luiscuenca
4b09f1dc30
Fix vector transformation when calculating flying hip position
2018-05-15 14:19:17 -07:00
Anthony J. Thibault
b23f98b311
Removal of hips offset shifting from AnimInverseKinematics node
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With the addition of the hips IK target, the hips offset shifting code is no longer necessary.
This PR should not effect any behavior, but it removes this unused code from the animation system.
2018-01-31 17:56:33 -08:00
Seth Alves
aefd294bf2
Merge pull request #12107 from hyperlogic/bug-fix/better-third-person-camera
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Improve stability for HMD third person avatars
2018-01-10 17:46:47 -08:00
Anthony J. Thibault
ae997928c1
Bug fix to prevent wrists entering the avatar's torso.
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This was inadvertently disabled in PR #11978 .
2018-01-10 11:51:44 -08:00
Anthony J. Thibault
e28f13c1db
Merge branch 'master' into bug-fix/better-third-person-camera
2018-01-09 10:34:04 -08:00
Anthony Thibault
f4c38b91b3
Merge pull request #12071 from luiscuenca/handTouch
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Touch feeling for near grab
2018-01-08 12:50:30 -08:00
Anthony J. Thibault
61edd83987
Improve stability for HMD third person avatars
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Previously there was a hack where the sensor to world matrix was NOT updated in HMD mode if the camera was third person.
The reason the hack existed was to make third person camera less nauseating for users.
However this had a major drawbacks.
It led to avatar hip spasms when the user turned around in the tracked volume, while in third person camera.
To fix this issue properly, the hack which prevented updating the sensor to world matrix was removed, and now the third person camera is now computed in sensor space relative to the hmd.
2018-01-08 11:26:29 -08:00
luiscuenca
8a7c68829d
Optimizations, cleanings and globals
2018-01-07 11:56:30 -07:00
Anthony J. Thibault
243dcb88ee
Bug fix for sit script.
2018-01-05 16:20:44 -08:00
luiscuenca
4f6a804fd1
Fix magic numbers
2018-01-05 16:27:48 -07:00
luiscuenca
ef0164c272
Fix tabs
2018-01-04 11:43:51 -07:00
luiscuenca
28d9409bf0
Fix default hand poses
2018-01-04 11:37:37 -07:00
luiscuenca
49bd62ca29
Touch feeling for near grab
2017-12-29 14:04:36 -07:00
Anthony J. Thibault
c4a7f4843a
Much more stable hips IK target.
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Target is now estimated in sensor space from the head, which is very deterministic and not prone to feedback from the IK system.
Previous the hip was estimated from accumulated IK error deltas, which was not stable, as the error would tend to accumulate if the IK targets could not be reached.
2017-12-13 11:12:32 -08:00
Anthony J. Thibault
3ac09b7716
Fix run blends and removed debug draws
2017-08-25 15:48:53 -07:00
Anthony J. Thibault
9e1218b4a4
Use k-dop collision to prevent hands from entering body.
2017-08-11 14:50:00 -07:00
Anthony J. Thibault
bcb4cc32d2
another clang error fix
2017-07-27 10:26:10 -07:00
Anthony J. Thibault
778c8bf9a7
clang build error fix
2017-07-27 10:08:35 -07:00
Anthony J. Thibault
c85e187c61
first stab at secondary target pose support
2017-07-13 18:12:33 -07:00
Anthony J. Thibault
fe711ccbe9
Refactored how controller poses are stored in MyAvatar.
2017-07-13 15:01:14 -07:00
David Rowe
bed0e8ef87
Merge branch 'master' into 21396
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# Conflicts:
# interface/src/avatar/MySkeletonModel.cpp
2017-06-26 12:07:25 +12:00
David Rowe
b26f5c5811
Clear finger joints when finger poses no longer being updated
2017-06-23 16:15:40 +12:00
David Rowe
8682cee17a
Refactoring
2017-06-23 11:33:29 +12:00
David Rowe
c54a5d8506
Tidying
2017-06-22 23:32:16 +12:00
David Rowe
3bdf267900
Implement fingers control
2017-06-22 23:32:06 +12:00
Anthony J. Thibault
c236afe68c
Simplify passing data from MySkeletonModel to Rig
2017-06-19 16:54:39 -07:00
Seth Alves
9088e288e0
don't worry about head controller being enabled, just check to see if head pose is valid
2017-06-02 13:57:53 -07:00
Seth Alves
ac6135387c
display plugins are never head controllers
2017-06-01 13:37:16 -07:00
Seth Alves
eca05d9c42
more use of head input
2017-06-01 10:57:53 -07:00
Seth Alves
e37387f45c
sync
2017-05-31 14:01:09 -07:00
Seth Alves
ffe844a8e7
Merge branch 'master' of github.com:highfidelity/hifi into head-controller
2017-05-30 13:42:20 -07:00
Dante Ruiz
108c444cc7
clean up code
2017-05-25 21:59:06 +01:00
Seth Alves
bdbc6ddcc1
change some code to look at head-controller position rather than hmd position
2017-05-25 10:50:41 -07:00
Dante Ruiz
ac3c9655ec
added arms
2017-05-24 01:28:08 +01:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
humbletim
29b1ac3572
optimizations per feedback
2017-05-08 21:50:24 -04:00
humbletim
42d1498d20
call Model::updateRig (not Parent::updateRig)
2017-05-08 21:19:18 -04:00
humbletim
ef0e32643d
update refactored logic to match previous application behavior
2017-05-08 18:53:47 -04:00
Brad Davis
b63015eaea
Fix sped up animations
2017-05-06 14:34:28 -07:00
Brad Davis
2d0bbf70ae
Migrate core avatar rendering functionality to library
2017-05-04 14:08:59 -07:00