Stephen Birarda
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8ef885aaaf
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remove extra tokens after endif for WIN32 conditionals
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2013-03-19 11:10:42 -07:00 |
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Kees van Prooijen
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cd27c74a2d
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prelimanary changes for windows port
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2013-03-19 11:01:08 -07:00 |
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Stephen Birarda
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0739d39568
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add missing copy constructors for Head and Hand
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2013-03-12 10:42:41 -07:00 |
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Philip Rosedale
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674bd8d798
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transmitter full movement, and audio jitter buffer tweaks/debugging data
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2013-03-11 16:19:55 -07:00 |
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Philip Rosedale
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f014fcd0ac
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transmitter tweaks
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2013-03-08 15:58:49 -08:00 |
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Philip Rosedale
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f98f64e8f7
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Added red 'laser pointer' to hand
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2013-03-06 14:40:24 -08:00 |
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Philip Rosedale
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4203fddb88
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Transmitter now controls hand position and rotation.
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2013-03-04 18:36:50 -08:00 |
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Philip Rosedale
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2903ff9f73
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Adding support for transmitter data
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2013-03-04 17:00:30 -08:00 |
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Philip Rosedale
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fe2f2d5019
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Reduce mouse force on hand.
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2013-02-26 17:33:40 -08:00 |
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Philip Rosedale
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26a87b3b43
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Added critically damped spring behavior to hand, and added simulateHand() routine to main.cpp that uses mouse to correctly move hand controller.
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2013-02-26 09:41:16 -08:00 |
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Philip Rosedale
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f7b20a7c9c
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Added ability to drag hand by clicking and dragging on the screen.
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2013-02-25 15:06:28 -08:00 |
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Philip Rosedale
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a22cd3680a
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Added angular velocity and angular movement to hand, changed hand to block.
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2013-02-25 14:31:56 -08:00 |
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Stephen Birarda
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d31eeda816
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fix previous garbage commit
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2013-02-22 16:45:03 -08:00 |
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Stephen Birarda
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04186664a3
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the proper way to temporarily disable hand render
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2013-02-22 16:44:29 -08:00 |
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Philip Rosedale
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014fdcc618
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Tweaked hand 'length'
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2013-02-22 12:20:01 -08:00 |
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Philip Rosedale
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41259f9ae0
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Changed Hand to be a floating 'paddle' in front of the head
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2013-02-22 12:10:29 -08:00 |
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Stephen Birarda
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1111e4837e
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intial restructuring for CMake setup
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2013-02-06 18:07:36 -08:00 |
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