samcake
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4742f40128
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Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
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2016-07-19 12:23:57 -07:00 |
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samcake
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a4ad4659c4
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Fixing build warnings
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2016-07-18 11:17:06 -07:00 |
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samcake
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5a0ce81516
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Performing the curvature generation and diffusion at half the resolution
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2016-07-18 03:54:05 -07:00 |
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samcake
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9332f82d54
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Carrefully improving the curvature generation performances
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2016-07-17 17:13:07 -07:00 |
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samcake
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076b8cd297
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
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samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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samcake
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2fbdb22493
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
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samcake
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9a604d0ede
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
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samcake
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197d49fc03
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introducing the depth aware blur
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2016-06-27 17:04:37 -07:00 |
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samcake
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0c882832bf
|
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
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2016-06-20 17:58:35 -07:00 |
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samcake
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e31a3b4d08
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After trying stop trying to expose a generic [] operator on Varying and Containers
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2016-06-15 15:13:51 -07:00 |
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samcake
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414c43c012
|
Current state
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2016-06-13 19:10:50 -07:00 |
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samcake
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28886f6ec3
|
Many improvments
|
2016-06-10 17:18:12 -07:00 |
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samcake
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75a2864845
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-06-09 14:36:28 -07:00 |
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samcake
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0b873365ed
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save current state
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2016-06-09 14:35:44 -07:00 |
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samcake
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e69022285e
|
A lot more stuff to try to see the skin scattering
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2016-06-08 18:58:50 -07:00 |
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samcake
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75a5f6bd89
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Intoducing the bluring as a separate Job reusable and the first version of curvature
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2016-06-07 18:13:40 -07:00 |
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samcake
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0ea1e7c6b5
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Adding acleaner way to do all the deferred frame transform manipulation
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2016-06-03 19:29:48 -07:00 |
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samcake
|
079f6af2cc
|
Fixing the gamma correction for the debug view of occlusion
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2016-06-02 16:14:46 -07:00 |
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samcake
|
303cade547
|
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
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2016-05-10 09:56:05 -07:00 |
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samcake
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615f4028c4
|
fixing the web enitites lighting, still need to solve the sRGB for it, starting to introduce the unlit feature to the overlays
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2016-05-09 17:17:16 -07:00 |
|
Andrew Meadows
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bcf2cc8074
|
use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
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2016-05-05 18:28:27 -07:00 |
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samcake
|
e306a24a1b
|
INtroducing the unlit mode for fragments
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2016-05-05 17:08:52 -07:00 |
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samcake
|
2d573963bb
|
Introducing the unlit material
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2016-05-04 18:50:52 -07:00 |
|
samcake
|
96fb9c4466
|
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
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2016-02-25 14:13:35 -08:00 |
|
samcake
|
287bfeddda
|
Fixing the way the Obscurance is used with the ssao map
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2016-02-24 18:31:08 -08:00 |
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samcake
|
a0d7ce145e
|
Adding support for emissive and occlusion maps, on to pr land
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2016-02-24 17:30:29 -08:00 |
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samcake
|
39a7852979
|
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
|
2016-02-19 18:43:07 -08:00 |
|
samcake
|
0ad7bacf02
|
Changing diffuse to albedo and breaking everything...
|
2016-02-15 21:50:10 -08:00 |
|
Zach Pomerantz
|
49c1285837
|
Add suffix Mode to DebugMode enum to avoid collision
|
2016-01-26 19:11:59 -08:00 |
|
Zach Pomerantz
|
5009e8702e
|
Cleanup new render settings
|
2016-01-26 15:58:50 -08:00 |
|
Zach Pomerantz
|
e73902899b
|
Explicitly emit dirty for AO/Debug
|
2016-01-25 15:18:12 -08:00 |
|
Zach Pomerantz
|
f3265db298
|
Gut RenderContext
|
2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
|
ccbec54f2d
|
Add Job::Config to DebugDeferredBuffer
|
2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
|
dee8e0ba9d
|
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
|
2016-01-22 10:03:06 -08:00 |
|
samcake
|
07c630bcda
|
And cleaning again hopping to have the pr build
|
2016-01-20 11:44:01 -08:00 |
|
samcake
|
379c882834
|
Debugging the darkness and pointing out bugs
|
2016-01-20 02:03:09 -08:00 |
|
samcake
|
6f93fb3114
|
Can now process the AO at lower resolution in orer to gsave performances
|
2016-01-19 12:12:51 -08:00 |
|
Zach Pomerantz
|
398f83be3f
|
Change shadow debug buffer to reuse shadowMap tex
|
2016-01-19 12:01:18 -08:00 |
|
samcake
|
df496b065c
|
Merging with master
|
2016-01-18 16:40:34 -08:00 |
|
Zach Pomerantz
|
7744b89ba5
|
Prepare shadowMap pipeline to debug in color
|
2016-01-14 12:56:28 -08:00 |
|
Zach Pomerantz
|
1436b4f6b1
|
Guard against unspecified deferredDebugMode
|
2016-01-13 18:17:40 -08:00 |
|
samcake
|
52f3c7e2cb
|
Introducing the sl files and the blurring stages
|
2016-01-02 11:27:50 -04:00 |
|
samcake
|
dbc4506cee
|
Working on AO
|
2015-12-23 17:27:20 -08:00 |
|
samcake
|
f9070ee989
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
|
Zach Pomerantz
|
cdcb2d565d
|
Use new RenderContext accessors for rendering
|
2015-12-18 10:34:39 -08:00 |
|
Atlante45
|
78b805a19a
|
Fix file shader file lookup on windows
|
2015-12-17 16:06:55 -08:00 |
|
Atlante45
|
c0a675dd9e
|
Fix msvc warning
|
2015-12-17 16:02:49 -08:00 |
|
Atlante45
|
f41ca9fc50
|
More custom debug work
|
2015-12-17 15:18:23 -08:00 |
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