18 14:26:42 -07:00